X Tutup
TVTropes Now available in the app store!
Open

Follow TV Tropes

Delayed Until the Final Countdown

Go To

Across fiction, in the event that our heroes find themselves in a Race Against the Clock with a noticeable countdown of some kind, the Rule of Drama holds that things will somehow go wrong and success will only be achieved in the final seconds of the countdown — if not the literal last second.

It doesn't matter how well the heroes have prepared or how well they've been doing up until then: it's a virtual guarantee that there will be some kind of a disaster that leaves them delayed, pushing back their victory until the last few seconds on the clock. In particular, fictional Bomb Disposals almost always feature the bomb being disabled with a single second on the timer.

Also, it's important to note that the countdown doesn't necessarily have to involve a literal counter, just some kind of visualized time limit that can be measured either by the audience or the characters. Common visual alternatives to the clock can include the progression of a disease, a Slow Transformation, slowly-filling progress bars, sprouting fungus, rising water, planetary positions, and many others.

Please note that this doesn't include chase scenes, in which there's no countdown and progression is decided by the more variable speed of the pursuer, rather than an impersonal, uncontrollable time limit.

A subtrope of You Can't Thwart Stage One and Just in Time.

May overlap with instances of Magic Countdown and Always Close. In the event that the countdown is to a villainous victory, it may also overlap with Near-Villain Victory.

Compare Death's Hourglass.

WARNING: As the final moments of these countdowns often represent the climax or the ending of a story, unmarked spoilers will be found from this point onwards. You have been warned.


Examples:

    open/close all folders 
    Anime & Manga 
  • Digimon: The Movie: Diaboromon has hacked into the Pentagon and managed to launch two missiles; one aimed at Colorado and another aimed at Tai's neighborhood, having located those who have been attempting to stop him. The DigiDestined only have 10 minutes before the missiles are armed and make impact. Bonus points for Diaboromon actually having a "doomsday clock". The only way to stop the missiles is to destroy Diaboromon himself, who complicates the matter by duplicating himself into the millions. Even though WarGreymon and MetalGarurumon combined into Omnimon to destroy all the copies, the team still only has seconds before the clock runs out. Thanks to a last-second idea from Izzy to slow Diaboromon down enough for Omnimon to land the killing blow do the DigiDestined stop the clock literally at the last millisecond.
  • Sonic the Hedgehog: The Movie: The first half of the plot involves Sonic and Tails racing into Robotropolis to shut down its core before it overloads and destroys Planet Freedom. They're held up by Metal Robotnik, the mastermind behind the attack (who is actually Dr. Robotnik piloting it), and are only able to get through once Knuckles joins in. The trio reaches the core, which has a ten-second countdown at this point, and, despite getting stuck on a conveyor belt, they're able to throw the switch and shut it down with one second left. Of course, it's hard to tell if it would have exploded, as it was actually a trap to get Sonic's life force data to fully activate Hyper Metal Sonic.

    Films — Animation 
  • A Grand Day Out: Subverted. With Wallace and Gromit having prepared their homemade spaceship quite extensively for their trip to the Cheesy Moon, Wallace lights the rocket's fuse and settles in with plenty of time to spare before ignition... only to realize that he's forgotten the crackers. He's left frantically racing back upstairs to collect as many packets of crackers as he can before the engines ignite; he just barely gets back to the ship and shuts the door behind him before the fuse completely burns out. There's a very dramatic rumble... and then the rocket completely fails to leave the ground. Turns out they accidentally left the handbrake on.

