Counter-Strike: Global Offensive
================================
This is a summary of all known Counter-Strike: Global Offensive events.
achievement_earned
------------------
This event is fired any time a player earns an achievement while on the server.
=========== ========================================== =====
Name Description Type
=========== ========================================== =====
achievement The achievement id that the player earned. short
player The player that earned the achievement. byte
=========== ========================================== =====
achievement_earned_local
------------------------
================= ==================================================== =======
Name Description Type
================= ==================================================== =======
achievement short
splitscreenplayer short
================= ==================================================== =======
achievement_event
-----------------
================ ==================================================== =======
Name Description Type
================ ==================================================== =======
achievement_name string
cur_val short
max_val short
================ ==================================================== =======
achievement_increment
---------------------
============== ==================================================== =======
Name Description Type
============== ==================================================== =======
achievement_id long
cur_val short
max_val short
============== ==================================================== =======
achievement_info_loaded
-----------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
achievement_write_failed
------------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
add_bullet_hit_marker
---------------------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
ang_x short
ang_y short
ang_z short
bone short
hit bool
pos_x short
pos_y short
pos_z short
start_x short
start_y short
start_z short
userid short
======= ==================================================== =======
add_player_sonar_icon
---------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
pos_x float
pos_y float
pos_z float
userid short
====== ==================================================== =======
ammo_pickup
-----------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
index long
item string
userid short
====== ==================================================== =======
announce_phase_end
------------------
This event is fired when a specific phase is ended.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
assassination_target_killed
---------------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
killer short
target short
====== ==================================================== =======
begin_new_match
---------------
This event is fired when a match is started.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
bomb_abortdefuse
----------------
This event is fired when a player aborts defusing the bomb.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
userid The userid of the player that aborted defusing the bomb. short
====== ======================================================== =====
bomb_abortplant
---------------
This event is fired when a player aborts planting the bomb.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
site The index of the site that the abort took place. short
userid The userid of the player that aborted planting the bomb. short
====== ======================================================== =====
bomb_beep
---------
This event is fired when the bomb emits a beeping sound.
======== =========================================== ====
Name Description Type
======== =========================================== ====
entindex The index of the c4 entity that is beeping. long
======== =========================================== ====
bomb_begindefuse
----------------
This event is fired when a player starts to defuse the bomb.
====== =================================================== =====
Name Description Type
====== =================================================== =====
haskit True if the player has a defusal kit. bool
userid The userid of the player that is defusing the bomb. short
====== =================================================== =====
bomb_beginplant
---------------
This event is fired when a player starts to plant the bomb.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
site The index of the site that the bomb is being planted at. short
userid The userid of the player that is planting the bomb. short
====== ======================================================== =====
bomb_defused
------------
This event is fired when the bomb is successfully defused.
====== ================================================= =====
Name Description Type
====== ================================================= =====
site The index of the site where the bomb was defused. short
userid The userid of the player that defused the bomb. short
====== ================================================= =====
bomb_dropped
------------
This event is fired when a player drops the bomb.
======== =============================================== =====
Name Description Type
======== =============================================== =====
entindex The index of the c4 entity that was dropped. long
userid The userid of the player that dropped the bomb. short
======== =============================================== =====
bomb_exploded
-------------
This event is fired when the bomb is successfully exploded.
====== ================================================== =====
Name Description Type
====== ================================================== =====
site The index of the site where the bomb was exploded. short
userid The userid of the player that planted the bomb. short
====== ================================================== =====
bomb_pickup
-----------
This event is fired when a player picks up the bomb.
====== ================================================= =====
Name Description Type
====== ================================================= =====
userid The userid of the player that picked up the bomb. short
====== ================================================= =====
bomb_planted
------------
This event is fired when a player plants the bomb.
====== ================================================= =====
Name Description Type
====== ================================================= =====
site The index of the site where the bomb was planted. short
userid The userid of the player that planted the bomb. short
====== ================================================= =====
bonus_updated
-------------
=========== ==================================================== =======
Name Description Type
=========== ==================================================== =======
numadvanced short
numbronze short
numgold short
numsilver short
=========== ==================================================== =======
bot_takeover
------------
This event is fired each time a player takes control of a bot.
====== =========================================== =====
Name Description Type
====== =========================================== =====
botid The userid of the bot being taken over. short
index short
userid The userid of the player taking over a bot. short
====== =========================================== =====
break_breakable
---------------
This event is fired when a player breaks a breakable prop.
======== ================================================== =====
Name Description Type
======== ================================================== =====
entindex The index of the breakable. long
material byte
userid The userid of the player that broke the breakable. short
======== ================================================== =====
break_prop
----------
This event is fired when a player breaks a prop that has an entity index.
======== ============================================= =====
Name Description Type
======== ============================================= =====
entindex The index of the prop entity that was broken. long
userid The userid of the player that broke the prop. short
======== ============================================= =====
bullet_impact
-------------
This event is fired when a player shoots their weapon and the bullet impacts a surface.
