pixels-prof
A downloadable Addon
Pixel-Prof is a Godot 4.5+ EditorPlugin that keeps your entire pixel art workflow inside the engine.
Draw sprites, build animations, and use the Correspondence Engine (CE) to map palette colours to exported JSON game data — live, as you paint.
No round trip to Aseprite. No import pipeline. No alt-tab.
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FORGE — Pixel Art Editor
- Integer-only drawing engine (Bresenham line, flood fill, brush, erase)
- Direct PackedByteArray manipulation — no set_pixel(), no float ops
- Configurable canvas size (default 64×128px)
- 8 palette slots per session
ANIM — Animation Tab
- Multi-clip animation editor with per-frame timing
- Onion skin overlay
- Direct export to Godot's SpriteFrames resource
- AnimationPlayer-ready output
CE — Correspondence Engine
- Map palette colours to named game stats
- Live pixel coverage calculation
- JSON export with _ce_meta block (pixel counts, canvas size, totals)
- 15 determinism-verified unit tests included
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Install: Drop the addons/ folder into your Godot project root and enable the plugin in Project Settings.
Free and open source. MIT licensed.
https://github.com/architect-minder/godot-pixel-prof
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Tags:
godot godot-plugin pixel-art sprite-editor animation game-dev-tools gdscript 2d tileset indie
| Published | 11 hours ago |
| Status | Released |
| Category | Tool |
| Release date | 10 hours ago |
| Author | pixels-prof |
| Made with | GDevelop |
| Tags | 2D, Animation, game-dev-tools, gdscript, Godot, godot-addon, Indie, Pixel Art, sprite-editor, Tileset |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Stylus |
| Links | Homepage, GitHub, Twitter/X |
Download
Click download now to get access to the following files:
Development log
- My first deploy..11 hours ago


