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Gene Rain: Wind Tower

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Gene Rain: Wind Tower (Video Game)
All Curses do Come True...

15 years ago, the war made us all homeless...
Life is gone...
A perfect slaughter...
The dead is forgotten...
The world is sick.

Gene Rain: Wind Tower is a Tactical/Third-Person Shooter released by Chinese indie company Deeli Network for Microsoft Windows, PlayStation 4 and Xbox One, with a plot mostly ripped off from the Terminator series.

In the distant future some time after World War III, a robotic uprising from a high-tech facility called the Wind Tower, designed from the brains of tech genius scientist Bill Feynman, took over all machines and developing their own robot army. Instigating a viral outbreak called the "Gene Rain" that decimates 1.5 billion through mankind's population, the survivors now bands together to take down the machine's headquarters, the Wind Tower in the middle of Turing City, once and for all.

It's worth noting that unlike other tactical shooters of it's kind, Gene Rain doesn't settle on a single main character - each and every campaign has the player in control of a different protagonist to take on the Wind Tower's robot armies in warzones of multiple flavors, ranging from shipping docks to urban areas and city outskirts.

The game ends on a Cliffhanger that was Left Hanging; it was regrettably the only video game made by Deeli, the company seemingly moving on to other ventures afterwards and the story unresolved since it's initial 2018 release.


With bodies buried underground by our ancestors, their souls are living in our world...

  • After the End: Set in the aftermath of a Robot War with the machines winning, and each and every stage revolves around the heroes' attempts to battle the remaining mechanical forces.
  • Attack Drone: Besides foot soldiers, the Wind Tower's units also includes floating drones armed with turrets of various sizes, the largest probably crossing into Sapient Ship territory.
  • Auto-Save: A feature you can toggle in every stage, activated each time you reach a checkpoint. The words "AUTOSAVE" pops up in a corner to confirm its status.
  • Battle in the Rain: The campaign in a derelict industrial zone is set in heavy rain where you take on loads of robot mooks in shootouts. Sometimes the rain even hits the camera lens.
  • Chicken Walker: The machine army includes large, bipedal mechas with twin gatling cannons for arms in their ranks, that you defeat by strafing circles around.
  • Cyber Ninja: The robots have these in their ranks (even identified onscreen as "Ninja"). They're the only robotic enemies who uses melee weapons (a high-tech katana-like blade) and can Flash Step everywhere, making them much harder to take down than the gun-wielding robot soldiers.
  • Dropped a Bridge on Him: After the first few campaigns sees you playing as Alex, the game then switches halfway into the Chinatown level where you play as Li Ying, the sole female commando who kicks all kinds of ass in a lengthy stage. At the end of it, she's unceremoniously sniped in a cutscene, with the narration even saying "she is dead..." before returning to Alex.
  • Humongous Mecha: The game's Final Boss, Hybrid-Mecha BERSERKER (caps intentional) is the largest robot enemy in the game, fought in the mountain site where it tries stomping you underfoot. It's also equipped with rocket launchers on both shoulders it'll Macross Missile Massacre you with.
  • Left Hanging: The final cutscene after destroying Hybrid-Mecha BERSERKER literally ends in mid-sentence. The Wind Tower is still out there, the robot uprising isn't stopped, there's a narration revealing how Dr. Feynman, the man responsible for all this mess, has been... it's unknown what Feynman has been because the game ends at that very moment.
  • Ludicrous Gibs: While most of your onscreen enemies are robotic, you sometimes face human mooks (Disaster Scavengers affected by the Wind Rain and losing their minds into a feral state) who attacks you... and you're armed with high-tech weapons meant for damaging mechanical opponents. Naturally, shooting them with these results in glorious sprays of red stuff and turns them into a bloody smear on a wall.
  • Mechanical Animals: You deal with robots resembling larger-than-average crabs and hornets every now and then, alongside the humanoid mechanical soldiers.
  • Powered Armor: The player-controlled marines are capable of surviving the Gene Rain virus, as well as surviving multiple shots from the Wind Tower's mechas and robots thanks to their powered exosuits. Unfortunately there are only 7 of these made, justifying the resistance sending the heroes solo in every stage.
  • Robot Soldier: The Wind Tower's mooks are mechanical soldiers, and in the opening scene several of them are shown marching neatly in a single file down some urban ruins.
  • Robot War: The very setting and bread-and-butter of this game, with landscapes lifted straight out of the Terminator movies... though the machines turn out to be manipualted by a single human tech genius, a Robot Master named Dr. Bill Feynman.
  • Scenery Gorn: The game's depiction of the war's aftermath looks like these in every stage; collapsed buildings, burning cars, and loads and loads of shots cribbed from the Terminator films.
  • The Squadette: In the Chinatown stage, players assume control of Li Ying, the sole female commando in the entire game taking on the machines.
  • Take Cover!: Like every tactical-based TPS outdoor, expect to see plenty of objects you can use as makeshift barricades in various stages, where you squat behind and reload before returning fire. Wrecked cars, concrete roadblocks, steel drums, cement pipes, and the like.

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