====== ======================================================== =====
Name Description Type
====== ======================================================== =====
userid The userid of the player that fired the bullet. short
x The x coordinate on the map where the impact took place. float
y The y coordinate on the map where the impact took place. float
z The z coordinate on the map where the impact took place. float
====== ======================================================== =====
buymenu_close
-------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
buymenu_open
------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
buytime_ended
-------------
This event is fired when players are no longer allowed to purchase weapons during a round.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
cart_updated
------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
client_disconnect
-----------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
client_loadout_changed
----------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
cs_game_disconnected
--------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
cs_handle_ime_event
-------------------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
eventdata wstring
eventtype string
========= ==================================================== =======
cs_intermission
---------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
cs_match_end_restart
--------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
cs_pre_restart
--------------
This event is fired prior to a match restarting.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
cs_prev_next_spectator
----------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
next bool
==== ==================================================== =======
cs_round_final_beep
-------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
cs_round_start_beep
-------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
cs_win_panel_match
------------------
This event is fired when the win panel is shown at the end of a match (map).
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
cs_win_panel_round
------------------
This event is fired when the win panel is shown at the end of each round.
================= ==================================================== ======
Name Description Type
================= ==================================================== ======
final_event byte
funfact_data1 Data for use by the funfact. long
funfact_data2 Data for use by the funfact. long
funfact_data3 Data for use by the funfact. long
funfact_player The player whom the funfact is about. short
funfact_token Token used for the funfact. string
show_timer_attack True if the attack time is supposed to be displayed. bool
show_timer_defend True if the defend time is supposed to be displayed. bool
timer_time The amount of time that the round took. short
================= ==================================================== ======
decoy_detonate
--------------
This event is fired when a decoy grenade detonates.
======== ====================================================== =====
Name Description Type
======== ====================================================== =====
entityid The index of the decoy that detonated. short
userid The userid of the player that threw the decoy. short
x The x coordinate on the map where the decoy detonated. float
y The y coordinate on the map where the decoy detonated. float
z The z coordinate on the map where the decoy detonated. float
======== ====================================================== =====
decoy_firing
------------
This event is fired each time a decoy grenade fires.
======== ================================================== =====
Name Description Type
======== ================================================== =====
entityid The index of the decoy that fired. short
userid The userid of the player that threw the decoy. short
x The x coordinate on the map where the decoy fired. float
y The y coordinate on the map where the decoy fired. float
z The z coordinate on the map where the decoy fired. float
======== ================================================== =====
decoy_started
-------------
This event is fired when a decoy grenade starts to fire.
======== =========================================================== =====
Name Description Type
======== =========================================================== =====
entityid The index of the decoy that started to fire. short
userid The userid of the player that threw the decoy. short
x The x coordinate on the map where the decoy started firing. float
y The y coordinate on the map where the decoy started firing. float
z The z coordinate on the map where the decoy started firing. float
======== =========================================================== =====
defuser_dropped
---------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
entityid long
======== ==================================================== =======
defuser_pickup
--------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
entityid long
userid short
======== ==================================================== =======
difficulty_changed
------------------
============= ==================================================== =======
Name Description Type
============= ==================================================== =======
newDifficulty short
oldDifficulty short
strDifficulty string
============= ==================================================== =======
dm_bonus_weapon_start
---------------------
===== ==================================================== =======
Name Description Type
===== ==================================================== =======
Pos short
time short
wepID short
===== ==================================================== =======
door_moving
-----------
This event is fired when a door is opened or closed.
======== ============================================================ =====
Name Description Type
======== ============================================================ =====
entindex The index of the door. long
userid The userid of the player that activated the door's movement. short
======== ============================================================ =====
enable_restart_voting
---------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
enable bool
====== ==================================================== =======
endmatch_cmm_start_reveal_items
-------------------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
endmatch_mapvote_selecting_map
------------------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
count byte
slot1 byte
slot10 byte
slot2 byte
slot3 byte
slot4 byte
slot5 byte
slot6 byte
slot7 byte
slot8 byte
slot9 byte
====== ==================================================== =======
enter_bombzone
--------------
This event is fired each time a player enters a bomb zone.
========= ================================================ =====
Name Description Type
========= ================================================ =====
hasbomb True if the player is carrying a bomb. bool
isplanted True if a bomb is planted at any site. bool
userid The userid of the player entering the bomb zone. short
========= ================================================ =====
enter_buyzone
-------------
This event is fired each time a player enters a buy zone.
====== =============================================== =====
Name Description Type
====== =============================================== =====
canbuy True if buy time has not expired. bool
userid The userid of the player entering the buy zone. short
====== =============================================== =====
enter_rescue_zone
-----------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
entity_killed
-------------
================== ==================================================== =======
Name Description Type
================== ==================================================== =======
damagebits long
entindex_attacker long
entindex_inflictor long
entindex_killed long
================== ==================================================== =======
entity_visible
--------------
This event is fired any time a player sees an entity.
========== ============================================== ======
Name Description Type
========== ============================================== ======
classname The classname of the entity. string
entityname The name of the entity. string
subject The index of the entity that is seen. short
userid The userid of the player that sees the entity. short
========== ============================================== ======
exit_bombzone
-------------
This event is fired each time a player exits a bomb zone.
========= =============================================== =====
Name Description Type
========= =============================================== =====
hasbomb True if the player is carrying a bomb. bool
isplanted True if a bomb is planted at any site. bool
userid The userid of the player exiting the bomb zone. short
========= =============================================== =====
exit_buyzone
------------
This event is fired each time a player exits a buy zone.
