Counter-Strike: Source
======================
This is a summary of all known Counter-Strike: Source events.
achievement_earned
------------------
=========== ==================================================== ======
Name Description Type
=========== ==================================================== ======
achievement short
player byte
=========== ==================================================== ======
achievement_earned_local
------------------------
=========== ==================================================== ======
Name Description Type
=========== ==================================================== ======
achievement short
=========== ==================================================== ======
achievement_event
-----------------
================ ==================================================== ======
Name Description Type
================ ==================================================== ======
achievement_name string
cur_val short
max_val short
================ ==================================================== ======
achievement_increment
---------------------
============== ==================================================== ======
Name Description Type
============== ==================================================== ======
achievement_id long
cur_val short
max_val short
============== ==================================================== ======
base_player_teleported
----------------------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
entindex short
======== ==================================================== ======
bomb_abortdefuse
----------------
This event is fired when a player aborts defusing the bomb.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
userid The userid of the player that aborted defusing the bomb. short
====== ======================================================== =====
bomb_abortplant
---------------
This event is fired when a player aborts planting the bomb.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
site The index of the site that the abort took place. short
userid The userid of the player that aborted planting the bomb. short
====== ======================================================== =====
bomb_beep
---------
This event is fired when the bomb emits a beeping sound.
======== =========================================== ====
Name Description Type
======== =========================================== ====
entindex The index of the c4 entity that is beeping. long
======== =========================================== ====
bomb_begindefuse
----------------
This event is fired when a player starts to defuse the bomb.
====== =================================================== =====
Name Description Type
====== =================================================== =====
haskit True if the player has a defusal kit. bool
userid The userid of the player that is defusing the bomb. short
====== =================================================== =====
bomb_beginplant
---------------
This event is fired when a player starts to plant the bomb.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
site The index of the site that the bomb is being planted at. short
userid The userid of the player that is planting the bomb. short
====== ======================================================== =====
bomb_defused
------------
This event is fired when the bomb is successfully defused.
====== ================================================= =====
Name Description Type
====== ================================================= =====
site The index of the site where the bomb was defused. short
userid The userid of the player that defused the bomb. short
====== ================================================= =====
bomb_dropped
------------
This event is fired when a player drops the bomb.
====== =============================================== =====
Name Description Type
====== =============================================== =====
userid The userid of the player that dropped the bomb. short
====== =============================================== =====
bomb_exploded
-------------
This event is fired when the bomb is successfully exploded.
====== ================================================== =====
Name Description Type
====== ================================================== =====
site The index of the site where the bomb was exploded. short
userid The userid of the player that planted the bomb. short
====== ================================================== =====
bomb_pickup
-----------
This event is fired when a player picks up the bomb.
====== ================================================= =====
Name Description Type
====== ================================================= =====
userid The userid of the player that picked up the bomb. short
====== ================================================= =====
bomb_planted
------------
This event is fired when a player plants the bomb.
====== ================================================= =====
Name Description Type
====== ================================================= =====
posx Position x of the bomb. short
posy Position y of the bomb. short
site The index of the site where the bomb was planted. short
userid The userid of the player that planted the bomb. short
====== ================================================= =====
bonus_updated
-------------
=========== ==================================================== ======
Name Description Type
=========== ==================================================== ======
numadvanced short
numbronze short
numgold short
numsilver short
=========== ==================================================== ======
break_breakable
---------------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
entindex long
material byte
userid short
======== ==================================================== ======
break_prop
----------
This event is fired when a player breaks a prop that has an entity index.
