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A downloadable adventure

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Albus Al-Mufti has boarded the Haghorse Express bound for Kinsbar. He is carrying a book of prophecy, one only he can translate. 
They will not arrive. 

If all goes to plan, neither will you.

                                                                                                                  

Haghorse Run is a 30 page adventure for Footfall RPG set aboard a luxury passenger train on a 3 day voyage between provinces. 

Includes printable and VTT ready maps, handouts, and hooks for making characters quickly.

Written by Giovanni De Lanoy
Illustrated by Chris Sutexii
Cover by V.V.
Handouts and store page by A. Eastman & Giovanni De Lanoy
Edited by Kendra Belton

                                                                                                                  

CONTENT WARNINGS (possible spoilers):

  • Imperialist practices, mistreatment of cultural artifacts.
  • Murder, robbery, kidnapping, stalking, identity theft.
  • Railroad accidents.
  • Terrorism.
  • The military.
Published 1 day ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorRotten Shotgun Games
GenreAdventure
TagsHeist, module, Mystery, OSR, Tabletop, Trains, Tabletop role-playing game, Victorian

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Buy Now$8.00 USD or more

In order to download this adventure you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Haghorse Run.pdf 49 MB

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Download demo

Download
Train Maps for VTT - Haghorse Run.rar 34 MB
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Handouts & Tokens - Haghorse Run.rar 44 MB

Development log

Comments

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(+1)

I was a playtester on this, and can speak pretty roundly in favor of it.

Haghorse Run is a classical style train adventure that is complicated by the fact that it's running in Footfall, so when the turn does come and Things Happen, everyone involved is a physics-ninja.

This both means that Haghorse Run can go more literally and metaphorically off the rails without imploding, and also that the suspense leading up to that moment feels more interesting. There's a real sense of tempo as the PCs and NPCs start exerting more and more influence as they get a sense for the social and physical landscape of the train, and there's a lot of little mysteries to solve or entirely miss. Genuinely, this is one of those adventures where it'll never run the same way twice.

In terms of polish, the version I playtested was pretty full of features but there's been a lot of small stuff added since then. My favorite bit of enrichment for a train scenarios is a period appropriate menu, and Haghorse has one. For maximum immersion, you can try to cook it yourself.

In terms of who this adventure will resonate the most with, I think people who play Footfall like it's Outlast might not vibe as much with the more gradual pace, but if you like mysteries and pseudo-historical RP and stuff like Horror On The Orient Express you'll have an excellent time.

(1 edit)

Please don’t try to cook a horse-meat based breakfast steak, it will not taste good.

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