I'm new so hopefully I'm not restating bugs. I just finished playing this game and I love it. Its a great game all around but I also had some troubles due to bugs I found. I also want to offer some suggestions but not an issue if they don't come, the work you have done with this project is amazing and I'm a fan for sure. (There are a bunch of ideas I have but its completely fine if they are not used at all.)
Bugs -
- Magnet Beam slot is buggy. there are times where i will start a stage with half the bar filled. I think this bug is active when you pick up a second Magnet Beam. Its just a guess, - Tanks Buggy - Shows up as M. Beam and since it uses a weapon bar, I can fill it with weapon energy thus negating the need to stock up before starting a stage. I cheezed Dr Wily this way. (Also Dr Wily is way too hard compared to the other iterations, hence why I cheezed him. maybe tone down the purple attack a bit.) - No Lives? makes needing to recharge weapons pointless. - Couldn't find Items 1 - 3 so I could not test them. - There is a bug that will happen when you press start as mega teleports in at the start of the stage or a check point. Cutman's face will show up in the boss bar and the bar will fill up. this stops the boss from spawning into the room when you get to the end. - Sometimes Items will overlap weapons in the load-out screen. - Sometimes Weapons will over lap in the Weapon select menu. - Is the ability to select the Proto Buster and the Bass Buster on Mega (Or anyone) a feature? Its cool if its is but it should only be able to change the Mega buster. Id love to see that be its own slot in the load out.
Suggestions -
- I didn't need any of the items from the shop Except E-tanks. They're nice to collect but since i could only have one slot to use them unless i gave up some weapons, it proved to sort-of not be needed. I would suggest a separate equip system for them. You can only equip 4 upgrade items from the shop. The one of the two extra selection boxes in the middle of the screen can house this option. - Make Tanks a new feature to the weapon select screen. Id say for the challenge a player should only ever hold 2 E 1 W 1 S and 5 R. But for easy play, 2 each. I like Tanks but having too many of them makes picking up lives useless. MM2 had it right with just 4 E-Tanks to be held. That system for tank selection might be useful here. - Magnet Beam should be always active and not something for the weapon slots (Though it still needs weapon energy). It would be kind of cool to see it as a dedicated button. But it should always be its own weapon slot that can't be moved at least. The 3 Items if they exist, should be the only things that could change that slot. For variety, adding the Balloon and Wire upgrades from MM4 might be cool and the Super Arrow from 5. Beat would be cool to see (The version from 6), and I personally would love to see something unique with Tango the cat as an upgrade and (For Bass only) Reggae the Bird. Rockball from 8 could be cool to see. - The Charged version of some weapons were not great on the damage output. Id adjust values. - I loved that the Super Arm gets to shine in this game. It even was a great weapon against wily bosses, such a fun way to fight yellow devil. It was perfect in terms of Energy use also, I can't say the same for the other weapons though, It always seemed like they ran out way to fast compared to other games featuring these weapons. Maybe readjust the energy needed for each shot. Especially the Time Slow Arrow, the range just sucked on that one (Cool otherwise). A suggestion for a uncharged Shot for the super arm could be just tossing a small rock for free, (Similar throw Arc to the Rock weapon in Friday the 13th for the nes) and the damages out put is the same as a mega buster shot) OR instead of that, a short ranged punch (call back to the Ruby Spears Mega Man Cartoon but similar to the Rush Power Adapter in use). - The Limited range of the mega buster was troublesome and a bit unfair since bosses could attack full screen. Maybe for boss rooms only the buster could have increased range. I do like the challenge it offers in the stages but the boss rooms not so much. - Rush Jet adapter just needs some tweaking. I think the recharge is a bit to slow and the hover arc feels weird to use. But I Do love it as an addition to this game. (Could Rush Power Adapter from MM6 Be in the works?) - Proto's shield should be an extra find for other characters (MM7). It would be cool to see Proto have to find this shield to since this is the first Game in the story. If you ever implement an Intro stage, that stage could be use to set up each of the select-able characters. Rock becoming Mega, Proto finding his shield, Bass traveling back in time, etc. - Can't wait to see if Roll gets into this game playable. and If so, Id love to see the broom version and the Buster version (a call to that Rock and Roll fan game that came out) - Rokkochan, if anyone remembers that fan game, cool secret character to unlock if you beat the game. - Add two more secret bosses to this game. The Pick Axe throwers always seemed to me like they could be a boss that Mega could steal a power from, Sniper Joes too. A Secret spot in Guts Man and Bomb Man could lead to a Boss version of those two robots that offers a new weapon. Or rather than a secret room, doing something very specific in that stage after betting the respective bosses will have those powered up versions be in the boss room instead. These 2 stages are the ones that don't have alternate routes and are from the OG 6. This will give the player more of a reason to change up weapons in the load out screen, if you make any of the other changes I mentioned prior. Also you wont have to design new parts of the stage if you use the scenario I came up with for those bosses to be in the boss room. Boss Sniper Joe could run around like Break Man in MM3. (Could be how you get a "Proto Shield".) The Pickaxe Man Would give his Pickaxe Toss as a weapon I just don't know what his attack patterns would be like. The Sniper Shield could make the Enker fight easier, since the screen switching like it does is way too disorienting.