======== ============================================= =====
Name Description Type
======== ============================================= =====
entindex The index of the prop entity that was broken. long
userid The userid of the player that broke the prop. short
======== ============================================= =====
browse_replays
--------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
bullet_impact
-------------
This event is fired when a player shoots their weapon and the bullet impacts a surface.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
userid The userid of the player that fired the bullet. short
x The x coordinate on the map where the impact took place. float
y The y coordinate on the map where the impact took place. float
z The z coordinate on the map where the impact took place. float
====== ======================================================== =====
cart_updated
------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
christmas_gift_grab
-------------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
userid short
====== ==================================================== ======
client_beginconnect
-------------------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
address string
ip long
port short
source string
======= ==================================================== ======
client_connected
----------------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
address string
ip long
port short
======= ==================================================== ======
client_disconnect
-----------------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
message string
======= ==================================================== ======
client_fullconnect
------------------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
address string
ip long
port short
======= ==================================================== ======
cs_win_panel_match
------------------
This event is fired when the win panel is shown at the end of a match (map).
================== ======================================================================================= =====
Name Description Type
================== ======================================================================================= =====
ct_kd The kill/death ratio of the Counter-Terrorist team for the match. float
ct_money_earned The total money earned by the Counter-Terrorist team for the match. long
ct_objectives_done The number of objectives that the Counter-Terrorist team accomplished during the match. short
ct_score The final score of the Counter-Terrorist team for the match. short
t_kd The kill/death ratio of the Terrorist team for the match. float
t_money_earned The total money earned by the Terrorist team for the match. long
t_objectives_done The number of objectives that the Terrorist team accomplished during the match. short
t_score The final score of the Terrorist team for the match. short
================== ======================================================================================= =====
cs_win_panel_round
------------------
This event is fired when the win panel is shown at the end of each round.
================= ==================================================== ======
Name Description Type
================= ==================================================== ======
final_event byte
funfact_data1 Data for use by the funfact. long
funfact_data2 Data for use by the funfact. long
funfact_data3 Data for use by the funfact. long
funfact_player The player whom the funfact is about. short
funfact_token Token used for the funfact. string
show_timer_attack True if the attack time is supposed to be displayed. bool
show_timer_defend True if the defend time is supposed to be displayed. bool
timer_time The amount of time that the round took. short
================= ==================================================== ======
door_moving
-----------
This event is fired when a door is opened or closed.
======== ============================================================ =====
Name Description Type
======== ============================================================ =====
entindex The index of the door. long
userid The userid of the player that activated the door's movement. short
======== ============================================================ =====
entered_performance_mode
------------------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
entity_killed
-------------
This event is fired when an entity is killed.
================== ====================================================================== ====
Name Description Type
================== ====================================================================== ====
damagebits The amount of damage done to kill the entity. long
entindex_attacker The index of the entity that caused the kill. long
entindex_inflictor The index of the entity that infliced the damage that caused the kill. long
entindex_killed The index of the entity that was killed. long
================== ====================================================================== ====
flare_ignite_npc
----------------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
entindex long
======== ==================================================== ======
flashbang_detonate
------------------
This event is fired when a flashbang detonates.
====== ========================================================== =====
Name Description Type
====== ========================================================== =====
userid The userid of the player that threw the flashbang. short
x The x coordinate on the map where the flashbang detonated. float
y The y coordinate on the map where the flashbang detonated. float
z The z coordinate on the map where the flashbang detonated. float
====== ========================================================== =====
freezecam_started
-----------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
game_end
--------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
winner byte
====== ==================================================== ======
game_init
---------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
game_message
------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
target byte
text string
====== ==================================================== ======
game_newmap
-----------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
mapname string
======= ==================================================== ======
game_start
----------
=========== ==================================================== ======
Name Description Type
=========== ==================================================== ======
fraglimit long
objective string
roundslimit long
timelimit long
=========== ==================================================== ======
gc_connected
------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
grenade_bounce
--------------
This event is fired each time a grenade bounces off of a surface.
