A good Breakout game with added some own ideas. I should try it with a mouse or paddle, it might be easier. I added it to my video along with other games released in February.
Good Breakout variant with great music and nice graphics. Only Two-Player-support I miss a little bit (T.R.A.Z. is my favorite Breakout-clone on the C64 because of this), but nevertheless, "Bricks 'n Balls" is a good game.
Thank you for trying it out! Yes, I know it would be more fun with 2 players. That would complicate a bit detecting both joystick/paddles/mouses and keyboard too. I did spend some time trying to figure out how would that work, read some codebase64 articles, but decided in the end not to put it in. If I get more knowledge about the subject, maybe some update later, who knows...
Thanks for answering. Okay i understand. Maybe in your next project? Especially 2-player-simultan games, have their own special appeal, or are always very good party-games, when friends are around. Another possibility would be a CPU-player, that could, either support the human player to play as a team, or play against the human player. I could image also something like this, in a Breakout game, it could be fun. Best regards.
Hi, thanks for playing the game! I did contemplate about bullet power-up, but did not implement it in the end (several people told me that the game would become too easy). Maybe if I decide to make updated version, but for now I am going to focus on other (mainly non-programming) retro things, like fixing some of my old computers...
Sort-of... I ran out of memory to include end picture in the (until then single-load) game, so when player finishes all, end picture is loaded over some of the game data, and after the picture is displayed, game data is loaded back.
Thank you for the video, and for your kind comment, I have seen it a few days back. Release should have been a few days back too, but real life intervened...
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A good Breakout game with added some own ideas. I should try it with a mouse or paddle, it might be easier. I added it to my video along with other games released in February.
Thanks for including my game into your February video! And yes, playing with mouse or paddles is much more natural, at least for me.
Good Breakout variant with great music and nice graphics. Only Two-Player-support I miss a little bit (T.R.A.Z. is my favorite Breakout-clone on the C64 because of this), but nevertheless, "Bricks 'n Balls" is a good game.
Thank you for trying it out! Yes, I know it would be more fun with 2 players. That would complicate a bit detecting both joystick/paddles/mouses and keyboard too. I did spend some time trying to figure out how would that work, read some codebase64 articles, but decided in the end not to put it in. If I get more knowledge about the subject, maybe some update later, who knows...
Thanks for answering. Okay i understand. Maybe in your next project? Especially 2-player-simultan games, have their own special appeal, or are always very good party-games, when friends are around. Another possibility would be a CPU-player, that could, either support the human player to play as a team, or play against the human player. I could image also something like this, in a Breakout game, it could be fun. Best regards.
Played it with paddles, and love it!! I wish you would make a power-up that is like the shooting gun from Arkanoid
Hi, thanks for playing the game! I did contemplate about bullet power-up, but did not implement it in the end (several people told me that the game would become too easy). Maybe if I decide to make updated version, but for now I am going to focus on other (mainly non-programming) retro things, like fixing some of my old computers...
Sounds good. How many levels does the game have?
100 levels with game characters, and 10 additional with computer badges (Commodore sign, ZX sign etc), so 110 in total.
A very decent breakout game. Although it is not arkanoid (as there are no aliens implemented in the game), it is good fun. Good music also.
Thank you, means a lot from you!
I thought I should ask, is this game a multiload?
Sort-of... I ran out of memory to include end picture in the (until then single-load) game, so when player finishes all, end picture is loaded over some of the game data, and after the picture is displayed, game data is loaded back.
Nice Breakout clone! Played it with the mouse and it worked great.
Thank you for the video, and for your kind comment, I have seen it a few days back. Release should have been a few days back too, but real life intervened...