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Mortal Kombat 3

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Mortal Kombat 3 (Video Game)

"You have been chosen to represent Earth in Mortal Kombat. Be warned. Although your souls are protected against Shao Kahn's evil; your lives are not. I cannot interfere any longer as your Earth is now ruled by the Outworld Gods."
These are the words of Raiden.

The one where Shao Kahn invades Earthrealm.

The Mortal Kombat series was at the peak of its popularity in the mid-90s. In 1995, the long-awaited Mortal Kombat 3 premiered in arcades before being ported to the SNES, Sega Genesis, Game Boy, Game Gear, Nintendo 64, PlayStation, Sega Saturn, and PC. Roughly half of the second game's cast returned, along with the secret characters. Several new characters were introduced including the cybernetic ninjas Cyrax and Sektor, the maimed warrior Kabal, the female Shokan Sheeva (a Distaff Counterpart to Goro), Badass Native Nightwolf, off-duty cop Kurtis Stryker, evil robo-centaur Motaro, and Kitana's resurrected mother Sindel.

Sindel's presence is the key to this game's story: Shao Kahn murdered her husband and Kitana's father King Jerrod before claiming her for himself, forcing Sindel to flee to Earth where she eventually died. She was resurrected and brainwashed by Shang Tsung's Shadow Priests on Earth, allowing Kahn to enter Earthrealm to reclaim his Queen...and summon his forces to conquer Earth at the same time. Raiden, unable to take an active role in Earth's defense due to his status as a god, gathers Earthrealm's best remaining fighters together in order to beat back Kahn's forces and isolate the havoc to a single U.S. city.

On the gameplay side, Mortal Kombat 3 introduced the "Run" button (along with a sprint meter), Kombat Kodes that allow players to unlock secret characters and other bonuses, chain combos (referred to as "Dial-A-Kombos"), Animalities, and character-dependent blood.

MK3 received three updates. The first, Ultimate Mortal Kombat 3 (or Mortal Kombat 3 Ultimate), brought back all of the masked ninjas from the previous games and introduced the Ascended Meme Ermac. The second, WaveNet Edition, was an arcade update that featured further rebalances and promoted Noob Saibot to a secret playable character. Additionally as its name implies, it boasted an early form of online multiplayer via T1 connections, allowing cabinets to connect with other cabinets across the United States. The third, the home-console-exclusive Mortal Kombat Trilogy, restored the remainder of the missing roster, added Goro and Kintaro as playable characters, and introduced yet another masked ninja in Chameleon/Khameleon depending on which version you're playing: The female Khameleon is exclusive to the N64 version, but the bosses are unplayable. The male Chameleon is playable in the CD versions while the female Khameleon is playable in the Nintendo 64 version. WaveNet was thought to be lost media due to how it works and the impossibility of emulating it, until it made a surprise return in 2025 as part of the Mortal Kombat Legacy Kollection.

MK3 spawned a Gaiden Game titled Mortal Kombat Mythologies: Sub-Zero, an ambitous-but-failed Beat 'em Up/platformer hybrid. Midway's focus later returned to fighting with Mortal Kombat 4.

    Character roster 

Playable

Unplayable/Secret


See also:


The game has examples of the following tropes:

  • Aborted Arc: According to his Ultimate MK3 ending, Human Smoke vanished into the Hidden Forest to study the techniques of his rivals so "he can compete in Mortal Kombat 4." However, the character wasn't included in the sequel, and Trilogy would completely rewrite the ending to have Human Smoke be just a memory of his cyber self.
  • Adaptation Expansion:
    • In a way. Storywise, the updated re-releases Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy take the base roster and add returning characters from II and some new faces (Rain and Ermac). This leads to an expansion of the individual characters' stories and profiles to account for what the expanded roster were doing during Mortal Kombat 3's base storyline.
    • On another front, in the Playstation 1 port of Mortal Kombat Trilogy, MK 1 Kano, MK 1 Raiden, MK 2 Jax and MK 2 Kung Lao were given a new finishing move (Brutalities), when the games these versions of the characters originated from did not have them.
  • After the End: In 3, humanity is all but wiped out by the Outworld warriors. It's implied by the supplementary comic for 4 that it has managed to rebuild a great deal, and very quickly. It helps that only humanity's souls were taken; its implied their bodies remained and very little damage was done to society's various buildings and structures.
  • Aggressive Play Incentive: The Trilogy version adds the Aggressor bar, which fills up during the fight and grants a temporary bonus to damage and speed once full. If the opponent blocks your attacks, your meter fills up faster, meaning that a turtling playstyle will give the opponent the Aggressor bonus more often.
  • A.I. Breaker: In the CD versions of Trilogy the AI, even on the hardest difficulty, is hilariously susceptible to Rain's Mind Control Orb into Lightning Bolt combo (Or Mind Control Orb into high kick for the bosses.)
  • Alien Blood: Sheeva and Motaro (and Reptile, in Ultimate) both bleed green blood, while the Lin Kuei cyborgs bleed oil. Averted with Khameleon and Chameleon, although Armageddon later retconned both to have green blood as well (while also retconning Sheeva and Motaro to have red blood like most other kombatants).
  • All for Nothing: In Mortal Kombat 9, it is revealed that everything the heroes did to defeat Shao Kahn was for naught. Shao Kahn would have been stopped anyway by the Elder Gods for trying to merge realms without a victory in Mortal Kombat. To make it worse, Shao Kahn's defeat would set into motion events that would lead to the end of all realms.
  • Animated Adaptation: Mortal Kombat: Defenders of the Realm took a few elements from this game.
  • Anti-Frustration Features: The disc based versions of Mortal Kombat Trilogy, possibly in anticipation of player frustration, included a wide selection of setting and options to help reduce the Loads and Loads of Loading including shutting off certain graphical flourishes in the Selection screens, restricting Shang Tsung to two morph options so that the game doesn't need to pause and load, disabling Versus screens so that the game can load directly into fights from Character Select, removing Buy-In screens so that the game can go straight back to Character Select without P2 having to re-join and a Match Recycle option that causes the game to simply replay the current match settings for a certain number of cycles before a Game Over, which can also come in handy for long gaming sessions and tournament settings.
  • Artifact Title: According to the series canon, this is the first game where this applies, as there is no "Mortal Kombat" tournament being contested at all. Inconsistently however, some story screens in UMK3 mention a third tournament happening, though any of said bios that get rewritten entirely in Trilogy do so to erase that plot point and make them more consistent with MK3's story. The tournament would not return to canon until Mortal Kombat 9 (which itself is just a retelling of the original game anyway and the tournament is once again done away with once the timeline arrives to the point at which Mortal Kombat 3 happens. There is a tournament going on in Deadly Alliance, but it's not a Mortal Kombat tournament).
