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A downloadable Addon

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Pixel-Prof is a Godot 4.5+ EditorPlugin that keeps your entire pixel art workflow inside the engine.

Draw sprites, build animations, and use the Correspondence Engine (CE) to map palette colours to exported JSON game data — live, as you paint.

No round trip to Aseprite. No import pipeline. No alt-tab.

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  FORGE — Pixel Art Editor

  - Integer-only drawing engine (Bresenham line, flood fill, brush, erase)

  - Direct PackedByteArray manipulation — no set_pixel(), no float ops

  - Configurable canvas size (default 64×128px)

  - 8 palette slots per session

  ANIM — Animation Tab

  - Multi-clip animation editor with per-frame timing

  - Onion skin overlay

  - Direct export to Godot's SpriteFrames resource

  - AnimationPlayer-ready output

  CE — Correspondence Engine

  - Map palette colours to named game stats

  - Live pixel coverage calculation

  - JSON export with _ce_meta block (pixel counts, canvas size, totals)

  - 15 determinism-verified unit tests included

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  Install: Drop the addons/ folder into your Godot project root and enable the plugin in Project Settings.

  Free and open source. MIT licensed.

  https://github.com/architect-minder/godot-pixel-prof

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  Tags:

  godot godot-plugin pixel-art sprite-editor animation game-dev-tools gdscript 2d tileset indie

Published 11 hours ago
StatusReleased
CategoryTool
Release date 10 hours ago
Authorpixels-prof
Made withGDevelop
Tags2D, Animation, game-dev-tools, gdscript, Godot, godot-addon, Indie, Pixel Art, sprite-editor, Tileset
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Stylus
LinksHomepage, GitHub, Twitter/X

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Click download now to get access to the following files:

pixel-prof-v1.0.0.zip 15 kB

Development log

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