I reached the end but I noticed the money doesnt persist from run to run. as in: i got 10k one run then 11k another i expected to by a 12k upgrade but i only had 11k instead of 21k
Other than the game was fun!
I think balancing could be tweaked to give players more peaks and valleys kind of feel in terms of upgrades instead of more linear. i think it was good in beginning but towards the end upgrades didnt seem as significant
Would be neat to see a better breakdown of the run stats (how many different debris collected and what $for each and final total then multiplier total etc… to get a better sence of what is making you the most money)
[debris1 | cost | mult | total]\n
[debris2 | cost | mult | total]\n
[================= added total]\n
[—————— multiplier]\n
[================= final total]
Thanks for the bug report and the thoughts! Money should definitely carry over, will look into it! Will also start working on the Steam demo soon, so your feedback is gonna go to good use! :)
Yeah, totally fair. My last game (Idlewood Outpost) was mostly idle - and I'm not sure if its possible to satisfy both audiences with the same game? Let me know if you are aware of any that manage that well, would be curious to check it out!
Haha thanks for spotting - have been doing a *ton* of testing and have not seen this one. If you'd be so kind, could you drag around on the upgrade screen and see if the upgrade is maybe just offset to the side? That's the only explanation I can come up with right now.
Yeah, with clicking New Run it looks like they appear, but if you play directly without going tough settings, They don't may help @tidepool finding the bug
EDIT : Owner updated the game fast, great game, was just pointing the obvious bug with some sarcasm, don't be harsh.
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I reached the end but I noticed the money doesnt persist from run to run. as in: i got 10k one run then 11k another i expected to by a 12k upgrade but i only had 11k instead of 21k Other than the game was fun! I think balancing could be tweaked to give players more peaks and valleys kind of feel in terms of upgrades instead of more linear. i think it was good in beginning but towards the end upgrades didnt seem as significant Would be neat to see a better breakdown of the run stats (how many different debris collected and what $for each and final total then multiplier total etc… to get a better sence of what is making you the most money)
[debris1 | cost | mult | total]\n [debris2 | cost | mult | total]\n [================= added total]\n [—————— multiplier]\n [================= final total]
Thanks for the bug report and the thoughts! Money should definitely carry over, will look into it! Will also start working on the Steam demo soon, so your feedback is gonna go to good use! :)
Super fun, looking forward to full release.
Thank you! <3
Download link appears to be missing
i like it but i expected some automation so the robot walked by himself... but it's very nice, congratulations!
Thanks for playing and commenting! The self-driving upgrade is actually in the game but it comes a bit later:
oh, thank you! maybe consider placing it sooner for the one that want a more incremental and less active play style?
I've been going back and forth on that but yes, that might be a possibility!
nice :) maybe that's important to me but not for everyone... i'n my case I look into incremental games to have a less active play ^.^
Yeah, totally fair. My last game (Idlewood Outpost) was mostly idle - and I'm not sure if its possible to satisfy both audiences with the same game? Let me know if you are aware of any that manage that well, would be curious to check it out!
A little gameplay, and a little critique ;)
🤩 Amazing, gonna watch that right away <3
I loved the Demo, fun incremental, looking forward to the full release!
I always wonder if devs try their game before posting them.. no offense, but the base of the game (upgrading) doesn't work. No upgrades appear.
EDIT : Game is super fun, was just pointing with sarcasm the obvious bug, don't be harsh.
Haha thanks for spotting - have been doing a *ton* of testing and have not seen this one. If you'd be so kind, could you drag around on the upgrade screen and see if the upgrade is maybe just offset to the side? That's the only explanation I can come up with right now.
They really are not there. Although i clicked "new run" from the menu and they appeared and seem to stay so far
Yeah, with clicking New Run it looks like they appear, but if you play directly without going tough settings, They don't may help @tidepool finding the bug
EDIT : Owner updated the game fast, great game, was just pointing the obvious bug with some sarcasm, don't be harsh.
Think I found and fixed it! Thanks a lot for flagging, hope it's working for new folks now. Now to get that heart rate down...
Was not me, I'll put a thumbs up, that's a great game, I'm enjoying it.
Also edited my first comment.