    Films — Live-Action 
  • The Cell: Carl Rudolph Stargher kills his victims by means of an automated cell that tortures them over the course of 48 hours before finally filling with water and drowning. With Stargher comatose and one victim unaccounted for, the main characters are left with less than a day to explore his mind for evidence... and naturally, it's complicated by the investigators getting trapped in Stargher's mind and not finding the telltale clue until the last hour. By the time Agent Novak arrives at Stargher's hideout, the victim is only breathing thanks to the one air pocket left in the cell, leaving him with seconds to shoot enough holes in the tank to let the water out and save the victim.
  • Galaxy Quest: Invoked; After Jason and Gwen fight their way through the Death Course surrounding the Protector's reactor, they seemingly manage to deactivate the self-destruct... only for the countdown to continue. Jason and Gwen accept their fate, only for nothing to happen: the countdown has stopped with a single second to spare, because on the show, countdowns always ended on one.
  • Goldfinger: In the finale, Goldfinger's plan to plant a nuclear bomb in Fort Knox for the sake of economic terrorism goes ahead, and though the nerve-gassing of the US army forces is thwarted, Goldfinger's own army delays them from reaching the bomb. Meanwhile, Bond is handcuffed to the bomb itself and can't reach the controls; he only just manages to escape when Oddjob murders Kisch for trying to escape, allowing Bond to get the handcuff key out of his pocket, but that leaves Bond fighting Oddjob, delaying him further. After narrowly winning the fight, Bond goes for the bomb — and finds he has only a few seconds before it detonates, and he has no idea what to do... and then a technician from the victorious US army reaches in and deactivates the bomb with exactly seven seconds left on the clock, leaving the counter reading 007.
  • Kingsman: The Secret Service: The trainee Kingsmen are given a sky-diving mission in which they must land on a target after opening their parachutes at low altitude to avoid radar... only for Merlin to challenge them to find a solution to one of them lacking a parachute. With a tracker showing their exact distance to the ground serving as the timer, Eggsy orders everyone to link arms so they can parachute together — only for Rufus to fuck the whole thing up by bailing out early. They're forced to bail out one by one, leaving Eggsy with the handicap and relying on Roxy to parachute them both... but Roxy's chronic acrophobia flares up, delaying a safe landing even further. After some grappling, Eggsy manages to pull Roxy's ripcord fifteen seconds from the ground, leaving them with a further few seconds before they can know if they've slowed their descent safely enough. And then, once they've safely landed, it turns out that all of them had parachutes: after all, Merlin said they needed to figure out what to do if one of them didn't have a parachute, not that they actually lacked one.
  • Minority Report: Early in the film, Precrime has to locate and prevent a "red ball" murder with less than an hour to spare; due to the fact that the killer's had a change of address and the only readily available info on the site is through the prevision, John Anderton is forced to delay while he figures out where the murder's going to take place, arriving in the area with minutes to spare... but because the neighbourhood is a Cut-and-Paste Suburb, John can't figure out which house is the murder site and is forced to call JD to check if the killer left the front door open. As a result, Anderton gets there just in time to save the victim and arrest the killer, his watch going off exactly one second later.
  • A New Hope: The Rebel Alliance needs to destroy the Death Star before it can complete its orbit around the gas giant Yavin and can get a clear shot at the Rebel base. As such, the initial two attacks in the Death Star trench fail and eat up precious time, the first featuring all the participating starfighters being shot down by Darth Vader before they can even reach the exhaust port, and the second attempt featuring Red Leader missing the exhaust port. Luke's attack run is literally the last possible attempt the Rebels have, as by the time he makes his successful shot, the Death Star is in position and its gunners are about to fire on Yavin 4.
  • Saw I: The Reverse Bear Trap features Amanda waking up with the eponymous mask attached to her face and due to rip her skull open once the timer expires. Worse still, getting out of the chair she's been tied to starts the clock, leaving her with barely a few minutes to get the key to the mask out of her dead cellmate's stomach... and then the delay arrives when it turns out the cellmate isn't dead, just paralyzed. Amanda is forced to gut him anyway, allowing her to unlock the mask and get it off her face with a couple of seconds to spare — to the point that the Reverse Bear Trap's jaws wrench open the instant it hits the ground.
  • Thunderbolts* (2025): The heroes are trapped in an incinerator room with one minute before it activates and kills them all. They manage to disable the defense system around the perimeter so that Ava can pass through the wall and open the door... only for her to seemingly abandon them. Just as they're all bracing for their deaths, the doors suddenly open with one second to spare. Afterwards, John says that he was sure Ava wasn't coming back, and she tells him that she had to, because the elevator was disabled.

