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13 Bones - Update 5: More choices & Bug report


Hello there,

In this Update you will find:
* a bunch of new symbols and mechanics
* 4 additional cards types
* a new enemy
* some new ways to improve the deck

More build choices

For this week, we focused on adding new mechanics. The idea is to have more interactions, and other trade-offs besides only cursing your deck. Here are some of the new cards:

Some of the new cards


This is about variety, not necessarily about balance, so not all symbols are equally useful at the moment. The idea is to leave the door open for unexpected synergies once we can include some rogue elements.

That said, some runs might feel EASIER, as some symbols give you a lot of power (maybe too much). We will try to avoid nerfing until next week. For now, it is about expanding the toolset. Feel free to experiment, and let us know (ideally, via Discord).

The map

The map is starting to get full, with more branching. We are getting closer to enough content for randomized runs.
That said, the map will stay fixed for this week. Our objective right now is to provide an interesting experience, but controlled enough that we can act on the feedback. It's easier if everybody plays the same map for now.

The map at the moment


Bug report

A last minute addition: now you can do bug reports directly from the game. 
This will send the data to our discord, and make tracking and reproduction easier. You can optionally include some useful information (save, screenshot, and your alias).

Next step

We are thinking on ways to completement this new variety. Next week's plan is to test a mix of synergies, trinkets, and perhaps progressive content unlock.
Now that the core pieces are in place, we can start considering new enemy design, too! We will see where we are next Friday.

Let us know what you think !

Files

13_bones_webgl.zip Play in browser
48 days ago

Comments

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so good

Fantastic update good job super excited to play this update. Love the direction you’re going

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