  • Attract Mode: This was the first game to feature a ratings board advisory screen. It also had the largest number of screens dedicated to the game's backstory than the other two, albeit you'd have to wait through the whole thing for the next slide to show up. UMK3 did something similar, though it cut the unique story screens and bios and included its own fight scene showcase intro. Trilogy did something similar, although the plot (now largely rewritten from what was presented in MK3) was relayed as scrolling text with Goro's Lair as the background.
  • Awesome, but Impractical: Pulling off a Brutality requires the player to input a combo of 10 to 12 buttons, which differs from character to character, not to mention the possibility of accidentally dropping the opponent with one hit. The end result, however, is pretty jaw-dropping.
  • Barred from the Afterlife: This is how Johnny Cage is back among the living in Trilogy, due to Shao Kahn's invasion destabilizing the connection between the realms of the living and the afterlife; thus ironically, the same event that led to his death is what's preventing his spirit from passing on. Also occurs during Sindel's backstory when she 86ed herself in attempt to escape eternal subservience to the warlord who slaughtered her husband. It didn't work. Shao Kahn basically held her soul hostage in Outworld, blocking her transition to the Hereafter until such time as it could be transported to Earth by his minions and used in the resurrection plan.
  • Call-Forward: Noob Saibot and Mileena's Trilogy ending directly reference them serving Shinnok, and setting the stage for his escape from the Netherrealm.
  • Ceiling Smash: You can uppercut an opponent through the ceiling in certain stages. Additionally, returning in Trilogy from MK2 was the Kombat Tomb's Stage Fatality involving punching one's opponent onto the ceiling spikes.
  • The Chooser of the One: Until Trilogy made him playable in the MK3 storyline again, this was all Raiden could do for the warriors of earth due to deity laws.
  • Chromatic Arrangement: The Cyber Ninjas; Sektor (red), Smoke (blue), and Cyrax (yellow).
  • Composite Character: Due to memory limitations, the N64 version of Trilogy only features one Sub-Zero — the masked "Classic" version with his moves, fatalities and ending, but who can also use Unmasked Sub-Zero's Ice Shower and Ice Clone moves.
  • The Computer Is a Cheating Bastard: Probably one of the most infamous examples is MK3 and its updates, due to the CPU reading the player's controls and countering every move. And then there are moves that simply can't be done by a human player that are done effortlessly by the CPU, such as performing Jade's projectile invulnerability on reaction or Liu Kang's Bicycle Kick twice in a row.
  • Continuity Nod: Classic Sub-Zero from Ultimate MK3 is a reference to the fact that there are two Sub-Zeros in canon. The first one becomes Noob Saibot, but we don't learn that until Deception.
  • Cybernetics Eat Your Soul: The Cyber Ninjas. Smoke's case also includes Brainwashed and Crazy. This trope taken literally is the reason the cyber ninjas survived Shao Kahn's soul-stealing Depopulation Bomb, despite not being aligned with Kahn or Raiden.
  • Darker and Edgier: Continuing the trend from 2, which was itself this compared to the original game. Rather than a formalized tournament setting, Mortal Kombat 3 opens with Earthrealm being invaded and conquered near-effortlessly by Outworld, wiping out nearly all of humanity with a soul-stealing Depopulation Bomb. Earthrealm's chosen kombatants are only spared thanks to Raiden's magic, leaving them alone amid the ruins of Hell on Earth.
    • Denser and Wackier: Paradoxically, MK3 is this, too. It also added in far more cheesy character designs and intentionally silly "-alities" than the first two games combined. There's also several fatalities themselves which go full on saturday morning cartoons, as well as just various hilarious effects such as characters exploding into more bones and limbs than the human body has and characters (especially Liu Kang) repeating their death scream as they're killed despite the fact their head has been removed first.
  • Defeat Means... Friendship? Again?
  • Demoted to Extra:
    • Raiden, who appears only in the attract sequence to explain that God's Hands Are Tied. He returned as a playable character in Trilogy.
    • Kitana shows up in Liu Kang's ending before she was made into a playable character in Ultimate.