====== ============================================== =====
Name Description Type
====== ============================================== =====
canbuy True if buy time has not expired. bool
userid The userid of the player exiting the buy zone. short
====== ============================================== =====
exit_rescue_zone
----------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
finale_start
------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
rushes short
====== ==================================================== =======
flare_ignite_npc
----------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
entindex long
======== ==================================================== =======
flashbang_detonate
------------------
This event is fired when a flashbang detonates.
======== ========================================================== =====
Name Description Type
======== ========================================================== =====
entityid The index of the flashbang that detonated. short
userid The userid of the player that threw the flashbang. short
x The x coordinate on the map where the flashbang detonated. float
y The y coordinate on the map where the flashbang detonated. float
z The z coordinate on the map where the flashbang detonated. float
======== ========================================================== =====
freezecam_started
-----------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
game_end
--------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
winner byte
====== ==================================================== =======
game_init
---------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
game_message
------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
target byte
text string
====== ==================================================== =======
game_newmap
-----------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
mapname string
======= ==================================================== =======
game_start
----------
=========== ==================================================== =======
Name Description Type
=========== ==================================================== =======
fraglimit long
objective string
roundslimit long
timelimit long
=========== ==================================================== =======
gameinstructor_draw
-------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
gameinstructor_nodraw
---------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
gameui_hidden
-------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
gc_connected
------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
gg_bonus_grenade_achieved
-------------------------
This event is fired when a player earns a bonus grenade in Arsenal: Demolition mode.
====== ======================================================= =====
Name Description Type
====== ======================================================= =====
userid The userid of the player that achieved a bonus grenade. short
====== ======================================================= =====
gg_final_weapon_achieved
------------------------
This event is fired when a player gets to the final weapon in Arsenal: Arms Race mode.
======== ====================================================== =====
Name Description Type
======== ====================================================== =====
playerid The userid of the player that got to the final weapon. short
======== ====================================================== =====
gg_killed_enemy
---------------
This event is fired each time a player kills an enemy during an Arsenal match.
========== =================================================================== =====
Name Description Type
========== =================================================================== =====
attackerid The userid of the player killer. short
bonus True if the killer killed with a bonus weapon. bool
dominated True (1) if the kill caused the killer to be dominating the victim. short
revenge True (1) if the victim was dominating the killer. short
victimid The userid of the victim. short
========== =================================================================== =====
gg_leader
---------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
playerid short
======== ==================================================== =======
gg_player_impending_upgrade
---------------------------
This event is fired when a player is impending a weapon upgrade from leveling up.
====== ================================================== =====
Name Description Type
====== ================================================== =====
userid The userid of the player that will be leveling up. short
====== ================================================== =====
gg_player_levelup
-----------------
========== ==================================================== =======
Name Description Type
========== ==================================================== =======
userid short
weaponname string
weaponrank short
========== ==================================================== =======
gg_reset_round_start_sounds
---------------------------
This event is fired when a player's round start sounds are reset.
====== ============================================================ =====
Name Description Type
====== ============================================================ =====
userid The userid of the player whose round start sounds are reset. short
====== ============================================================ =====
gg_team_leader
--------------
This event ...
.. todo:: Update description of CS:GO gg_team_leader event.
======== ======================================================= =====
Name Description Type
======== ======================================================= =====
playerid The userid of the player that is currently in the lead. short
======== ======================================================= =====
ggprogressive_player_levelup
----------------------------
This event is fired when a player levels up.
========== ========================================================= ======
Name Description Type
========== ========================================================= ======
userid The userid of the player who leveled up. short
weaponname The type of weapon the player is being leveled up to. string
weaponrank The rank of the weapon the player is being leveled up to. short
========== ========================================================= ======
ggtr_player_levelup
-------------------
This event is fired when a player levels up.
========== ========================================================= ======
Name Description Type
========== ========================================================= ======
userid The userid of the player who leveled up. short
weaponname The type of weapon the player is being leveled up to. string
weaponrank The rank of the weapon the player is being leveled up to. short
========== ========================================================= ======
grenade_bounce
--------------
This event is fired each time a grenade bounces off of a surface.
====== ====================================================== =====
Name Description Type
====== ====================================================== =====
userid The userid of the player that threw the grenade. short
x The x coordinate on the map where the grenade bounced. float
y The y coordinate on the map where the grenade bounced. float
z The z coordinate on the map where the grenade bounced. float
====== ====================================================== =====
hegrenade_detonate
------------------
This event is fired when a high explosive grenade detonates.