    Literature 
  • Animorphs: The Andalite morphing technology operates on a two-hour time limit, at the end of which, the user will be trapped in morph permanently. As such, it's very common for the Animorphs be forced to complete their most challenging objectives before their two hours are up, and naturally, they keep being delayed until the last minute, either as a result of their morph's natural instincts overwhelming them, enemy activity, or sheer bad luck. In "The Threat", for example, the Animorphs have to infiltrate a secure area as fleas travelling on the back of a dragonfly, but navigating the vents takes so long that by the time they get to demorph in a safe area, they are down to a few seconds — and the stress is so great that Marco has a panic attack and has to be talked through demorphing by Cassie, returning to human form at the literal last second.
  • Jennings: In Jennings at Large, Jennings and his friends are trying to raise money with a sponsored run: they have to run 24 miles, in pairs with a minibus transporting the other runners so they can relieve each other, in six hours. After several minor mishaps, things start to go more seriously wrong when the runners are separated from the bus by a herd of cows, and waste some time going the wrong way; then the bus breaks down. In the end, the final runners remember a shortcut they discovered earlier in the book, and rush to their destination and turn on the radio just in time to hear the Greenwich time signal.
  • The Knight in Screaming Armor: Zig-zagged; in one plotline, you make the mistake of messing around with a magical clock that begins de-aging you and your cousins, leaving all three of you at risk of Death by De-aging. Unfortunately, you're delayed by the fact that none of you realize the danger you're in, with Abbey and Kip taking great delight in teasing each other about how silly they look as toddlers. By the time the danger becomes clear, all three of you are almost babies, so then you're delayed by the struggle of crawling over to the clock and having to rewind it with baby muscles, managing to restore your cousins in the last couple of seconds. Unfortunately, this same last-second fix doesn't restore you, and this path ends with you trapped in baby form.
  • Shrinking Pains: In the finale, Milo, Doug, and Cass are captured by Janning, who leaves them tied up in a basement to die so he can keep the Fountain of Youth to himself. Milo quickly realizes that it's almost time for him and Doug to age back to normal, and if that happens while they're still tied up, the extra-tight ropes will slice open their wrists, causing them to bleed to death. Unable to help themselves, they're forced to get Cass to take her first dose of Fountain water so she can shrink out of the ropes: combined with the difficulty of reaching the bottle of Fountain water, Cass's reluctance to use it, and then being distracted by Bemoaning the New Body, she manages to cut Milo and Doug out of the ropes with a few seconds to spare.