Anyway That's all I got. I love how this game is turning out and can't wait to see the finished vision that you have in mind, The suggestions I mad you don't need to use any of them at all, but thanks for taking the time to read them.
This is super good, though I also just ran into a Glitch where I died at the same time I killed ElecMan and the stage restarted with me as ElecMan without the ability to pause and still being able to use all my weapons
What an absolute treasure! Highly enjoyable way to play one of the hardest games of my childhood. Everything is a lot smoother and forgiving compared to the original. I also loved the little backstory, not sure if it's canon. Just one thing: I played as Megaman against Elecman, and managed to kill him after I was dead (returning Cutman boomerang). I respawned as Elecman at the beginning of the stage.
As a Clickteam developer I can corroborate this, Clickteam games are notoriously finicky with antivirus software. The solution for me was to export my game with “Unpacked EXE” enabled, which this game does not appear to do. It doesn’t actually change anything within the game itself, but it does change the exported file structure and fixes the false positive.
Gotta ask. How can I resolve slowed Gameplay because while some things run fine, other bits are for some insane reason quite slow (Still playable mind you though, just asking if there's a solution for that or if that's a 'gotta deal with it')
O'key it's interesting remake but have some problems New visual with Soundtrack are Nice some times are very slow it's still playble always today most indie games have bad optimization also why I can't stand on freezed enemies? chips system looks cool just sometimes it's works bad I try add chips for energy balancer ammo multiply 150% charge shot he sees only 150% shot but others chips been ignore
I absolutely adore this remake (playing the game as "Gutsman Tries His Best™" is really great) but I will say the one big bug I seem to have run into is that the Magnet Beam apparently is not collectible for some reason
I just discovered this fan made remake today, and I gotta say all of this is pretty damn impressive from what I played so far. Mega Man 1 has always been a rough game, and thankfully this remake fixes most of the crap from the original xD. Also shocked me to find out it was made in Clickteam Fusion. Well done, fellow Fusion user! ;)
i just want to say that i have many, many problems with this game. it has a lot of glitches that make this game more deadly than ebola.
glitches include w tanks just not refilling your weapon energy at all, beating a robot master at the moment you kill it turning you into a monochrome version of said rm, leaving and going back into a level while in the boss room replacing the music with the boss music until you die, and a lot more that make the game the disease that can wipe out the population of millions that it is
i never recorded any footage bc i dont have a good screen recorder program. i just wanted to bring all this to your attention because these should have been fixed before the project was even planned but no ig not
i understand programming and just generally making games is hard, but i still feel this should have absolutely not been released in the state it is in now
THANK YOU for working on mega man 2! I paid money for the game because your time is worth my money. Thank you for this wonderful project! This is so fun, just what I needed in my anxiety today. <3 You know how long I've wanted a mega man game that continues from one game into the next. You're the best.
You can use a joystick/controller to keyboard emulator, an app that literally converts controller inputs into keyboard strokes and/or mouse movements. Just search joystick to keyboard and you'll find a handful of options.
The author should also include the option to download an installer for the game, for a clean install. It would probably circumvent this kind of warning from your antivirus.
Great work, I'm really impressed by the state of the game so far. A couple things could be changed/fixed though:
-You cant bind your controls when playing with a Gamepad
-When dying while charging a shot the charge animation stays on screen when fading to black
Mega Man:
-Shots should travel across the entire screen by default
Bass:
-Should have a double jump
- Shots SHOULDN'T travel through walls
-Bass "Charges" a shot when firing, I dont know if this is intentional or not but the sound is REALLY annoying.
P.S It would be really funny to add the "Book of Hairstyles" item from mega man 9 and 10 to the shop to play as helmetless mega man which makes you take double damage, it would be really fun for challenge runs!
