Can you describe the issue? Is this game just not showing up in the browser, or are you stuck on the title screen or something? Just throwing ideas out, but you could try the offline HTML, or you could try using a different browser. Maybe one of those will help.
The game starts normally when you use the keyboard, but i was going to use my controller and when i've pressed "start" the game turned into a black screen. bu when i've started the game and tried to move the sprite the game crashed out, as you can see in that image.. I've tried the offline version too btw but there was the same bug. If that is a kind of other stage idk but it just does that suddently. Hope you can help me. Aside from that, the game is wonderful! I played a bit on the keyboard though... Sorry for my bad english--
Lobstersteve (the developer of the engine used for this game) suggested it may be the result of an unrecognized controller. What model of controller are you attempting to play with? I use an xbox controller to play Pocket Platformer games and haven't yet run into any issues.
Also, thank you for the kind words!
EDIT: I was able to test and confirm that unrecognized controllers do result in the game crashing or having otherwise weird behavior. Lobstersteve updated Pocket Platformer to disable unrecognized controllers so they no longer crash, and I've updated Tala's Pocket Adventure to use this version. However, controllers besides the standard Xbox/PS/Switch gamepads are still unsupported, so rather than crash the game, they'll just do nothing.
This means you can now use remapping software to assign the keyboard controls to your controller without the game crashing. I personally recommend AntiMicroX, it's the remapping software I use for everything, and it's free/open source.
This was an incredibly intense and fun platformer!!!! I also watched a playthrough video, and the stage design clearly comes from someone skilled in platformers—every level, including the Ex stages, was super duper fun to play! I could even feel the influence of Jumper in some of the stage structures! (=^・ェ・^=))ノ彡☆ The hit detection for the spikes felt a bit generous—there were times I could land on the platforms beneath them, which made me wonder: Was this due to limitations of the game creation tool, or was it a deliberate design choice to balance the difficulty? I'm really curious about that!
Thanks so much for your kind comment! Jumper is definitely a big influence on my level design haha, it was the game that made me love this sub-genre. The leniency in the spikes is something that is part of the tool, and is intentional by the tool's developer. I could have tried to fix it by hacking the code, or by some other tricks (like using other objects instead of the default spikes), but I decided to leave it as it is because I think the leniency is fine for this particular game. Thanks for playing, I'll try to watch your playthrough soon!
I had a great time too, thank you so much! Don't worry about the spike hitboxes—I was just curious! If the hitboxes had been stricter, I probably would have needed a few days to clear the Ex stage (which might have been fun in its own way though!)
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loved the game but when the dash got involved it just got a bit too complicated for me
That's understandable, it gets pretty tough once more abilities start coming into play. Glad you still liked it, thanks for playing!
Cant start the game..
Can you describe the issue? Is this game just not showing up in the browser, or are you stuck on the title screen or something? Just throwing ideas out, but you could try the offline HTML, or you could try using a different browser. Maybe one of those will help.
Lobstersteve (the developer of the engine used for this game) suggested it may be the result of an unrecognized controller. What model of controller are you attempting to play with? I use an xbox controller to play Pocket Platformer games and haven't yet run into any issues.
Also, thank you for the kind words!
EDIT: I was able to test and confirm that unrecognized controllers do result in the game crashing or having otherwise weird behavior. Lobstersteve updated Pocket Platformer to disable unrecognized controllers so they no longer crash, and I've updated Tala's Pocket Adventure to use this version. However, controllers besides the standard Xbox/PS/Switch gamepads are still unsupported, so rather than crash the game, they'll just do nothing.
This means you can now use remapping software to assign the keyboard controls to your controller without the game crashing. I personally recommend AntiMicroX, it's the remapping software I use for everything, and it's free/open source.
Thanks very much! I will try it! Can i use AntiMicroX in my browser? Or i need to install it?
You'll have to download it
Very cool precision platformer!
Thank you, and great job getting all the gems!
This was an incredibly intense and fun platformer!!!!
I also watched a playthrough video, and the stage design clearly comes from someone skilled in platformers—every level, including the Ex stages, was super duper fun to play!
I could even feel the influence of Jumper in some of the stage structures! (=^・ェ・^=))ノ彡☆
The hit detection for the spikes felt a bit generous—there were times I could land on the platforms beneath them, which made me wonder:
Was this due to limitations of the game creation tool, or was it a deliberate design choice to balance the difficulty? I'm really curious about that!
Thanks so much for your kind comment! Jumper is definitely a big influence on my level design haha, it was the game that made me love this sub-genre. The leniency in the spikes is something that is part of the tool, and is intentional by the tool's developer. I could have tried to fix it by hacking the code, or by some other tricks (like using other objects instead of the default spikes), but I decided to leave it as it is because I think the leniency is fine for this particular game. Thanks for playing, I'll try to watch your playthrough soon!
I had a great time too, thank you so much!
Don't worry about the spike hitboxes—I was just curious!
If the hitboxes had been stricter, I probably would have needed a few days to clear the Ex stage (which might have been fun in its own way though!)
its great!but so hard,i couldnt finish it lol
No worries haha, it's a tough game. Thanks for playing!
nah , way too hard for me but it looks great
Thanks!
Very hard, but in a fun way! :)
Glad you liked it!