    Live-Action TV 
  • House of Anubis: Nina, Fabian, and Amber have to get across a hopscotch game with a slowly moving ceiling, which comes to crush them if they get the pattern wrong. After much practice, the trio goes to complete the task. Amber goes first and does it flawlessly. Nina goes second, makes a wrong jump, stalls because she can't remember the next move, and then makes it through. Fabian goes when the ceiling is already moving down; he messes up and trips, freezes when he sees he's about to be crushed, and then completes the game from the ground moments before the crusher reaches the floor.
  • Red Dwarf: In "Gunmen of the Apocalypse," a Simulant virus takes out Starbug's computer, leaving the crew locked on a collision course with a volcanic moon less than thirty-eight minutes away. Kryten is forced to infect himself so he can create a software antidote, but even with the crew using characters from a VR game to aid him in his Wild West-style struggle against the virus, by the time he manages to defeat it and create the Dove Program, they're already death-diving through the moon's atmosphere - leaving him with barely a few seconds to upload the program to the computer. For a moment, it looks like he succeeded too late, with Starbug plunging into a sea of lava and vanishing below the surface... but then Starbug surfaces, and the crew lets out a triumphant "YEEEEEEE-HAAAAAAAH!" as they fly off into the sunset.
  • Sherlock: In "The Great Game", Sherlock is challenged by Moriarty to solve a series of crimes, with the threat of innocent people being killed if he fails to solve them within a time limit. For the fourth game, Sherlock becomes convinced that the way to win is to prove that a particular painting is a forgery, but as the deadline looms, he gets a phone call in which the next victim is forced to do a countdown from 10. Sherlock starts frantically studying the painting, has a "Eureka!" Moment and, just as the countdown hits 2, blurts out "The Van Buren Supernova!" — Moriarty allows the countdown to be paused, and Sherlock explains that, according to a presentation he recently saw at the planetarium, the supernova appeared in the night sky in 1858. It's also present in the painting, which has been falsely dated to the 1640s.
  • Squid Game: In almost every single Deadly Game across the series that happens to feature a time limit, Gi-hun somehow ends up delayed and only manages to pass the challenge in the final seconds of each one. The same often goes for other heroic characters.
    • "Red Light Green Light": In the game of Red Light Green Light, players are given five minutes to cross the finish line, and any survivors will be shot if they aren't over it by the end. Due to being knocked down by one of the panicking players and pinned under his corpse, Gi-hun doesn't get close to the finish line until the last few seconds on the clock. Worse still, he ends up getting delayed further due to tripping over a dead body and having to be rescued by Player 199, the two of them crossing the finish line almost at the very moment the timer runs out.
    • "The Man With The Umbrella": In the game of dalgona, players are given ten minutes to pick their chosen shape out of the dalgona without breaking it. Gi-hun makes the mistake of picking the umbrella, the trickiest shape of the bunch, and only ends up passing because he realizes that he can get the shape out by licking the dalgona from below — accidentally cluing in other players with difficult shapes and giving Player 001 the trick he needs to survive the game. However, even with this trick on Gi-hun's side, he only passes with a few seconds left on the clock, to the point that he's left practically sobbing in relief.
    • "Gganbu": In the game of marbles, players are pitted against each other with a thirty-minute countdown. With Gi-hun pitted against the elderly Player 001, things rapidly go wrong when his opponent seemingly succumbs to dementia and begins wandering around the arena in search of his home. Even after Gi-hun manages to coax him back to reality and begins definitively winning thanks to the aforementioned dementia, his survival is delayed even further when 001 reveals that he still has one marble left to play with. In the final moments of the countdown, however, 001 reveals that he was just indulging in Obfuscating Insanity, then willingly forfeits and allows Gi-hun to walk away victorious — though it nearly breaks Gi-hun's spirit.
    • "VIPs": In the game of glass stepping-stones, the players have sixteen minutes to cross the course. As a result of numerous players stalling before being killed, the surviving contestants (Sae-byok, Sang-woo, and Gi-hun) cross with seconds to spare. A moment later, the timer expires and the glass bridge explodes — presumably to kill any stragglers left on the course.
    • "001": In the new iteration of Red Light Green Light, Gi-hun actually manages to get across the finish line with plenty of time to spare along with most of the important players, but when Player 444 is eliminated and non-lethally shot, Gi-hun crosses back into the arena in a desperate effort to save him; he and Hyun-ju just manage to get 444 and themselves over the finish line before the counter runs out... only for 444 to be shot dead anyway.
    • "One More Game":
      • In the six-legged pentathlon, players have five minutes to complete each mini-game and cross the finish line. Hyun-ju's team needs to retry most of the mini-games and only manages to rally thanks to Hyun-ju's leadership skills, so they burst through the tape almost at exactly the moment the timer runs out.
      • Gi-hun's team meets with three consecutive wins, only to get bogged down when Young-il screws up the paengi doligi mini-game, so they cross the finish line with barely a second to spare. Their opponent team isn't so lucky.
    • "O X": In the game of Mingle, players are given thirty seconds to form groups of the number specified by the announcer and get to a room, with anyone left outside being eliminated, along with any groups that have rooms but not the right number of players. Frequently, this challenge goes right down to the wire, with many rounds ending with Gi-hun's team getting to a room with just a second to spare. In the final round, the announcer calls for a two-person group, during which Young-il and Jung-bae manage to reach a room, only to find that it's already occupied by Player 343, forcing Young-il to murder him so they meet the requirements — Young-il snapping 343's neck a second before time runs out.
    • "The Starry Night": The hide-and-seek game gives the seeker players thirty minutes to find and kill a hider player, or they will be shot, with hider players only needing to stay alive until then. Gi-hun is so laser-focused on getting revenge on Dae-ho that he avoids killing any other hider players, finally throttling his target to death with a few seconds left on the clock.
    • "Humans Are...": In the Sky Squid Game, players are given decreasing countdowns to force one of their number off a platform to their death before being allowed to move onto the next platform via a bridge... and the bridge is also on a timer: once it's retracted, any players left behind will be eliminated. At the start of the final round, Myung-gi arms himself with a pole and forces Gi-hun to stay behind on the previous platform until the bridge retracts, just so he'll have an easy final round against Player 222. However, at the last second, Gi-hun takes a flying leap across the partially retracted bridge and just barely makes it onto the final platform for a showdown with Myung-gi.

    Video Games 
  • Ghost Trick: Whenever the person you're trying to save has just a few seconds left to live, the music turns frantic and a slow countdown from "3" appears on-screen. Frequently, you can't actually save the person until something happens during the countdown that opens up a path for you.
  • Mass Effect 2: In Arrival, the Reapers are due to arrive through the Alpha Relay in forty-eight hours, and the Project base has a huge digital timer counting down. As such, Shepard and the player are left with the impression that they'll have plenty of time to launch the Project's asteroid at the relay and prevent the Reapers from entering the galaxy early... but the Project staff turn out to have been indoctrinated by the Reaper artefact they were using to calculate the countdown. Shepard is knocked out and wakes up with an hour and a half to fight their way out and launch the asteroid. Doing that effectively triggers a new countdown for them to escape before the Project base hits the relay, and of course, Shepard is delayed again by having to fighting, trading banter with a projection of Harbinger, and waiting for the Normandy to pick them up — so regardless of player speed, they manage to leave with barely a few seconds to spare.
  • SOMA: In the finale, Simon and Catherine prepare to launch the ARK into space via the Omega Space Gun — but also arrange for their minds to be uploaded to the ARK before then so they can live on in the Artificial Afterlife. However, the launch for the space gun ends moving a lot faster than the copying, leaving Simon staring at the progress bar with mounting anxiety — the copy and upload only finishing at almost the same second the ARK is launched.