  • Depopulation Bomb: Shao Kahn's invasion is marked by nearly every human soul on Earth being stolen away, emptying entire cities. The only earthborn survivors are the warriors chosen by Raiden to fight in Mortal Kombat, and the Lin Kuei's cyborg ninjas (who simply lack souls to steal).
  • Divergent Character Evolution: Played straight with the unmasked Sub-Zero and robot version of Smoke in the original MK3 and then subverted with the addition of their masked variants in Ultimate (as far as their character designs are concerned, since everyone have the same basic moves anyway and only differ in special moves and fatalities).
  • Double Unlock:
    • One Kombat Kode simply prints "Hold Flipper Buttons During Casino Run" on the screen. Any normal player would be baffled as to what "Casino Run" is, but some people would figure out that it means "play the almost completely unrelated pinball game Jack*Bot and hold the flippers at the start of "Casino Run"... sometimes".
    • One of the Kombat Kodes feature a reference to No Fear: Dangerous Sports: "No Fear: EB Button, Skydive, Max Countdown".
  • Downer Beginning: Shao Kahn invades Earthrealm after his Evil Plan to resurrect his queen, Sindel, within Earthrealm itself comes to fruition. Billions of people lose their souls, and the survivors (whose souls are protected by Raiden) are being hunted by Shao Kahn's extermination squads and have to fight for survival. In the meantime, the Lin Kuei have turned to cybernization to protect themselves from Shao Kahn at the cost of their souls, with Sub-Zero being the only one who won't go through with the conversion and being hunted by his former brethren for it.
  • Dream Match Game: Trilogy is a rare American example. It follows the same basic story as Mortal Kombat 3, but includes a few characters from the first two who were missing from the Ultimate roster (namely Johnny Cage, Baraka and Raiden, plus Goro and Kintaro in the PS1, Saturn and PC versions), in addition to alternate versions of other characters in the CD based systems. Since Johnny Cage was killed off in Mortal Kombat 3, they try to explain his presence in Trilogy by claiming that he was temporarily brought back to life so he could assist in the efforts against Shao Kahn, because his invasion affected so much the dimensional barriers that Johnny was basically Barred from the Afterlife. Raiden's appearance is explained as him giving up his godhood to join the Earth heroes in their fight against the Outworld invaders. Baraka's bio, though, simply ignores his absence from previous versions of the game.
  • Early-Installment Weirdness: This is the only game where Sheeva has green blood.
  • Earth-Shattering Kaboom: One of Smoke's fatalities is dropping so many grenades that the entire planet explodes. Per Mortal Kombat logic, this not only counts as a win for Smoke, but the game progresses onto the next round like nothing happened.
  • Easter Egg: WaveNet Edition added a few easter eggs that triggered on startup depending on buttons held:
    • Holding a button on startup would change the "Downloading WaveNet Data" text to "Rewinding Cassette Deck".
    • Holding Start before the game's title screen appeared would change the "WaveNet Edition" subtitle to "Nitro Edition", the subtitle for a cancelled update to the first game's SNES port.
    • Holding all buttons except Low Kick would trigger the character unlock sequence, though in this case its Noob Saibot, Rain, Raiden and the cabinets for the first two games welcoming you to the "Mortal Kombat Hall of Fame."
  • Fate Worse than Death: Babalities in general.
  • Fictional City: While it can be assumed that the unnamed Earthrealm City where the Bank, Streets, Rooftop, Subway, Waterfront, and Bridge stages are set seems to be Chicago, where Midway was based, the presence of the Chrysler Building in the background of the Bank and Rooftop stages suggests its none other than the Big Apple itself. The backstory for Stryker and his partner Kabal in Mortal Kombat 9 confirms that this is indeed New York City.
  • Forced Transformation: Ermac's Friendship in Trilogy is the questionably friendly act of turning his defeated enemy into a bunny rabbit. One can only hope both parties agreed to it pre-match.
  • Genre Shift: The previous two games were different flavors of Eastern kung-fu movie fantasy but 3 introduced more overtly Western sci-fi tropes, with the majority of stages taking place in an unspecified American city.