====== ====================================================== =====
Name Description Type
====== ====================================================== =====
userid The userid of the player that threw the grenade. short
x The x coordinate on the map where the grenade bounced. float
y The y coordinate on the map where the grenade bounced. float
z The z coordinate on the map where the grenade bounced. float
====== ====================================================== =====
hegrenade_detonate
------------------
This event is fired when a high explosive grenade detonates.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
userid The userid of the player that threw the grenade. short
x The x coordinate on the map where the grenade detonated. float
y The y coordinate on the map where the grenade detonated. float
z The z coordinate on the map where the grenade detonated. float
====== ======================================================== =====
helicopter_grenade_punt_miss
----------------------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
hide_freezepanel
----------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
hltv_cameraman
--------------
===== ==================================================== ======
Name Description Type
===== ==================================================== ======
index short
===== ==================================================== ======
hltv_changed_mode
-----------------
========== ==================================================== ======
Name Description Type
========== ==================================================== ======
newmode short
obs_target short
oldmode short
========== ==================================================== ======
hltv_changed_target
-------------------
========== ==================================================== ======
Name Description Type
========== ==================================================== ======
mode short
obs_target short
old_target short
========== ==================================================== ======
hltv_chase
----------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
distance short
inertia byte
ineye byte
phi short
target1 short
target2 short
theta short
======== ==================================================== ======
hltv_chat
---------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
text string
==== ==================================================== ======
hltv_fixed
----------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
fov float
offset short
phi short
posx long
posy long
posz long
target short
theta short
====== ==================================================== ======
hltv_message
------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
text string
==== ==================================================== ======
hltv_rank_camera
----------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
index byte
rank float
target short
====== ==================================================== ======
hltv_rank_entity
----------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
index short
rank float
target short
====== ==================================================== ======
hltv_status
-----------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
clients long
master string
proxies short
slots long
======= ==================================================== ======
hltv_title
----------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
text string
==== ==================================================== ======
host_quit
---------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
hostage_call_for_help
---------------------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
hostage short
======= ==================================================== ======
hostage_follows
---------------
This event is fired each time a hostage is activated to follow a player.
======= =================================================================== =====
Name Description Type
======= =================================================================== =====
hostage The index of the hostage entity that is now following the player. short
userid The userid of the player that activated the hostage to follow them. short
======= =================================================================== =====
hostage_hurt
------------
This event is fired when a hostage is hurt.
======= ====================================================== =====
Name Description Type
======= ====================================================== =====
hostage The index of the hostage entity that sustained damage. short
userid The userid of the player that hurt the hostage. short
======= ====================================================== =====
hostage_killed
--------------
This event is fired when a hostage is killed.
======= ================================================= =====
Name Description Type
======= ================================================= =====
hostage The index of the hostage entity that was killed. short
userid The userid of the player that killed the hostage. short
======= ================================================= =====
hostage_rescued
---------------
This event is fired each time a hostage reaches a hostage rescue zone.
======= =================================================================== =====
Name Description Type
======= =================================================================== =====
hostage The index of the hostage entity that was rescued. short
site The index of the hostage rescue zone where the hostage was rescued. short
userid The userid of the player that led the hostage to the rescue zone. short
======= =================================================================== =====
hostage_rescued_all
-------------------
This event is fired when all hostages have been rescued during a round.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
hostage_stops_following
-----------------------
This event is fired when a hostage stops following a player. This can happen when the hostage is killed, the player commands the hostage to stay, or the player gets too far away from the hostage.
======= ============================================================ =====
Name Description Type
======= ============================================================ =====
hostage The index of the hostage that stopped following the player. short
userid The userid of the player that the hostage stopped following. short
======= ============================================================ =====
inventory_updated
-----------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
item_pickup
-----------
This event is fired each time a player picks an item up.
====== ================================================= ======
Name Description Type
====== ================================================= ======
item The index of the item the player picked up. string
userid The userid of the player that picked up the item. short
====== ================================================= ======
item_schema_initialized
-----------------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
match_end_conditions
--------------------
========== ==================================================== ======
Name Description Type
========== ==================================================== ======
frags long
max_rounds long
time long
win_rounds long
========== ==================================================== ======
nav_blocked
-----------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
area long
blocked bool
======= ==================================================== ======
nav_generate
------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
physgun_pickup
--------------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
entindex long
======== ==================================================== ======
player_activate
---------------
This event is fired when a player is fully connected during a map. This event is fired each map change while the player is still on the map.