Hi, I just made an account just so I could comment and tell you how impressed I am by this! You did an incredible job, I never enjoyed Megaman 1 that much compared to the rest of the series but your version makes it so much fun!! I think the idea of being able to play as each Robot Master after you defeat them is brilliant and I hope you keep working on this project and try to remake Megaman 2 and 3 and so forth. If I had some extra money right now I would definitely donate to you, I was wondering if you are still working on this and if you are anywhere close to remaking Megaman 2?
I replayed the game recently, and the QoL stuff was pretty good! I just found some little glitches:
You can fall into a void on the first screen in Fire Man's stage if you're in the hurt stage while falling into the lava (putting some ground bellow must suffice to solve that);
The Sniper Joes projectiles on Ice Man's stage secret route didn't seen to spawn for some reason ( other sniper joes worked just fine);
Time Man's Time Slow seems to mess with some Robot Masters (Cut Man can shoot scissors that get stuck into the air; Oil Man can get stuck in the jump state while on the ground);
In other note as suggestions, I think it would be nice if it was possible to make Bass dash preserve momentum, and also change his sprite to the jump sprite when he's in the air (even while dash jumping).
I love all the new cutscenes and weapon get screens too, congrats again on making such a cool and fun fangame!
for some reason whenever I play the robot masters their special weapons keep spawning in the sky, is there any way you can fix that (Also really good game, I hope you can do something similar soon with like mm2 or mm3 but if not this is still a really good passion project, keep up the good work!)
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Make an android port please
I'm new so hopefully I'm not restating bugs. I just finished playing this game and I love it. Its a great game all around but I also had some troubles due to bugs I found. I also want to offer some suggestions but not an issue if they don't come, the work you have done with this project is amazing and I'm a fan for sure. (There are a bunch of ideas I have but its completely fine if they are not used at all.)
Bugs -
- Magnet Beam slot is buggy. there are times where i will start a stage with half the bar filled. I think this bug is active when you pick up a second Magnet Beam. Its just a guess,
- Tanks Buggy - Shows up as M. Beam and since it uses a weapon bar, I can fill it with weapon energy thus negating the need to stock up before starting a stage. I cheezed Dr Wily this way. (Also Dr Wily is way too hard compared to the other iterations, hence why I cheezed him. maybe tone down the purple attack a bit.)
- No Lives? makes needing to recharge weapons pointless.
- Couldn't find Items 1 - 3 so I could not test them.
- There is a bug that will happen when you press start as mega teleports in at the start of the stage or a check point. Cutman's face will show up in the boss bar and the bar will fill up. this stops the boss from spawning into the room when you get to the end.
- Sometimes Items will overlap weapons in the load-out screen.
- Sometimes Weapons will over lap in the Weapon select menu.
- Is the ability to select the Proto Buster and the Bass Buster on Mega (Or anyone) a feature? Its cool if its is but it should only be able to change the Mega buster. Id love to see that be its own slot in the load out.
Suggestions -
- I didn't need any of the items from the shop Except E-tanks. They're nice to collect but since i could only have one slot to use them unless i gave up some weapons, it proved to sort-of not be needed. I would suggest a separate equip system for them. You can only equip 4 upgrade items from the shop. The one of the two extra selection boxes in the middle of the screen can house this option.
- Make Tanks a new feature to the weapon select screen. Id say for the challenge a player should only ever hold 2 E 1 W 1 S and 5 R. But for easy play, 2 each. I like Tanks but having too many of them makes picking up lives useless. MM2 had it right with just 4 E-Tanks to be held. That system for tank selection might be useful here.
- Magnet Beam should be always active and not something for the weapon slots (Though it still needs weapon energy). It would be kind of cool to see it as a dedicated button. But it should always be its own weapon slot that can't be moved at least. The 3 Items if they exist, should be the only things that could change that slot. For variety, adding the Balloon and Wire upgrades from MM4 might be cool and the Super Arrow from 5. Beat would be cool to see (The version from 6), and I personally would love to see something unique with Tango the cat as an upgrade and (For Bass only) Reggae the Bird. Rockball from 8 could be cool to see.
- The Charged version of some weapons were not great on the damage output. Id adjust values.
- I loved that the Super Arm gets to shine in this game. It even was a great weapon against wily bosses, such a fun way to fight yellow devil. It was perfect in terms of Energy use also, I can't say the same for the other weapons though, It always seemed like they ran out way to fast compared to other games featuring these weapons. Maybe readjust the energy needed for each shot. Especially the Time Slow Arrow, the range just sucked on that one (Cool otherwise). A suggestion for a uncharged Shot for the super arm could be just tossing a small rock for free, (Similar throw Arc to the Rock weapon in Friday the 13th for the nes) and the damages out put is the same as a mega buster shot) OR instead of that, a short ranged punch (call back to the Ruby Spears Mega Man Cartoon but similar to the Rush Power Adapter in use).
