This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.
Hy guys! I'm finally proud to release the Enhanced Edition of my Payne Evolution mod! It's been a looong time I know, but real life hit me hard and I had to prioritize things making difficult choices, sadly I was forced to miss several release dates that I had internally planned, but now everything has settled well and I'm finally able to give you the most polished version of my mod, with the best and most requested enhancements, everything while still struggling with the 15 years old Max Payne 2 engine. :D
HERE'S A QUICK OVERVIEW OF THE MAIN ENHANCEMENTS:
- Automatic ammo collection (weapon "teleporting" on first touch is expected and unsolvable)
- Replacing a weapon now drops the old one (all ammo still disappear, but now one single mag stays)
- New weapons sound system (whole different BT specific sounds for both player and enemies)
- Implemented Last Stand also in the two levels where it wasn't working (Upper East Side and Ending Manor)
- Replaced the Chow Yun Fat skin with John Wick skin (thanks AndersenTheMuss!)
- Implemented shootdodge slowmotion canceling (just press the bullettime button again, exactly like in MP3)
- More last stand surviving speech (with proper subtitles obviously)
- Improved Fal/ColtCommando muzzleflash (closer to the MP3 one)
- Replaced Max's jump sound with hopefully better sounds (still from MP3 like the old ones)
- Ported Marty's bar radio musics (Vinnie have it playing in his parking lot where you escort him)
- Now cough sounds plays along with the cough anim (when near a big fire like in Condemned Building B)
- Improved whirl reload effects (BulletTime reload feels more like in MP3 now)
- Fixed cinematics audio shots (Max's apartment intro have MP3 sniper sound, last level intro have hammer cocking sound, etc)
- New piano play sound (enemy now plays a real recorded custom piano version of MP theme played by a fan)
- Improved shootdodge background noise (falling/slowingdown sound effect like in MP3)
- New mpk first person overlay (I still prefer the old one, but a lot of people complained so...)
- Tweaked bullets speed and BulletTime values to improve gameplay (even cooler slomotions action now)
- Countless of fixes to audio, textures, models, subtitles and so on
- Hud hidden when unneeded (now screeen is completely clear in exploration part of levels)
- Replaced original MP2 musics with appropriate MP3 musics
- Added LOD and Framerate Smoothness sliders to video options menu
Learn more about Payne Evolution and The Silver with this interview by Chicago Enigma on RockstarNetwork.net
The Payne Evolution Mod for Max Payne 2 created by The Silver is RELEASED.
3DRealms is releasing a new, crunchy retro shooter called Cultic very soon, so here's a look back at their back catalogue whilst you wait!
If you have any question regarding the Payne Evolution mod please check this article first.
This is the newest Widescreen Fix for the Payne Evolution mod, it's already included in the latest Enhanced Edition, this is a separate download for people...
This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...
This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...
Payne Evolution mod patch 1.03 made to fix the most common crashes.
This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...
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Thanks for modding and the effort but man always ruined by this urge to push matter of taste custom content into everything.
Wth is this Max model or the not fitting dead screen? Why do you mix in new sounds and music everywhere. Nobody needs additional hammer cooking sounds in cutscenes, when they´re likely roll cooked.
Yeah I know there is the Lore Accurate version without the Max model, still this mod drastically changes music, cutscenes, and whatelse, often not to the better. If you could focus on gameplay/QoL improvements and release this "reimagining" in a seperate mod. It is crazy that there is a seperate mod project just for reverting dozen changes back to the original (don´t sweat it, unfinished/alpha)
I deinstalled it and have now to reinstall because I don´t want such screwing around with the story or audiovisual/artistic direction of the story and cutscenes, making it in imo significant worse.
Again its fine to make such mods but than do not advertise them as an "improve" or "evolve" but call them reimagining or whatelse.
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Hi, does anyone know how to get rid of the vignette effect in the 4:3 area of the screen in widescreen? Many thanks
Can anyone tell me,
1) How can I modify the mod so that in the Menu, it plays the OG Max Payne 2 Theme (Cello), instead of the Piano Version the Mod plays?
2) How can I modify the mod in order to play as other Models i.e OG Max Payne 2 Model, Sam Lake Max Payne Model (that are already in the game, since you can play as them in DMW Mode)?
For the 2nd Request, "Payne Evolution - Lore-Accurate Edition" might be your best bet, atleast if you wanna play as the Timothy Gibbs model instead. Other changes will be brought soon so stay tuned.
Moddb.com
unfortunately the 'cant pickup weapons' bug has affected my playthrough greatly. Otherwise I love most of the changes.
Why grenades and Molotovs disappeared from the game in this mod? :( Some enemies have grenades, but Max can't have it
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