    Western Animation 
  • Avatar: The Last Airbender: Midway through Book 1, it was established that the firebending-empowering Sozin's Comet would arrive at the end of the summer, giving Fire Lord Ozai and his army the power to end the 100-Year War, giving Aang less than a year to fully master the elements and defeat the Fire Lord. After several incidents over the course of the series, including the fall of Ba Sing Se, the Earth Kingdom capital, and a failed invasion of the Fire Nation during a solar eclipsenote , Aang simply decided to wait until after the comet had passed before facing the Fire Lord, seeing that things couldn't get worse. Unfortunately, Zuko reveals that his father doesn't plan to launch a full-scale attack during the comet's passing; he intends to use his enhanced firebending to completely torch the world and his enemies. As such, Aang is forced to fight Ozai when he launches his attack, ultimately defeating him before the damage was irreparable.
  • Buzz Lightyear of Star Command:
    • In "The Shape Stealer", Buzz Lightyear ends up possessed by Emperor Zurg's latest creation to destroy his nemesis, the eponymous Shape Stealer. As Buzz's team put him in Star Command's Command Control Centre for his own protection, they fail to notice the Shape Stealer slipping in behind them and possessing Buzz once they leave. Zurg then orders the Shape Stealer to activate Star Command's self-destruct sequence. Unable to remotely deactivate the self-destruct, Mira Nova manages to reach the command centre and initially deactivate it. However, the Shape Stealer-controlled Buzz fights Mira to reactivate the self-destruct sequence. This leads to a back-and-forth fight sequence that ultimately ends with Mira knocking Buzz out to remove the Shape Stealer, allowing her to end the self-destruct sequence within the last 10 seconds.
      XR: ''(exasperated) Okay now they're just toying with us.
    • In "Head Case", XR's body gets hijacked by his "big brother" XL, so the deranged robot can sneak into Star Command to plant a large bomb within the station's power core. XL's plan largely goes without a problem until the day he plants the bomb when XR is scheduled for a psych evaluation, forcing him to stay longer than he intended. The bomb has a 22-minute timer but has no "off-switch" which puts XL in a predicament when the team, thinking he's XR, have him attempt to deactivate it. Having no idea how to deactivate it, XL attempts to escape but XR returns and fights his big brother, allowing the robotic space ranger to reclaim his body and deactivate the bomb literally within the last second.
  • The Mask: Animated Series: In "Little Big Mask," Stanley and the Mask are at risk of a Death by De-aging, forcing Stanley to become the Mask so his alter ego so he can create a cure with Peggy's help, but because the Mask ends up even less mature than usual, the cure is continuously delayed by his antics. Eventually, Peggy is able to browbeat a toddler-aged Mask into getting to work in the hospital lab, only for the Mask to get caught and put in a cage, while a nosy security guard throws the cure down the sink before they can use it. By the time Peggy manages to improvise a cure, Stanley is down to a few months old and just about to vanish; for added fun, it initially looks like the cure didn't work, leaving Peggy heartbroken until Stanley begins growing up behind her back.
  • Sonic Boom: In "Three Minutes or Less", Sonic has gotten a job at Meh Burger as a delivery boy, with Meh Burger now giving a guarantee that Sonic will deliver a customer’s food in under 3 minutes or it’s free. Just to try and get a petty victory over him, Dr. Eggman orders food from Sonic and does everything he can to try and make Sonic late, using a digital clock to keep track of how much time Sonic has left. In the end, Eggman fails and Sonic manages to deliver his food with one second to spare.

 
Feedback

Video Example(s):

Top

Little Big Mask

After his regression goes all the way down to the wire thanks to one mistake after another, Stanley is finally restored to his true age at the last moment before he regresses out of existence - to the point that Peggy initially thinks she failed. Also, the antidote turns out to be... a bit on the mundane side.

How well does it match the trope?

5 (4 votes)

Example of:

Main / DemorphingDenouement

Media sources:

Report

X Tutup