  • God Turned Mortal: Trilogy justified Raiden's hands-on involvement in MK3's events by stating in his bio that he'd willingly given up his godhood to help the Earth warriors fight back against Shao Kahn.
  • God's Hands Are Tied: Until Trilogy, Raiden could not help repel Shao Kahn's invasion, claiming that Earth "is now ruled by the Outworld Gods." By Trilogy, he simply gives up his immortality to muck in with the troops.
  • Gory Discretion Shot: Scorpion and Classic Sub-Zero both have a fatality that cuts to black. Scorpion summons about 20 clones (or fellow Shirai Ryu) to brutally do God knows what to an opponent (likely as showing so many sprites attacking would cause inhuman amounts of slowdown), while Sub-Zero's spine rip is not shown for a more practical reason; the game didn't have an existing spine rip animation in MK3, so this was a way around it when it came to UMK3.
  • Hoist by His Own Petard: Players themselves could actually get hit with this trope; instead of performing a Fatality against an opponent, a player, through a button combo, could grant "Mercy" which would allow the opportunity to perform an Animality, but it also gave the opponent a little bit of a second wind, making it possible to mount a comeback and beat the player who granted mercy.
  • I Shall Taunt You: Shao Kahn taunts you throughout the final battle.
    It's official: you suck!
  • La Résistance: Liu Kang, Sub-Zero, Sonya, Nightwolf, Kabal, Jax, Kung Lao and Stryker. Later also Kitana and possibly Jade. And counting Trilogy, there's also the resurrected Johnny Cage and, once he decides he can't just sit on his duff while all hell is breaking loose on Earthrealm, Raiden.
  • Late-Arrival Spoiler: In Ultimate, a new stage set in a desert was added. Cyrax can be seen in the background, trapped in the sand; this is a reference to his ending.
  • Lighter and Softer: Friendships and Babalities again.
  • Marathon Boss: Depending on difficulty selected in Ultimate, up to four possible optional battles involving Noob Saibot, can be selected in ultimate after defeating Shao Khan. While the Novice difficulty will only allow a fight against Noob Saibot alone, higher difficulties will allow an Endurance match against Noob with either Ermac or Sub-Zero joining him. Winning the game on Master difficulty allows selecting the "Mega Endurance" battle as a reward. This will pit the player against five consecutive opponents on a single life bar: Noob Saibot, Sub-Zero, Smoke, Ermac, and Mileena.
  • Mercy Rewarded: This game introduced the Mercy finisher, which would not be seen again until decades later in Mortal Kombat 11. Show mercy on your opponent with a specific button combination and you can use an Animality on them instead.
  • Merger of Souls: Ermac is the fusion of countless warrior souls created by Shao Kahn to serve him, though this information wouldn't be divulged until Ermac received a bio screen in Trilogy.
  • A Molten Date with Death: In Scorpion's Lair in UMK3 and Trilogy, performing a stage fatality will have you uppercutting your opponent through the ceiling and he'll fall through the other side and fall into the lava.
  • Mythology Gag: Insomuch as anything about Mortal Kombat Advance could be considered thoughtful, Ermac's Friendship has him open a jack-in-the-box which produces a computer, a nod to his origins as a bit of debugging text that took on a life of its own.
  • Nice Job Fixing It, Villain!: Kano's arcade ladder ending has him betray Shao Kahn and nuke his armies to oblivion, only to be messily devoured by a swarm of enslaved souls when he tries to harness Kahn's magic for his own gain. The text notes that Kano's greed had ironically saved the very world he was hoping to conquer.
  • No Fair Cheating: WaveNet introduced a heavy load of balance changes that went unnoticed until it resurfaced in 2025:
    • It also had a strict anti-infinite combo system that forced said combos to drop while a whistle blows, and a snarky caption displays mocking the player.
    • Network Players on a winning streak would eventually if truned on have to put more tokens / coins into the machine after their tenth consecutive win if they wanted to keep it going.
  • No-Holds-Barred Beatdown: The Brutalities, the new finishers in the 16-bit versions of Ultimate and in Trilogy: they consist of the winner assaulting the loser with a 20-something hit combo before finishing with an uppercut that explodes the enemy into the trademark Ludicrous Gibs.
