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The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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Greetings, everyone!
We’re excited to announce the official launch of the Blades For Hire Playtest!

Playtest period:

March 9 – March 23

About the Playtest:

The Playtest version is an improved version of the demo released earlier, now featuring all the changes and improvements we made based on your feedback.

On top of that, completing this version will let you earn unique equipment for your mercenaries when the game launches.

We’ve mentioned the participation reward several times before. You can find all the details in our previous announcement.
To keep it brief, there are three required conditions to receive the reward:

- Add the game to your wishlist.
- Follow the publisher page on Steam.
- Earn the Steam achievement "Old Guard".

The Playtest version is available in the following languages: English, Russian, French, German, Spanish, Polish, Portuguese, Simplified Chinese, Turkish.

Who will get access?

Everyone who signed up has already been granted access. New Playtest sign-up requests will also continue to be approved during the Playtest period, though a bit more slowly.
So if you haven’t signed up yet, you can still do it right now, and once your request is approved, you’ll receive a notification.

To sign up, click the button on the game’s store page.


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Leave feedback

You can leave feedback using:
- The Google Form built into the game.
- Or via the Steam Community.
- You can also join our Discord community.

Good luck to everyone!
We hope you overcome the challenge and enjoy the game.

We're on Women’s Day Sale. Sign up to playtest Shop Crush!
Shop Crush

We're on Women’s Day Sale. Sign up to playtest Shop Crush!

Shop Crush

We are preparing a playtest for Shop Crush. Want to join?

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A top down shooter with a bunch of crazy characters

Post comment Comments  (0 - 10 of 47)
abraizkhan0619
abraizkhan0619 - - 1 comments

Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.

Reply Good karma Bad karma+2 votes
Artur_Cherkasov
Artur_Cherkasov - - 13 comments

One of the best engines ever!

Reply Good karma Bad karma+4 votes
darkelf1
darkelf1 - - 454 comments

playing gears 5 and really love it.but sad to see no unreal series anymore

Reply Good karma Bad karma+3 votes
romadoma
romadoma - - 155 comments

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

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Gamebrain87
Gamebrain87 - - 13 comments

Thanks kylo ren

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OverRated
OverRated - - 2,891 comments

Why not just use a component?

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romadoma
romadoma - - 155 comments

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

Reply Good karma Bad karma+4 votes
RedSpotSylphina
RedSpotSylphina - - 18 comments

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

Reply Good karma Bad karma+8 votes
Guest
Guest - - 764,688 comments

This comment is currently awaiting admin approval, join now to view.

strelokqvt
strelokqvt - - 75 comments

I completely agree.
UE4 - good dev software.

Reply Good karma Bad karma+4 votes
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