====== =========================================== =====
Name Description Type
====== =========================================== =====
userid The userid of the player that is connected. short
====== =========================================== =====
player_avenged_teammate
-----------------------
This event is fired when a player kills the killer of a teammate.
================= ============================================================= =====
Name Description Type
================= ============================================================= =====
avenged_player_id The userid of the teammate whose killer was killed. short
avenger_id The userid of the player that killed their teammate's killer. short
================= ============================================================= =====
player_blind
------------
This event is fired when a player is blinded by a flashbang.
====== ========================================== =====
Name Description Type
====== ========================================== =====
userid The userid of the player that was blinded. short
====== ========================================== =====
player_changename
-----------------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
newname string
oldname string
userid short
======= ==================================================== ======
player_chat
-----------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
teamonly bool
text string
userid short
======== ==================================================== ======
player_class
------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
class string
userid short
====== ==================================================== ======
player_connect
--------------
This event is fired each time a player is first connected to the server.
========= ========================================================= ======
Name Description Type
========= ========================================================= ======
address The IP address and port of the player that is connecting. string
bot 1/0 for whether the player is a bot. short
index The index given to the player that connected. byte
name The name of the connecting player. string
networkid The SteamID of the connecting player. string
userid The userid given to the connecting player. short
========= ========================================================= ======
player_connect_client
---------------------
========= ==================================================== ======
Name Description Type
========= ==================================================== ======
bot short
index byte
name string
networkid string
userid short
========= ==================================================== ======
player_death
------------
This event is fired each time a player dies.
========= =================================================================== ======
Name Description Type
========= =================================================================== ======
attacker The userid of the killer. short
dominated True (1) if the kill caused the killer to be dominating the victim. short
headshot True if the killshot was to the victim's head hitbox. bool
revenge True (1) if the victim was dominating the killer. short
userid The userid of the victim. short
weapon The type of weapon used to kill the victim. string
========= =================================================================== ======
player_decal
------------
This event is fired each time a player sprays their decal on a surface.
====== ==================================== =====
Name Description Type
====== ==================================== =====
userid The userid that sprayed their decal. short
====== ==================================== =====
player_disconnect
-----------------
This event is fired when a player disconnects from the server.
========= ============================================== ======
Name Description Type
========= ============================================== ======
bot True (1) if the disconnecting player is a bot. short
name The name of the player that disconnected. string
networkid The SteamID of the player that disconnected. string
reason The reason why the player was disconnected. string
userid The userid of the player that disconnected. short
========= ============================================== ======
player_falldamage
-----------------
This event is fired each time a player sustains damage from falling.
====== ========================================== =====
Name Description Type
====== ========================================== =====
damage The amount of damage the player sustained. float
userid The userid of the player that fell. short
====== ========================================== =====
player_footstep
---------------
This event is fired each time a player makes an audible footstep. Using walk mode or crouch will cause the player to move silently.
====== ========================================== =====
Name Description Type
====== ========================================== =====
userid The userid of the player that took a step. short
====== ========================================== =====
player_hintmessage
------------------
=========== ==================================================== ======
Name Description Type
=========== ==================================================== ======
hintmessage string
=========== ==================================================== ======
player_hurt
-----------
This event is fired each time a player is hurt.
========== =============================================================== ======
Name Description Type
========== =============================================================== ======
armor The remaining amount of armor the victim has after the damage. byte
attacker The userid of the attacking player. short
dmg_armor The amount of damage sustained by the victim's armor. byte
dmg_health The amount of health the victim lost in the attack. byte
health The remaining amount of health the victim has after the damage. byte
hitgroup The hitgroup that was damaged in the attack. byte
userid The userid of the victim. short
weapon The type of weapon used in the attack. string
========== =============================================================== ======
player_info
-----------
========= ==================================================== ======
Name Description Type
========= ==================================================== ======
bot bool
index byte
name string
networkid string
userid short
========= ==================================================== ======
player_jump
-----------
This event is fired each time a player jumps.