======== ======================================================== =====
Name Description Type
======== ======================================================== =====
entityid The index of the grenade that detonated. short
userid The userid of the player that threw the grenade. short
x The x coordinate on the map where the grenade detonated. float
y The y coordinate on the map where the grenade detonated. float
z The z coordinate on the map where the grenade detonated. float
======== ======================================================== =====
helicopter_grenade_punt_miss
----------------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
hide_freezepanel
----------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
hltv_cameraman
--------------
===== ==================================================== =======
Name Description Type
===== ==================================================== =======
index short
===== ==================================================== =======
hltv_changed_mode
-----------------
========== ==================================================== =======
Name Description Type
========== ==================================================== =======
newmode long
obs_target long
oldmode long
========== ==================================================== =======
hltv_changed_target
-------------------
========== ==================================================== =======
Name Description Type
========== ==================================================== =======
mode long
obs_target long
old_target long
========== ==================================================== =======
hltv_chase
----------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
distance short
inertia byte
ineye byte
phi short
target1 short
target2 short
theta short
======== ==================================================== =======
hltv_chat
---------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
text string
==== ==================================================== =======
hltv_fixed
----------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
fov float
offset short
phi short
posx long
posy long
posz long
target short
theta short
====== ==================================================== =======
hltv_message
------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
text string
==== ==================================================== =======
hltv_rank_camera
----------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
index byte
rank float
target short
====== ==================================================== =======
hltv_rank_entity
----------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
index short
rank float
target short
====== ==================================================== =======
hltv_status
-----------
============== ==================================================== =======
Name Description Type
============== ==================================================== =======
clients long
externallinked long
externaltotal long
master string
proxies short
slots long
============== ==================================================== =======
hltv_title
----------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
text string
==== ==================================================== =======
hostage_call_for_help
---------------------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
hostage short
======= ==================================================== =======
hostage_follows
---------------
This event is fired each time a hostage is picked up by a player.
======= ========================================================== =====
Name Description Type
======= ========================================================== =====
hostage The index of the hostage entity that is now being carried. short
userid The userid of the player that picked up the hostage. short
======= ========================================================== =====
hostage_hurt
------------
This event is fired when a hostage is hurt.
======= ====================================================== =====
Name Description Type
======= ====================================================== =====
hostage The index of the hostage entity that sustained damage. short
userid The userid of the player that hurt the hostage. short
======= ====================================================== =====
hostage_killed
--------------
This event is fired when a hostage is killed.
======= ================================================= =====
Name Description Type
======= ================================================= =====
hostage The index of the hostage entity that was killed. short
userid The userid of the player that killed the hostage. short
======= ================================================= =====
hostage_rescued
---------------
This event is fired each time a hostage reaches a hostage rescue zone.
======= =================================================================== =====
Name Description Type
======= =================================================================== =====
hostage The index of the hostage entity that was rescued. short
site The index of the hostage rescue zone where the hostage was rescued. short
userid The userid of the player that led the hostage to the rescue zone. short
======= =================================================================== =====
hostage_rescued_all
-------------------
This event is fired when all hostages have been rescued during a round. In CS:GO, only one hostage needs to be rescued for the Counter-Terrorists to win the round.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
hostage_stops_following
-----------------------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
hostage short
userid short
======= ==================================================== =======
hostname_changed
----------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
hostname string
======== ==================================================== =======
inferno_expire
--------------
This event is fired when the inferno caused by a molotov or incendiary grenade expires. This event will also be fired if the inferno is [[Event-csgo:inferno_extinguish|extinguished by a smoke grenade]].
======== ======================================= =====
Name Description Type
======== ======================================= =====
entityid The index of the inferno entity. short
x The x coordinate of the inferno entity. float
y The y coordinate of the inferno entity. float
z The z coordinate of the inferno entity. float
======== ======================================= =====
inferno_extinguish
------------------
This event is fired when a molotov or incendiary grenade's inferno is extinguished by a smoke grenade.
======== ======================================= =====
Name Description Type
======== ======================================= =====
entityid The index of the inferno entity. short
x The x coordinate of the inferno entity. float
y The y coordinate of the inferno entity. float
z The z coordinate of the inferno entity. float
======== ======================================= =====
inferno_startburn
-----------------
This event is fired when a molotov or incendiary grenade explodes into an inferno.
======== ======================================= =====
Name Description Type
======== ======================================= =====
entityid The index of the inferno entity. short
x The x coordinate of the inferno entity. float
y The y coordinate of the inferno entity. float
z The z coordinate of the inferno entity. float
======== ======================================= =====
inspect_weapon
--------------
This event is fired when a player uses the +lookatweapon client command to inspect their weapon.
====== ========================================================= =====
Name Description Type
====== ========================================================= =====
userid The userid of the player that is inspecting their weapon. short
====== ========================================================= =====
instructor_server_hint_create
-----------------------------
======================== ==================================================== =======
Name Description Type
======================== ==================================================== =======
hint_activator_caption string
hint_activator_userid short
hint_allow_nodraw_target bool
hint_binding string
hint_caption string
hint_color string
hint_flags long
hint_forcecaption bool
hint_gamepad_binding string
hint_icon_offscreen string
hint_icon_offset float
hint_icon_onscreen string
hint_local_player_only bool
hint_name string
hint_nooffscreen bool
hint_range float
hint_replace_key string
hint_target long
hint_timeout short
======================== ==================================================== =======
instructor_server_hint_stop
---------------------------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
hint_name string
========= ==================================================== =======
inventory_updated
-----------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
item_equip
----------
This event is fired each time a player equips a new weapon.
