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PARTY POOPERS!

Idrk know how to do this i left almost everything on the default setting 😭

Main Desc.

Just.. this is a fangame of TOO MANY NIGHTS by ITDEER, another FNAF fangame

TMN turned the game into a roguelike, making the player add enemies each night to deal with, and occasionally penalties to make existing mechanics harder. Dealing with enemies in nights gives you a currency which is used in shops to buy items to add things to make your experience easier.

You are given an average of 3 lives, but almost every playable character gives you a different amount of them in exchange for multipliers or alterations to your tools.

I've made something very similar, but TOO MANY NIGHTS is still in development (I'm pretty sure) so it's hopefully going to add more things so I can more easily distinguish myself from it. 

I'm looking to add around fifty enemies!

...not any other goals.

Just holup, it'll come soon

Other Things

Alr, about donations. I'm makin' this in scratch, alright? And, COMPLETELY by myself. Well not completely. Close friends of mine have given me a lot of ideas. Development doesn't cost anything. Donos are just appreciation and motivation for me, not contribution.

I have a wiki on this game! It might not be completely accurate because of the recent update, but I'm working on putting all the info about Party Poopers into this wiki.

Here it is: https://party-poopers.fandom.com/wiki/Party_Poopers_Wiki

Note that, because I made and posted this on scratch originally, there may be some references to things in scratch still in the game. I've tried to remove all of them but forgot some. I'm too lazy to change it. Probably in an update. Things like profiles on scratch are referenced, like one of my friends with a scratch profile named "CatsRUs100". If that name is ever said in the game, it's my friend's scratch profile.

Also please get me in on some bugs, or maybe ideas for mechanics. Helps alot.

"WE NEED A FLOOR DRAIN!" -A Crazy Friend


Not much else. More stuff'll prolly appear here later

Download

Download NowName your own price

Click download now to get access to the following files:

PARTY POOPERS Early Build.zip 234 MB
Party Poopers V1.0.0 249 MB

Development log

Comments

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(+1)

uhh I played maple once and all of the guests killed me imieditly and when I got killed "night 1" sign was still there for 2 seconds and then for some reason from 3 lives I lost all . counter glitch for guests maybe ? the guests I had we're : TG3N , Mallory and Amber . Enemies I had : Bob , Terror , Z3T4 .

(+1)

almost every enemy that attacks based on a counter variable can just decide to do that sometimes and i have no idea how to fix it :sob:

I have free time today so I'm gonna check the code to see if I can find the problem

about that couldn't find it .

Seems  something is bugged . it does buying sounds when i clicked them and "it's already bought" sounds when I wanted to unselect them so maybe the game thinks that I'm in the shop I was seconds ago.

The wrath glitch is NOT fixed (ignore the random file manager . couldn't take a screenshot without other aplication on the screen) .other things killed 16 night run too with ONLY (him) ONE ENEMY . So much lost potenial beacuse of this :sob: .

Found a glitch ! if you  expunge any enemies with void thier penalties still can show up !

(1 edit)

another penalty idea what I tested in turbowarp . I found it originly in VERY old devlog post in too many nights what asked people for penalty sugetions and (I think but could be wrong beacuse I don't wanna to scroll for 15 minutes to see it again(if I auto scroll I just miss it by a LONG shot)) all of them were rected . the said idea seemed bizzare and could destroy too many nights but here I don't think is the case . The history lesson out of the way here is what it does:

Seeing Double

Creates a clone of a random enemy with one less Ai when it hits 3AM . Said clone is removed at the end of the night .

How I implemented it:

A. DNP brodcast is always brodcasted when 3am hits . 

B.  DON'T PLAY AT 3 AM is checked in his efects code ( when he pops up and ai incresces )

C .When DNP is brodcasted and you have Seeing Double  a DON'T PLAY AT 3 AM-like (just difrent text) pop up spawns and a random enemy is picked . 

D. In enemy sprite when DNP is brodcasted and you have Seeing Double enemy what was picked makes clone with thier name and thier AI-1 ( just AI if it's AI=1 )

Reflecting now on how much I just yapped :|

penalty idea what I acualy playtested ( in turbowarp) 

no leaks: mirage's water doesn't go back down . to compansate

water goes up slower ( 21% slower/0.3Y less if you want to be exact).

(+1)

there are already 3 penalties relating to mirage, so maybe, but good idea anyways

what is floor drain anyway ?

(1 edit)

I have one complaint about an enemy that isn't a bug : why you created an enemy (mallow) what forces me to remeber names of 16 cams ? without knowing the names and numbers (which I don't look at most of a time) it's a BB with a lot less time to react . playing with mallow feels more like a quiz then dealing with an enemy : ethier you know the anwser or you're dead .

idk, im trying anything to be different from tmn

and i js thought it was acceptable idk

blair at max dificulty = insta gameover

I think I was wrong about what it trigers . I don't know when but I know when blair does that she goes back to normal after kiling you once . she bugs again in the next night .

thats a glitch that happens with a number of other enemies that spawn on a counter. no idea how to fix it 😭

(+1)

run was going well until i chose pyro

(i have no clue how to properly use the towel, 4/5 times it just didn't work and then i eventually died twice leading to the run ending)

died at night 4 i believe

anyways, peako 🗣️🔥

hold the towel holding the mouse button and make back and forword motion the same as someone would do cleaning a window . not realy in explained in the game .

I got a bug where I won the night but then somehow died? I wasn't quick enough to choose a character and it sends me to the gamer over screen. I couldn't click anything by this point.

idk how to fix that dawg im lost 😭

(2 edits)

It's alright, it don't happen often anyways, also the instructions are a little confusing for some characters, they'd really benefit from a video or a little more clarification, difficulty to some are also unbalanced. =T

(+1)

i wanna beat gub with a lead pipe so bad

everytime i see his face i just wanna knock him out so he never wakes up again

whats the beef bro 😭

Deleted 184 days ago
(1 edit)

-Potential Wiki
i don't think this is popular enough for some random guy to make one so ill MAAAYYBE make one myself. 

Edit: I've made a wiki btw.

-Potential Sandbox or Custom Night
that'll be a thing in the future. don't worry.

-Bug Fixes
idk actually. i don't blind z3t4 on purpose most times. even when i'm stressed out. i never do that. so to me that idea would change so little that it wouldn't warrant a penalty. if i somehow get the news that blinding z3t4 is frequent in some people ill make it.

-Sunglasses
Terror was made to be annoying, and that's why he moves around so much. for me he shows up a lot. so to have to go to a different camera EVERY SINGLE TIME that happens would just be dreadful... especially cause of the thing that happens when you actually do stun terror. he gets disabled until his AI makes what would be 2 movements. this means that wouldn't happen, making him show up even more than before.

-Buggy Bug (odd name ngl, id go with "Infested" or something)
eeehhhh... this is a weird idea. i can't do it. it changes way too much about wrath imo. coding that would also be extremely tedious.

Yeah with buggy bug was kinda a LOT of ideas thrown the wall seeing if something sticks so it was kinda bad idea.

Hey wiki is here ! thanks for listining ! 

theres a bug where some characters are still active even when the night ends and your selecting characters, like WRATH who still creates ads and kills you when the night ends (right after the cameras was disabled)


this leads to a softlock

very weird, i swear i had that like 2 times in the development of this. if i get it again ill try my best to see what's going on, but right now i have no idea how to fix that.

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