  • No Ontological Inertia: Defeating Shao Kahn is implied to reverse the damage, deaths and resurrections caused by the invasion.
  • Non-Indicative Name: Mortal Kombat Trilogy is a name that implies its a Compilation Re-release of the first three games. In reality, it's merely an updated version of 3, story and all, that adds Johnny Cage, Baraka, Raiden, MK1 and 2 versions of Raiden, Kano, Kung Lao and Jax, and almost every other arena from the previous games.
  • The Power of Friendship: Lampshaded. In response to parents complaining about the grotesque violence of the Fatality finishing moves, the second and third installments added a finishing move called Friendship, which would allow you to win the match without killing the opponent, along with showing an animation of your character doing something sickeningly friendly. Although one has to consider that Scorpion, Classic Sub-Zero, Reptile's and Ermac's UMK3 Friendships weren't very nice, since the opponent runs off scared by the jack-in-the-box (especially since Scorpion has a skull in the box) and in Ermac's case, turns the poor guy into a bunny wabbit.
    "Friendship! ...Friendship?! AGAIN?"
  • Promoted to Playable: Series-wide, Jade, who went from a secret CPU-only challenger in Mortal Kombat II to starting character in UMK3. Also, Goro and Kintaro in the CD-based versions of Trilogy. Within the MK3 engine, we have:
    • Vanilla to Ultimate: Human Smoke. While Cyber Smoke was unlockable in the vanilla version, Human Smoke required a bit more work in this one.
    • Vanilla to WaveNet Edition: Noob Saibot, using a variant of the Human Smoke unlock code on Kano as sort of a Mythology Gag.
    • Arcade/Saturn Ultimate to 16-bit Ultimate: Noob Saibot and Rain. Also, Classic Sub-Zero, Mileena and Ermac are made playable from the start rather than unlockable.
    • Vanilla and Ultimate to Trilogy: Motaro and Shao Kahn.
  • Remixed Level: The Nintendo 64 version of Trilogy includes what is billed as a brand new stage, the Star Bridge, but in practice is just The Pit II given a starry sky texture.
  • Same Character, But Different: In vanilla MK3, Noob Saibot can be fought, but in a far cry from his original incarnation, he was an all-black palette swap of Kano. He used Kano's combos and could move very quickly, but had no special moves at all. Ultimate returned him to being a proper ninja, though still with no specials. WaveNet allowed players to use him via the same code used to play as Human Smoke, but used when choosing Kano as a reference to his vanilla MK3 appearance. He only had one special there, his teleport slam, but had increased walking speed to compensate. The console versions of UMK3 (except the Saturn port where he was somehow still an all-black Kano) gave him unique specials such as his Shadow Throw along with endings tying into the then-in development Mortal Kombat 4.
  • Science Fantasy: Mortal Kombat 3 ramps up the science-y side of the series by introducing the ninja cyborgs, Jax's robotic arms, and Kabal's mechanical breather.
  • Sequel Hook: The various home versions of UMK3 and Trilogy included endings for the added characters that alluded to the then upcoming sequel in development.
  • Shout-Out: Shang Tsung’s Friendship has him turn into the player character from Joust, another Midway title.
  • Sliding Scale of Realistic vs. Fantastic:
    • Most of the series sits on fantastic, but this game sits on the surreal end thanks to how bizarre the finishing moves can be.
    • Mortal Kombat 3 and its updates introduced more real world scenarios, like a modern subway, a city street, a waterfront, a bridge at sunset, and a graveyard, while keeping the more fantastical side of things with a hellish lair (Scorpion's Lair), the Balcony, a haunting orange cave (The Soul Chamber), a dark alcove (Noob's Dorfen), and a bridge over a blue portal.
  • Stock Footage: Stryker's ending picture uses a still shot of police cars at night, which is from the Cyberdyne scene from 1991's Terminator 2: Judgment Day, which, a few years prior to MK3, was adapted as an arcade shooter by Midway.
  • Take That, Audience!: Shao Kahn's taunt to the player is an unmistakable "You Suck". The iPhone version made this an achievement for losing to him 3 times in a row, as well as one called "No, YOU Suck!" for beating him.