=========== =========================================================== ======
Name Description Type
=========== =========================================================== ======
canzoom True if the weapon has a zoom feature. bool
hassilencer True if the weapon has a silencer available. bool
hastracers True if the weapon has tracer bullets that show when fired. bool
ispainted True if the weapon is painted. bool
issilenced True if the weapon has a silencer and it is on. bool
item The type of item/weapon that the player equipped. string
userid The userid of the player that equipped the item. short
weptype The weapon type of the item equipped (more below). short
=========== =========================================================== ======
item_found
----------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
itemdef long
itemid long
method byte
player byte
quality byte
======= ==================================================== =======
item_pickup
-----------
This event is fired each time a player picks an item up.
====== ================================================= ======
Name Description Type
====== ================================================= ======
item The index of the item the player picked up. string
silent True if the item is a weapon that has a silencer. bool
userid The userid of the player that picked up the item. short
====== ================================================= ======
item_purchase
-------------
This event is fired each time a player purchases an item.
====== ===================================================== ======
Name Description Type
====== ===================================================== ======
team The team number of the player that purchased an item. short
userid The userid of the player that purchased an item. short
weapon The type of item that the player purchased. string
====== ===================================================== ======
item_schema_initialized
-----------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
items_gifted
------------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
accountid long
giftidx byte
itemdef long
numgifts byte
player byte
========= ==================================================== =======
jointeam_failed
---------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
reason byte
userid short
====== ==================================================== =======
map_transition
--------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
match_end_conditions
--------------------
========== ==================================================== =======
Name Description Type
========== ==================================================== =======
frags long
max_rounds long
time long
win_rounds long
========== ==================================================== =======
material_default_complete
-------------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
mb_input_lock_cancel
--------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
mb_input_lock_success
---------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
molotov_detonate
----------------
This event is fired when a molotov or incendiary grenade detonates.
====== =========================================================================== =====
Name Description Type
====== =========================================================================== =====
userid The userid of the player that threw the molotov/incendiary grenade. short
x The x coordinate on the map where the molotov/incendiary grenade detonated. float
y The y coordinate on the map where the molotov/incendiary grenade detonated. float
z The z coordinate on the map where the molotov/incendiary grenade detonated. float
====== =========================================================================== =====
nav_blocked
-----------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
area long
blocked bool
======= ==================================================== =======
nav_generate
------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
nextlevel_changed
-----------------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
nextlevel string
========= ==================================================== =======
other_death
-----------
This event is fired each time a non-player entity is killed.
========================= ==================================================================== ======
Name Description Type
========================= ==================================================================== ======
attacker The userid of the killer. short
headshot True if the killshot was to the entity's head hitbox. bool
otherid The index of the entity that died. short
othertype The classname of the entity that died. string
penetrated The number of objects the killshot penetrated before killing entity. short
weapon The type of weapon used to kill the entity. string
weapon_fauxitemid Faux item id of weapon killer used. string
weapon_itemid Inventory item id of weapon killer used. string
weapon_originalowner_xuid string
========================= ==================================================================== ======
physgun_pickup
--------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
entindex long
======== ==================================================== =======
player_activate
---------------
This event is fired when a player is fully connected during a map. This event is fired each map change while the player is still on the map.
====== =========================================== =====
Name Description Type
====== =========================================== =====
userid The userid of the player that is connected. short
====== =========================================== =====
player_avenged_teammate
-----------------------
This event is fired when a player kills the killer of a teammate.
================= ============================================================= =====
Name Description Type
================= ============================================================= =====
avenged_player_id The userid of the teammate whose killer was killed. short
avenger_id The userid of the player that killed their teammate's killer. short
================= ============================================================= =====
player_blind
------------
This event is fired when a player gets flashed.
============== ================================================== =====
Name Description Type
============== ================================================== =====
userid The userid of the player that got flashed. short
attacker The userid of the player that threw the flashbang. short
entityid The entity index of the flashbang that went off. short
blind_duration Duration of the flashed effect. float
============== ================================================== =====
player_changename
-----------------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
newname string
oldname string
userid short
======= ==================================================== =======
player_chat
-----------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
teamonly bool
text string
userid short
======== ==================================================== =======
player_class
------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
class string
userid short
====== ==================================================== =======
player_connect
--------------
This event is fired each time a player is first connected to the server.
========= ========================================================= ======
Name Description Type
========= ========================================================= ======
address The IP address and port of the player that is connecting. string
index The index given to the player that connected. byte
name The name of the connecting player. string
networkid The SteamID of the connecting player. string
userid The userid given to the connecting player. short
========= ========================================================= ======
player_connect_full
-------------------
This event is fired when a client has fully connected to the server.
====== ============================================================ =====
Name Description Type
====== ============================================================ =====
index The index of the player that fully connected to the server. byte
userid The userid of the player that fully connected to the server. short
====== ============================================================ =====
player_death
------------
This event is fired each time a player dies.
========================= ===================================================================================== ======
Name Description Type
========================= ===================================================================================== ======
assister The userid of the player that assisted in the kill (if any). short
attacker The userid of the killer. short
dominated True (1) if the kill caused the killer to be dominating the victim. short
headshot True if the killshot was to the victim's head hitbox. bool
noreplay bool
penetrated The number of objects that were penetrated by the bullet before it struck the victim. short
revenge True (1) if the victim was dominating the killer. short
userid The userid of the victim. short
weapon The type of weapon used to kill the victim. string
weapon_fauxitemid Faux item id of weapon killer used. string
weapon_itemid Inventory item id of weapon killer used. string
weapon_originalowner_xuid string
========================= ===================================================================================== ======
player_decal
------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
player_disconnect
-----------------
This event is fired when a player disconnects from the server.