- The Limited range of the mega buster was troublesome and a bit unfair since bosses could attack full screen. Maybe for boss rooms only the buster could have increased range. I do like the challenge it offers in the stages but the boss rooms not so much.
- Rush Jet adapter just needs some tweaking. I think the recharge is a bit to slow and the hover arc feels weird to use. But I Do love it as an addition to this game. (Could Rush Power Adapter from MM6 Be in the works?)
- Proto's shield should be an extra find for other characters (MM7). It would be cool to see Proto have to find this shield to since this is the first Game in the story. If you ever implement an Intro stage, that stage could be use to set up each of the select-able characters. Rock becoming Mega, Proto finding his shield, Bass traveling back in time, etc.
- Can't wait to see if Roll gets into this game playable. and If so, Id love to see the broom version and the Buster version (a call to that Rock and Roll fan game that came out)
- Rokkochan, if anyone remembers that fan game, cool secret character to unlock if you beat the game.
- Add two more secret bosses to this game. The Pick Axe throwers always seemed to me like they could be a boss that Mega could steal a power from, Sniper Joes too. A Secret spot in Guts Man and Bomb Man could lead to a Boss version of those two robots that offers a new weapon. Or rather than a secret room, doing something very specific in that stage after betting the respective bosses will have those powered up versions be in the boss room instead. These 2 stages are the ones that don't have alternate routes and are from the OG 6. This will give the player more of a reason to change up weapons in the load out screen, if you make any of the other changes I mentioned prior. Also you wont have to design new parts of the stage if you use the scenario I came up with for those bosses to be in the boss room. Boss Sniper Joe could run around like Break Man in MM3. (Could be how you get a "Proto Shield".) The Pickaxe Man Would give his Pickaxe Toss as a weapon I just don't know what his attack patterns would be like. The Sniper Shield could make the Enker fight easier, since the screen switching like it does is way too disorienting.
Anyway That's all I got. I love how this game is turning out and can't wait to see the finished vision that you have in mind, The suggestions I mad you don't need to use any of them at all, but thanks for taking the time to read them.
This is super good, though I also just ran into a Glitch where I died at the same time I killed ElecMan and the stage restarted with me as ElecMan without the ability to pause and still being able to use all my weapons
What an absolute treasure! Highly enjoyable way to play one of the hardest games of my childhood. Everything is a lot smoother and forgiving compared to the original. I also loved the little backstory, not sure if it's canon.
Just one thing: I played as Megaman against Elecman, and managed to kill him after I was dead (returning Cutman boomerang). I respawned as Elecman at the beginning of the stage.
Can I get this to work on Android?
mac os version when?
its good and lovely, but it runs really slow....
ok i know i alredy commented but i like this game, but it has sooo many bugs
it wont recognize my controller (it works but i cant change controls)
how to download? saids it needs a external program?
wow bro, You really did it a great job!!!!!, which is your game engine?
Whenever I Try To Open It, Mcafee Says It's A Virus. Do You Have Anyway To Fix That?
Please delete that antivirus. It's practically useless.
or remove firewall
Okay, so I screwed up something and I can't change the controls! I accidentally got Up as Return and can't change it!
Nevermind! Fixed it!
Apparently the Magnet Beam pickup is just broken. I've tried grabbing it twice, completing the stage both times, and I still can't use it.
if you keep jump and use weapon you will stuck at there when you defeat the boss.
Why have the option to buy e-tanks if you can't even use them?
I buy 2 e-tanks and when I tried to use them, it show like they were empty, why the hell did I bother?
Any advice on running this on a steam deck? Im using proton experimental and getting 40 fps
The virus thing is a common false positive in clickteam games. And surprise surprise, this game was developed in clickteam fusion.
Otherwise works fine for me.
As a Clickteam developer I can corroborate this, Clickteam games are notoriously finicky with antivirus software. The solution for me was to export my game with “Unpacked EXE” enabled, which this game does not appear to do. It doesn’t actually change anything within the game itself, but it does change the exported file structure and fixes the false positive.
Gotta ask. How can I resolve slowed Gameplay because while some things run fine, other bits are for some insane reason quite slow (Still playable mind you though, just asking if there's a solution for that or if that's a 'gotta deal with it')
Nice but consider leaving red out of Megaman's palette outline when charging, just leave it black or a dark blue/black flash
jjk mentioned
O'key it's interesting remake
but have some problems
New visual with Soundtrack are Nice
some times are very slow it's still playble
always today most indie games have bad optimization
also why I can't stand on freezed enemies?
chips system looks cool
just sometimes it's works bad
I try add chips for energy balancer ammo multiply 150% charge shot
he sees only 150% shot
but others chips been ignore
Here is my playthrough of Mega Man Again enjoy :
Just discovered this a few days ago will be streaming it on Twitch on Monday
Will There Be a MM Again 3?
