We reach the end of the year with both this blog and its author at something of a crossroads.
I started this blog after spending over a decade away from the TTRPG hobby. The idea was that it would do two specific jobs in support of my regular game.
First, it would serve as an idea funnel. I would read widely, watch films, strip-mine them for ideas, and feed those ideas back into play. The blog was intended to function as a kind of creative stomach, using criticism to digest new material.
Second, it would act as a venue for re-appraisal. Returning to the hobby as a grown adult with decades behind the GM’s screen, I knew I was not a blank slate. Absorbing new ideas meant making space by re-examining old assumptions, old methods, and familiar narratives about the hobby’s past. It took time to find the right balance, but I am pleased with how much ground I cleared by engaging with memory, modern writing about RPG history, and a series-based approach to breaking down old tropes and habits.
The problem with this method was that, while it helped me dismantle old assumptions, it assumed a degree of exchange with the wider hobby that never really materialised. I kept breaking things down, clearing space, and looking outward, only to find that the dominant ideas circulating online offered little in the way of challenge or inspiration. That stalled exchange eventually led me to stop listening, stop looking, stop buying, and finally stop reviewing.
Meanwhile, the tools that were meant to be instrumental to my engagement with games have become joys in their own right. What began as the industrialised strip-mining of Lovecraft’s fiction has turned into one of my proudest critical achievements, while writing about Thomas Ligotti and cinematic folk horror has become something I actively look forward to.
This leaves me in an odd position. The question facing this blog is not whether I still care about games, but what role, if any, they should play in a space that now feels more at home with criticism than with hobbyist engagement.
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