========= ============================================ ======
Name Description Type
========= ============================================ ======
name The name of the player that disconnected. string
networkid The SteamID of the player that disconnected. string
reason The reason why the player was disconnected. string
userid The userid of the player that disconnected. short
========= ============================================ ======
player_falldamage
-----------------
This event is fired each time a player sustains damage from falling.
====== ========================================== =====
Name Description Type
====== ========================================== =====
damage The amount of damage the player sustained. float
userid The userid of the player that fell. short
====== ========================================== =====
player_footstep
---------------
This event is fired each time a player makes an audible footstep. Using walk mode or crouch will cause the player to move silently.
====== ========================================== =====
Name Description Type
====== ========================================== =====
userid The userid of the player that took a step. short
====== ========================================== =====
player_given_c4
---------------
This event is fired when a player is given C4 at the start of a round.
====== =============================================== =====
Name Description Type
====== =============================================== =====
userid The userid of the player that was given the C4. short
====== =============================================== =====
player_hintmessage
------------------
=========== ==================================================== =======
Name Description Type
=========== ==================================================== =======
hintmessage string
=========== ==================================================== =======
player_hurt
-----------
This event is fired each time a player is hurt.
========== =============================================================== ======
Name Description Type
========== =============================================================== ======
armor The remaining amount of armor the victim has after the damage. byte
attacker The userid of the attacking player. short
dmg_armor The amount of damage sustained by the victim's armor. byte
dmg_health The amount of health the victim lost in the attack. short
health The remaining amount of health the victim has after the damage. byte
hitgroup The hitgroup that was damaged in the attack. byte
userid The userid of the victim. short
weapon The type of weapon used in the attack. string
========== =============================================================== ======
player_info
-----------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
bot bool
index byte
name string
networkid string
userid short
========= ==================================================== =======
player_jump
-----------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
player_radio
------------
This event is fired each time a player uses a radio command.
====== ===================================================== =====
Name Description Type
====== ===================================================== =====
slot The index of the command used. short
userid The userid of the player that used the radio command. short
====== ===================================================== =====
player_reset_vote
-----------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
vote bool
====== ==================================================== =======
player_say
----------
This event is fired each time a player says something via chat.
====== ==================================================== ======
Name Description Type
====== ==================================================== ======
text The text that the player sent in the chat message. string
userid The userid of the player that sent the chat message. short
====== ==================================================== ======
player_score
------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
deaths short
kills short
score short
userid short
====== ==================================================== =======
player_shoot
------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
mode byte
userid short
weapon byte
====== ==================================================== =======
player_spawn
------------
This event is fired each time a player spawns on the server.
======= =========================================== =====
Name Description Type
======= =========================================== =====
teamnum The team number of the player that spawned. short
userid The userid of the player that spawned. short
======= =========================================== =====
player_spawned
--------------
This event is fired when a player has been spawned.
========= ======================================== =====
Name Description Type
========= ======================================== =====
inrestart True if spawning during a match restart. bool
userid The userid of the player that spawned. short
========= ======================================== =====
player_stats_updated
--------------------
=========== ==================================================== =======
Name Description Type
=========== ==================================================== =======
forceupload bool
=========== ==================================================== =======
player_team
-----------
This event is fired each time a player changes teams.
========== ======================================================= =====
Name Description Type
========== ======================================================= =====
autoteam True if the player auto-picked a team. bool
disconnect True if the player is disconnecting. bool
isbot True if the player is a bot. bool
oldteam The team that the player is changing from. byte
silent True if the event is to not be executed on each client. bool
team The team that the player is changing to. byte
userid The userid of the player that is changing teams. short
========== ======================================================= =====
player_use
----------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
entity short
userid short
====== ==================================================== =======
ragdoll_dissolved
-----------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
entindex long
======== ==================================================== =======
read_game_titledata
-------------------
============ ==================================================== =======
Name Description Type
============ ==================================================== =======
controllerId short
============ ==================================================== =======
repost_xbox_achievements
------------------------
================= ==================================================== =======
Name Description Type
================= ==================================================== =======
splitscreenplayer short
================= ==================================================== =======
reset_game_titledata
--------------------
============ ==================================================== =======
Name Description Type
============ ==================================================== =======
controllerId short
============ ==================================================== =======
reset_player_controls
---------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
round_announce_final
--------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
round_announce_last_round_half
------------------------------
This event is fired when the announcement is made that the currently starting round is the last round before half-time (team switch).
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
round_announce_match_point
--------------------------
This event is fired when the announcement is made that the currently starting round could be the last if the leading team wins the round.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
round_announce_match_start
--------------------------
This event is fired when the announcement is made that the match is starting.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
round_announce_warmup
---------------------
This event is fired when the announcement is made that warmup is starting.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
round_end
---------
This event is fired at the end of every round.
======= ================================================================ ======
Name Description Type
======= ================================================================ ======
message The message that corresponds to the reason for the round ending. string
reason The reason that the round ended. byte
winner The team number of the winning team. byte
======= ================================================================ ======
round_end_upload_stats
----------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
round_freeze_end
----------------
This event is fired when players are first allowed to move each round.
