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Another Mode of Attack
I’m a bit behind on this blog, so here’s a musing I had a while back. Got a few more on the drawing board, so I should get those out soon! I finally sat down and read Block, Dodge, Parry. It is a hack of Cairn that introduces a little bit of a crunchier procedure…
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Alignment & Divine Magic
In writing my classless game Blaggards I have been reading a lot of ODnD and it’s retroclones. (Usually Fantastic Medieval Campaigns by Marcia B.) Alignment plays an important role, defining which side of the greater conflict a character is on, but also defining the personality of Magic swords. In Blaggards alignment was more of a…
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Troika! + Chainmail
Here I go messing with combat mechanics again! For my OSR fantasy heartbreaker Blaggards I have been waffling between the quick and deadly combat from Into the ODD and ODnD + Chainmail mechanics. Myself and a player had felt the missing tension from attack rolls, where you might miss an attack (Into the ODD/Cairn/Errant attacks…
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Far Hills Campaign: Session 4
After a disastrous end to the last session, the young battle mage Armop made it back to civilization. Splitting the treasure with his henchman Gallord, he then over the next month hired new hands to replace his lost companions. Rumors have been circulating that the evil wizard that took over the village is looking for…
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Far Hills Campaign: Session 3
This is a continuation of my solo playtest of my own rulset: Blaggards. In the last session, 2 new adventurers joined the party to replaces those lost. They delved into the ruined castle of Wikalt Kag and defeated both the goblins and bandits within with trickery. They cleansed the shrine to the Star-rider, and won…
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Far Hills Solo Campaign: Session 2
The first session of this solo campaign nearly ended in disaster. Armor-less level 1 characters in my fantasy DnD heartbreaker Blaggards are quite easily killed I’ve learned. On top of that, I changed things, again. Regrouping After a disastrous first delve into the ruined castle of Wikalt Kag, the party returned to the inn by…
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The Far Hills Campaign: Starting a New Solo Game

So much has changed since I first started the Tairveen Campaign. As I get closer finishing writing the rules of Blaggards I felt I needed to start over with a solo playtest. New Ideas One of the main reasons is the character creation. I wanted slightly more involved backstories in character creation, and a more…
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Figuring out Favor
Here’s another post where I’m sorting out my own thoughts. This one was particularly hard for me before writing this because I am putting together too many mechanics into a Frankenstein monster of game mechanics. This post focuses on Divine Magic and how I can fit cleric/paladin-like mechanics into my classless game, Blaggards. In the…
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New Year, New Playtest
I’ve been itching to get a group going for the last few years. So much so that in order to scratch that itch I had been modifying game rules to suit my own game. I have been unemployed for a bit, so working on my own game system accelerated. This past week I spent printing…
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Blaggards Combat
I went to bed a bit earlier than usual last night. Looking over Cairn 2e, I started rethinking the combat mechanics for my own game, Blaggards, again. It started with wounds, and eventually my tired brain expanded to every aspect of combat until I couldn’t think anymore. This post is intended to get my thoughts…