I absolutely adore this remake (playing the game as "Gutsman Tries His Best™" is really great) but I will say the one big bug I seem to have run into is that the Magnet Beam apparently is not collectible for some reason
I just discovered this fan made remake today, and I gotta say all of this is pretty damn impressive from what I played so far. Mega Man 1 has always been a rough game, and thankfully this remake fixes most of the crap from the original xD. Also shocked me to find out it was made in Clickteam Fusion. Well done, fellow Fusion user! ;)
i just want to say that i have many, many problems with this game. it has a lot of glitches that make this game more deadly than ebola.
glitches include w tanks just not refilling your weapon energy at all, beating a robot master at the moment you kill it turning you into a monochrome version of said rm, leaving and going back into a level while in the boss room replacing the music with the boss music until you die, and a lot more that make the game the disease that can wipe out the population of millions that it is
i never recorded any footage bc i dont have a good screen recorder program. i just wanted to bring all this to your attention because these should have been fixed before the project was even planned but no ig not
also, maybe consider making everything deal a bit less damage. its kinda annoying to have everything in the game kill you in 5 hits.
i understand programming and just generally making games is hard, but i still feel this should have absolutely not been released in the state it is in now
Can we play as the copy megaman? He looks cool and his darker blue reminds me of dark volnutt from megaman legends
THANK YOU for working on mega man 2! I paid money for the game because your time is worth my money. Thank you for this wonderful project! This is so fun, just what I needed in my anxiety today. <3 You know how long I've wanted a mega man game that continues from one game into the next. You're the best.
Question, is there a way for me to make the framerate be 30 max? Cause I'm not reaching 60 for some reason and I can't fix the issue.
How do i conect a gamepad in the game, i really do not want to play with the keyboard, can someone help me?
You can use a joystick/controller to keyboard emulator, an app that literally converts controller inputs into keyboard strokes and/or mouse movements. Just search joystick to keyboard and you'll find a handful of options.
WHY IS THE ENDING THE SAME NO MATTER WHO YOU PLAY AS?!
hey uh hate to be this kinda guy but
my computer says this is a virus. did you put anything infectious in here
probably just a false positive, usually happens with indie games like this.
The author should also include the option to download an installer for the game, for a clean install. It would probably circumvent this kind of warning from your antivirus.
Great work, I'm really impressed by the state of the game so far. A couple things could be changed/fixed though:
-You cant bind your controls when playing with a Gamepad
-When dying while charging a shot the charge animation stays on screen when fading to black
Mega Man:
-Shots should travel across the entire screen by default
Bass:
-Should have a double jump
- Shots SHOULDN'T travel through walls
-Bass "Charges" a shot when firing, I dont know if this is intentional or not but the sound is REALLY annoying.
P.S It would be really funny to add the "Book of Hairstyles" item from mega man 9 and 10 to the shop to play as helmetless mega man which makes you take double damage, it would be really fun for challenge runs!
EXCELLENT, no really, EXCELLENT, but I would like two things:
-life, or the option in the settings to turn on/off
-classic mode, with original graphics, well, these are my wishes,
I wish you not to bend over
Hi, I just made an account just so I could comment and tell you how impressed I am by this! You did an incredible job, I never enjoyed Megaman 1 that much compared to the rest of the series but your version makes it so much fun!! I think the idea of being able to play as each Robot Master after you defeat them is brilliant and I hope you keep working on this project and try to remake Megaman 2 and 3 and so forth. If I had some extra money right now I would definitely donate to you, I was wondering if you are still working on this and if you are anywhere close to remaking Megaman 2?
I replayed the game recently, and the QoL stuff was pretty good! I just found some little glitches:
In other note as suggestions, I think it would be nice if it was possible to make Bass dash preserve momentum, and also change his sprite to the jump sprite when he's in the air (even while dash jumping).
I love all the new cutscenes and weapon get screens too, congrats again on making such a cool and fun fangame!
By the way, I also played the game on live recently, here's the VoD:
https://www.twitch.tv/videos/2172931804
for some reason whenever I play the robot masters their special weapons keep spawning in the sky, is there any way you can fix that (Also really good game, I hope you can do something similar soon with like mm2 or mm3 but if not this is still a really good passion project, keep up the good work!)
also it makes me uninstall and reinstall the game, thankfully my progress is still there.