==== =========== ====
Name Description Type
==== =========== ====
==== =========== ====
round_mvp
---------
This event is fired at the end of each round when the round MVP is displayed.
====== ======================================================= =====
Name Description Type
====== ======================================================= =====
reason The reason why the player is the MVP of the round. short
userid The userid of the player that was the MVP of the round. short
====== ======================================================= =====
round_officially_ended
----------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
round_poststart
---------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
round_prestart
--------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
round_start
-----------
This event is fired at the very beginning of each round.
========= ================================================== ======
Name Description Type
========= ================================================== ======
fraglimit The number of kills required for the round to end. long
objective The round objective. string
timelimit The time limit (in seconds) for the round to last. long
========= ================================================== ======
round_start_pre_entity
----------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
round_time_warning
------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
seasoncoin_levelup
------------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
category short
player short
rank short
======== ==================================================== =======
server_addban
-------------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
by string
duration string
ip string
kicked bool
name string
networkid string
userid short
========= ==================================================== =======
server_cvar
-----------
This event is fired each time a :class:`cvars.ConVar` with the :attr:`cvars.flags.ConVarFlags.NOTIFY` flag set is changed.
========= =================================================================== ======
Name Description Type
========= =================================================================== ======
cvarname The name of the :class:`cvars.ConVar` whose value was changed. string
cvarvalue The value that the :class:`cvars.ConVar` was changed to. string
========= =================================================================== ======
server_message
--------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
text string
==== ==================================================== =======
server_pre_shutdown
-------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
reason string
====== ==================================================== =======
server_removeban
----------------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
by string
ip string
networkid string
========= ==================================================== =======
server_shutdown
---------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
reason string
====== ==================================================== =======
server_spawn
------------
This event is fired each time a map is loaded.
========== ======================================================= ======
Name Description Type
========== ======================================================= ======
address The IP address/port of the server. string
dedicated True if the server is a dedicated server. bool
game The directory path of the server. string
hostname The value of the 'hostname' :class:`cvars.ConVar`. string
mapname The name of the map that is loaded on the server. string
maxplayers The maximum number of players allowed on the server. long
official True if the server is an official Valve server. bool
os The operating system that the server is on. string
password True if the server is password protected. bool
port The port of the server. short
========== ======================================================= ======
set_instructor_group_enabled
----------------------------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
enabled short
group string
======= ==================================================== =======
sfuievent
---------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
action string
data string
slot byte
====== ==================================================== =======
show_freezepanel
----------------
============ ==================================================== =======
Name Description Type
============ ==================================================== =======
damage_given short
damage_taken short
hits_given short
hits_taken short
killer short
victim short
============ ==================================================== =======
silencer_detach
---------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
silencer_off
------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
silencer_on
-----------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
smokegrenade_detonate
---------------------
This event is fired when a smoke grenade detonates.
======== ============================================================== =====
Name Description Type
======== ============================================================== =====
entityid The index of the smoke grenade that detonated. short
userid The userid of the player that threw the smoke grenade. short
x The x coordinate on the map where the smoke grenade detonated. float
y The y coordinate on the map where the smoke grenade detonated. float
z The z coordinate on the map where the smoke grenade detonated. float
======== ============================================================== =====
smokegrenade_expired
--------------------
This event is fired when a smoke grenade's smoke has expired.
======== ============================================================ =====
Name Description Type
======== ============================================================ =====
entityid The index of the smoke grenade entity. short
userid The userid of the player that threw the smoke grenade. short
x The x coordinate on the map where the smoke grenade expired. float
y The y coordinate on the map where the smoke grenade expired. float
z The z coordinate on the map where the smoke grenade expired. float
======== ============================================================ =====
spec_mode_updated
-----------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid byte
====== ==================================================== =======
spec_target_updated
-------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid byte
====== ==================================================== =======
start_halftime
--------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
start_vote
----------
============== ==================================================== =======
Name Description Type
============== ==================================================== =======
type byte
userid short
vote_parameter short
============== ==================================================== =======
store_pricesheet_updated
------------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
survival_announce_phase
-----------------------
===== ==================================================== =======
Name Description Type
===== ==================================================== =======
phase short
===== ==================================================== =======
switch_team
-----------
This event is fired when a player switches teams.
============== ================================================================================= =====
Name Description Type
============== ================================================================================= =====
avg_rank The average rank of human players on the server. short
numCTSlotsFree The number of Counter-Terrorist slots that are free. short
numPlayers The total number of active players on both Terrorist and Counter-Terrorist teams. short
numSpectators The number of players that are spectating. short
numTSlotsFree The number of Terrorist slots that are free. short
============== ================================================================================= =====
tagrenade_detonate
------------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
entityid short
userid short
x float
y float
z float
======== ==================================================== =======
team_info
---------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
teamid byte
teamname string
======== ==================================================== =======
team_score
----------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
score short
teamid byte
====== ==================================================== =======
teamchange_pending
------------------
This event is fired when a player is going to be switching teams.