====== ===================================== =====
Name Description Type
====== ===================================== =====
userid The userid of the player that jumped. short
====== ===================================== =====
player_radio
------------
This event is fired each time a player uses a radio command.
====== ===================================================== =====
Name Description Type
====== ===================================================== =====
slot The index of the command used. short
userid The userid of the player that used the radio command. short
====== ===================================================== =====
player_say
----------
This event is fired each time a player says something via chat.
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
text The text that the player sent in the chat message. string
userid The userid of the player that sent the chat message. short
====== ==================================================== ======
player_score
------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
deaths short
kills short
score short
userid short
====== ==================================================== ======
player_shoot
------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
mode byte
userid short
weapon byte
====== ==================================================== ======
player_spawn
------------
This event is fired each time a player spawns on the server.
====== ====================================== =====
Name Description Type
====== ====================================== =====
userid The userid of the player that spawned. short
====== ====================================== =====
player_stats_updated
--------------------
=========== ==================================================== ======
Name Description Type
=========== ==================================================== ======
forceupload bool
=========== ==================================================== ======
player_team
-----------
This event is fired each time a player changes teams.
========== ======================================================= ======
Name Description Type
========== ======================================================= ======
autoteam True if the player auto-picked a team. bool
disconnect True if the player is disconnecting. bool
name The name of the player that is changing teams. string
oldteam The team that the player is changing from. byte
silent True if the event is to not be executed on each client. bool
team The team that the player is changing to. byte
userid The userid of the player that is changing teams. short
========== ======================================================= ======
player_use
----------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
entity short
userid short
====== ==================================================== ======
ragdoll_dissolved
-----------------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
entindex long
======== ==================================================== ======
replay_saved
------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
replay_youtube_stats
--------------------
========= ==================================================== ======
Name Description Type
========= ==================================================== ======
favorited long
likes long
views long
========= ==================================================== ======
round_end
---------
This event is fired at the end of every round.
======= ================================================================ ======
Name Description Type
======= ================================================================ ======
message The message that corresponds to the reason for the round ending. string
reason The reason that the round ended. byte
winner The team number of the winning team. byte
======= ================================================================ ======
round_freeze_end
----------------
This event is fired when players are first allowed to move each round.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
round_mvp
---------
This event is fired at the end of each round when the round MVP is displayed.
====== ======================================================= =====
Name Description Type
====== ======================================================= =====
reason The reason why the player is the MVP of the round. short
userid The userid of the player that was the MVP of the round. short
====== ======================================================= =====
round_start
-----------
This event is fired at the very beginning of each round.
========= ================================================== ======
Name Description Type
========= ================================================== ======
fraglimit The number of kills required for the round to end. long
objective The round objective. string
timelimit The time limit (in seconds) for the round to last. long
========= ================================================== ======
server_addban
-------------
========= ==================================================== ======
Name Description Type
========= ==================================================== ======
by string
duration string
ip string
kicked bool
name string
networkid string
userid short
========= ==================================================== ======
server_changelevel_failed
-------------------------
========= ==================================================== ======
Name Description Type
========= ==================================================== ======
levelname string
========= ==================================================== ======
server_cvar
-----------
This event is fired each time a :class:`cvars.ConVar` with the :attr:`cvars.flags.ConVarFlags.NOTIFY` flag set is changed.
========= =================================================================== ======
Name Description Type
========= =================================================================== ======
cvarname The name of the :class:`cvars.ConVar` whose value was changed. string
cvarvalue The value that the :class:`cvars.ConVar` was changed to. string
========= =================================================================== ======
server_message
--------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
text string
==== ==================================================== ======
server_removeban
----------------
========= ==================================================== ======
Name Description Type
========= ==================================================== ======
by string
ip string
networkid string
========= ==================================================== ======
server_shutdown
---------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
reason string
====== ==================================================== ======
server_spawn
------------
This event is fired each time a map is loaded.