  • Tournament Arc: Averted. This time, Shao Kahn is simply invading Earthrealm without a Mortal Kombat tournament. Weirdly, some UMK3 bios and endings make reference to a third tournament happening, though any character whose bio and ending are rewritten in Trilogy do away with such a plot point and bring things back in line with MK3's plot proper.
  • Unwilling Roboticization: The Lin Kuei have begun turning their members into cyborgs. Most were willing, but Sub-Zero and Smoke were not. Sub-Zero escaped, but Smoke was not so lucky.
  • Updated Re-release:
    • Ultimate Mortal Kombat 3 was created by Midway to mollify arcade owners for the relatively short period between the arcade launch and the release of the home ports (only 6 months compared to about a year as with the previous two games) and to mollify fans for the omission of several popular characters (especially Scorpion) in the original version. As it's the only version of the game to have been included in the Arcade Kollection re-release, it's widely considered the definitive version of Mortal Kombat 3.
    • WaveNet Edition further rebalanced the cast (such as adding visual and audio cues to Kabal's Nomad Dash), enforced strict anti-infinite combo measures and made Noob Saibot a hidden playable fighter. It also promised online play via T1 connections to connect arcade cabinets all across America, though it ultimately saw little success. This version made a surprise return in 2025 in Mortal Kombat Legacy Kollection.
    • Other consoles got the Dream Match Game Mortal Kombat Trilogy, which also added the missing characters from Ultimate like Baraka, Johnny Cage, and Raiden.
  • Version-Exclusive Content:
    • Mortal Kombat Trilogy differs slightly in the fatalities given to some of the characters:
      • Johnny Cage has three fatalities in the Nintendo 64 port: the beheading uppercut, a second one where he gives an uppercut to the opponent and decapitates three heads in sucession; and a third one where he performs a shadow kick that removes the opponent's lower torso and legs. On the other hand, in the Playstation port, Cage's Fatality 2 involves him using a backbreaking technique on the opponent and exploding their body into many bones.
      • Scorpion also has three fatalities in the Nintendo 64 port: the hand of Hell, the fire breath (aka, "Toasty"), and a third one where he summons a mob and the screen fades to black.
      • Only the Nintendo 64 port gives fatalities to bosses Motaro and Shao Kahn.
      • In Ultimate Mortal Kombat 3 for the Sega Genesis, Kitana's Kiss of Death fatality causes the opponent to inflate their head, float, then explode. The Trilogy version has the opponent stretch itself, then explode.
      • Classic Sub-Zero and Human Smoke only have a single fatality in Ultimate. They gain a second fatality in Trilogy.
    • Regarding characters:
      • In the Playstation 1 port of Mortal Kombat Trilogy it's possible to select the klassic versions of four kharacters: MK 1 Kano, MK 1 Raiden, MK 2 Jax and MK 2 Kung Lao.
      • Former sub-bosses Goro and Kintaro are only playable in the Playstation port for Trilogy.
  • Your Soul Is Mine!: According to the game's Attract Mode, Shao Kahn managed to pull this on almost the entire population of Earthrealm. The moment he invaded, he started stealing every single soul that wasn't nailed down or protected by Raiden.

You have proven to be the supreme Mortal Kombat warrior.
The Elder Gods now descend upon your world to grant you eternal power.

 
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Alternative Title(s): Mortal Kombat Trilogy, Ultimate Mortal Kombat 3

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Ultimate Mortal Kombat 3

Ultimate Mortal Kombat 3 is a 1995 fighting game that is considered one of the highlights of the Mortal Kombat series. The game follows a large cast of warriors as they fight to stop the otherworldly warlord Shao Kahn from conquering their realm. An expansion on the original Mortal Kombat 3 released earlier that year, Ultimate brings back several fan-favorite characters (including Scorpion), adds new combos and stages, and retains the gameplay innovations already present in vanilla MK3 (most notably the run button and free-floor level design).

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