====== ================================================ =====
Name Description Type
====== ================================================ =====
toteam The team number that the player is switching to. byte
userid The userid of the player switching teams. short
====== ================================================ =====
teamplay_broadcast_audio
------------------------
===== ==================================================== =======
Name Description Type
===== ==================================================== =======
sound string
team byte
===== ==================================================== =======
teamplay_round_start
--------------------
========== ==================================================== =======
Name Description Type
========== ==================================================== =======
full_reset bool
========== ==================================================== =======
tournament_reward
-----------------
============ ==================================================== =======
Name Description Type
============ ==================================================== =======
accountid long
defindex long
totalrewards long
============ ==================================================== =======
tr_exit_hint_trigger
--------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
tr_mark_best_time
-----------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
time long
==== ==================================================== =======
tr_mark_complete
----------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
complete short
======== ==================================================== =======
tr_player_flashbanged
---------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
tr_show_exit_msgbox
-------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
tr_show_finish_msgbox
---------------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
trial_time_expired
------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
slot short
==== ==================================================== =======
ugc_file_download_finished
--------------------------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
hcontent uint64
======== ==================================================== =======
ugc_file_download_start
-----------------------
================= ==================================================== =======
Name Description Type
================= ==================================================== =======
hcontent uint64
published_file_id uint64
================= ==================================================== =======
ugc_map_download_error
----------------------
================= ==================================================== =======
Name Description Type
================= ==================================================== =======
error_code long
published_file_id uint64
================= ==================================================== =======
ugc_map_info_received
---------------------
================= ==================================================== =======
Name Description Type
================= ==================================================== =======
published_file_id uint64
================= ==================================================== =======
ugc_map_unsubscribed
--------------------
================= ==================================================== =======
Name Description Type
================= ==================================================== =======
published_file_id uint64
================= ==================================================== =======
update_matchmaking_stats
------------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
user_data_downloaded
--------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
verify_client_hit
-----------------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
pos_x float
pos_y float
pos_z float
timestamp float
userid short
========= ==================================================== =======
vip_escaped
-----------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
vip_killed
----------
======== ==================================================== =======
Name Description Type
======== ==================================================== =======
attacker short
userid short
======== ==================================================== =======
vote_cast
---------
This event is fired when a player casts a vote.
=========== ========================================= =====
Name Description Type
=========== ========================================= =====
entityid The index of the player that voted. long
team The team number of the player that voted. short
vote_option The option the player voted for. byte
=========== ========================================= =====
vote_changed
------------
============== ==================================================== =======
Name Description Type
============== ==================================================== =======
potentialVotes byte
vote_option1 byte
vote_option2 byte
vote_option3 byte
vote_option4 byte
vote_option5 byte
============== ==================================================== =======
vote_ended
----------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
vote_failed
-----------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
team byte
==== ==================================================== =======
vote_options
------------
This event is fired when a vote starts.
======= ======================================== ======
Name Description Type
======= ======================================== ======
count The total number of options in the vote. byte
option1 The first option. string
option2 The second option. string
option3 The third option (if available). string
option4 The fourth option (if available). string
option5 The fifth option (if available). string
======= ======================================== ======
vote_passed
-----------
======= ==================================================== =======
Name Description Type
======= ==================================================== =======
details string
param1 string
team byte
======= ==================================================== =======
vote_started
------------
========= ==================================================== =======
Name Description Type
========= ==================================================== =======
initiator long
issue string
param1 string
team byte
========= ==================================================== =======
weapon_fire
-----------
This event is fired each time a bullet is fired, or a projectile thrown, by a player.
======== =============================================== ======
Name Description Type
======== =============================================== ======
silenced True if the weapon has a silencer active. bool
userid The userid of the player that fired the weapon. short
weapon The type of weapon that was fired. string
======== =============================================== ======
weapon_fire_on_empty
--------------------
This event is fired when a player attempts to fire a weapon that is completely out of ammo.
====== ============================================================ ======
Name Description Type
====== ============================================================ ======
userid The userid of the player attempting to fire an empty weapon. short
weapon The type of weapon that the player is trying to fire. string
====== ============================================================ ======
weapon_outofammo
----------------
====== ==================================================== =======
Name Description Type
====== ==================================================== =======
userid short
====== ==================================================== =======
weapon_reload
-------------
This event is fired when a player reloads their weapon by pressing their 'reload' button. Automatic reloading does not fire this event.
====== ==================================================== =====
Name Description Type
====== ==================================================== =====
userid The userid of the player that reloaded their weapon. short
====== ==================================================== =====
weapon_reload_database
----------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======
weapon_zoom
-----------
This event is fired each time a player zooms in (or out) their weapon. This only fires on sniper rifles. This event is notifies bots and has a zoom sound.
====== ================================================== =====
Name Description Type
====== ================================================== =====
userid The userid of the player that zoomed their weapon. short
====== ================================================== =====
weapon_zoom_rifle
-----------------
This event is fired when a player zooms in with non-sniper rifles. This event does not notify bots and is not accompanied by a zoom sound.
====== ================================================== =====
Name Description Type
====== ================================================== =====
userid The userid of the player that zoomed their weapon. short
====== ================================================== =====
write_game_titledata
--------------------
============ ==================================================== =======
Name Description Type
============ ==================================================== =======
controllerId short
============ ==================================================== =======
write_profile_data
------------------
==== ==================================================== =======
Name Description Type
==== ==================================================== =======
==== ==================================================== =======