========== ======================================================= ======
Name Description Type
========== ======================================================= ======
address The IP address/port of the server. string
dedicated True if the server is a dedicated server. bool
game The directory path of the server. string
hostname The value of the 'hostname' :class:`cvars.ConVar`. string
ip The IP address of the server. long
mapname The name of the map that is loaded on the server. string
maxplayers The maximum number of players allowed on the server. long
os The operating system that the server is on. string
password True if the server is password protected. bool
port The port of the server. short
========== ======================================================= ======
show_freezepanel
----------------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
killer short
====== ==================================================== ======
smokegrenade_detonate
---------------------
This event is fired when a smoke grenade detonates.
====== ============================================================== =====
Name Description Type
====== ============================================================== =====
userid The userid of the player that threw the smoke grenade. short
x The x coordinate on the map where the smoke grenade detonated. float
y The y coordinate on the map where the smoke grenade detonated. float
z The z coordinate on the map where the smoke grenade detonated. float
====== ============================================================== =====
spec_target_updated
-------------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
store_pricesheet_updated
------------------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
team_info
---------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
teamid byte
teamname string
======== ==================================================== ======
team_score
----------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
score short
teamid byte
====== ==================================================== ======
teamplay_broadcast_audio
------------------------
===== ==================================================== ======
Name Description Type
===== ==================================================== ======
sound string
team byte
===== ==================================================== ======
teamplay_round_start
--------------------
========== ==================================================== ======
Name Description Type
========== ==================================================== ======
full_reset bool
========== ==================================================== ======
user_data_downloaded
--------------------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
vip_escaped
-----------
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
userid short
====== ==================================================== ======
vip_killed
----------
======== ==================================================== ======
Name Description Type
======== ==================================================== ======
attacker short
userid short
======== ==================================================== ======
vote_cast
---------
=========== ==================================================== ======
Name Description Type
=========== ==================================================== ======
entityid long
team short
vote_option byte
=========== ==================================================== ======
vote_changed
------------
============== ==================================================== ======
Name Description Type
============== ==================================================== ======
potentialVotes byte
vote_option1 byte
vote_option2 byte
vote_option3 byte
vote_option4 byte
vote_option5 byte
============== ==================================================== ======
vote_ended
----------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
==== ==================================================== ======
vote_failed
-----------
==== ==================================================== ======
Name Description Type
==== ==================================================== ======
team byte
==== ==================================================== ======
vote_options
------------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
count byte
option1 string
option2 string
option3 string
option4 string
option5 string
======= ==================================================== ======
vote_passed
-----------
======= ==================================================== ======
Name Description Type
======= ==================================================== ======
details string
param1 string
team byte
======= ==================================================== ======
vote_started
------------
========= ==================================================== ======
Name Description Type
========= ==================================================== ======
initiator long
issue string
param1 string
team byte
========= ==================================================== ======
weapon_fire
-----------
This event is fired each time a bullet is fired, or a projectile thrown, by a player.
====== =============================================== ======
Name Description Type
====== =============================================== ======
userid The userid of the player that fired the weapon. short
weapon The type of weapon that was fired. string
====== =============================================== ======
weapon_fire_on_empty
--------------------
This event is fired when a player attempts to fire a weapon that is completely out of ammo.
====== ============================================================ ======
Name Description Type
====== ============================================================ ======
userid The userid of the player attempting to fire an empty weapon. short
weapon The type of weapon that the player is trying to fire. string
====== ============================================================ ======
weapon_reload
-------------
This event is fired when a player reloads their weapon by pressing their 'reload' button. Automatic reloading does not fire this event.
====== ==================================================== =====
Name Description Type
====== ==================================================== =====
userid The userid of the player that reloaded their weapon. short
====== ==================================================== =====
weapon_zoom
-----------
This event is fired each time a player zooms in (or out) their weapon. This only fires on sniper rifles. Even though the Aug and SG552 'zoom', the event is not fired.
====== ================================================== =====
Name Description Type
====== ================================================== =====
userid The userid of the player that zoomed their weapon. short
====== ================================================== =====