enkisoftware are independent software developers and consultants specialising in game engines, computer graphics, voxel technology and software testing.
We develop our voxel editor, renderer and game Avoyd whilst providing contract services to the games industry. In the process we create and maintain open source software for game developers.
Contact us by email or on social media.
Contactez-nous par courriel ou sur les réseaux sociaux.
Languages: English, français
co-founder
working on Avoyd - programming, design, business
I'm programming the Voxel Editor Avoyd whilst developing open source software we use in Avoyd like enkiTS, my lightweight task scheduler, Runtime Compiled C++, a technique I co-developed with industry friends, and other libraries. I also help maintain and support GLFW, an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development.
An experienced game developer, I was previously Technical Lead of the Game Architecture Initiative at Intel. I've worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. My fondest childhood memories are of programming games in assembly on the ZX81.
enkiTS - C and C++ lightweight multithreading task scheduler
co-founder
working on Avoyd - programming, testing, website, design
C++ and Python software developer working on the Avoyd voxel editor, UI and in-game systems, documentation, voxel art, and the enkisoftware/enkiWS and Avoyd websites.
imgui_markdown - Markdown for Dear ImGui.
enkiWS - Web Services for game developers on Python Google App Engine
andy@enkisoftware.com
co-founder
In the process of developing Avoyd, we create and maintain open-source software for game developers.
Our hope is that with your support we will be able to dedicate more time to open source work. We would love to open source more of the code we've developed for Avoyd, along with making more videos, articles and content to go alongside these projects. All our open source projects are permissively licenced under zlib.
Support our work through Github Sponsors or Patreon.
A permissively licensed lightweight C and C++ Task Scheduler for creating parallel programs.
Doug assists Camilla Löwy in maintaining GLFW, a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
Runtime-Compiled C++ (RCC++) is a cross platform way to reliably make major changes to your C++ code at runtime and see the results immediately. It's aimed at games development but can be useful in any industry where turnaround times are a bottleneck.
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
Markdown for Dear ImGui.
A permissively licensed lightweight C and C++ Minecraft Importer library.
Web Services for game developers on Python Google App Engine.
Companies we've done contract work for or are licensing our software to:

Supplier of EN54 Public Address, Voice Alarm, Commercial Audio and Control Systems

Independent game company developing Star Citizen.

Game studio developing original games for PC, console and handheld.

Independent games studio and creator of semi-autobiographical slice-of-life game No Longer Home.

Static Code Analysis For C, C++, C#, and Java.

Independent studio developing cutting edge games and apps.

Mercuna 3D Navigation is used by games studios of all sizes from all around the world, in genres ranging from action role-playing games, space combat simulations, underwater games, to AR and VR experiences.

Supplies 3D models and animations for training environments, games, television and film, and produces simulations for Flight Simulator X, Prepar3d and X-Plane11.

Develops Kythera AI middleware, a flexible, scalable framework and a wide set of features - including character and 3D vehicle navigation, behavior authoring and rich debugging tools. Integrated with Unreal, CryEngine and Lumberyard, it has shipped on PC, Mac and Linux platforms, both for single-player games and on servers, and has been used for games in genres as diverse as space combat simulation and hack-n-slash.

Since 1989, Rogue Wave's platforms, tools, components, and support have been used across financial services, technology, healthcare, government, entertainment, and manufacturing. Rogue Wave offer ranges from API management, web and mobile, embeddable analytics, static and dynamic analysis to open source support.

Develops Gullfoss, an intelligent equalizer that listens to a signal and decides how to prepare the audio so that your brain can get the most information out of it.
enkisoftware is not currently hiring.
enkiSoftware limited is a private limited company (Company No. 4093298) registered 19 October 2000 at the Companies House, Cardiff, the Registrar of Companies for England and Wales.
Feel free to link to our site using this button or the following html, and let us know so we can add your button to our wall!
<a href="https://www.enkisoftware.com" title="enkisoftware makes Avoyd"><img src="https://www.enkisoftware.com/images/Button_enkisoftwareavoyd.png" width="88" height="31" loading="lazy" alt="enkisoftware makes Avoyd"></a>
Cool independent sites, mostly game developers, game news, programmers, artists: