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Ghosts'N Goblins Arcade Version
Title:Ghosts'N Goblins Arcade Version
Category:Game/Platformer
Release Date:
Language:English
Size:64K
Device Req.:Disk only (1 side)
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, restarts (reward)
 Play Online!
Code by:TCFS
Music by:Csabo
Additional graphics by:Unreal
Additional graphics by:Chronos
Additional code by:siz
Additional code by:Murphy
Notes:Guide Arthur through 7 levels to save Princess Prin-Prin. A side scrolling platformer.
  External links:
    YouTube Video

User Rating: 9.8/10 (27 votes)
User comments: Read comments
Ghosts'N Goblins Arcade Version Title Screenshot

Ghosts'N Goblins Arcade Version Screenshot


Hall Of Fame
1Chronos15,250yape 1.1.8, cursor keys, game: rev2! normal
2Csabo9,800Played on YAPE 1.2.7, normal difficulty.
3Haegar9,200
4TRP6,300Played on Yape 1.2.7, normal difficulty.
5 Il Paul Di Gomma5,700Played on easy mode.
6Silly Thing Codename W5,200
7Unreal5,000
8PARALAX3,100Review in "RetroVision - Plug & Play #155"-Livestream on Radio PARALAX Twitch Channel (with Yape 1.2.6).


HVTC
Ghosts 'N Goblins Cracktro
Ghosts 'N Goblins Intro
Ghosts 'N Goblins Classic
Ghosts 'N Goblins


Publications
Review: RetroMagazine World 52 (Magazine/Italian/English) pg. 80
Review: Zzap! 19/104 (Magazine/Italian) pg. 14


Compos
ComposCategoryRankScoreNotes
Commodore Plus/4 játékfejlesztő verseny 2025/2026TCFS / Hardcore(awaiting voting)(n/a)


Effects
PartEffect nameParametersNotes
Digi-Blaster Support Optional for intro and titles music, by pressing Ctrl+D.


Gameplay
Controls (Title screen):
Key Description
F1 Enter options, then toggle sound settings
F2 Toggle difficulty (on options screen)
CTRL+D Toggle DigiBlaster support

Controls (In-game):
Key Description
Z Left
X Right
K Jump/Climb up
M Duck/Climb down
Space Fire
Run/Stop Pause
Q (In pause mode) Quit game
ESC (hold) Suicide
Or joystick from either port. Alternatively, keyboard controls can be switched to cursor keys + space in the trainer menu.

Controls (Game ending):
Key Description
Space Continue a new game from the last checkpoint
Any movement key (hold) Speed up the countdown allowed from 7 seconds
Or joystick from either port.

Weapon Name Description
Lance The default weapon is a javelin that is thrown horizontally. It flies fast and straight and is useful against most foes. Arthur can throw only one lance at a time. Causes medium damage.
Torch Arthur tosses a firebomb horizontally which loses its altitude soon, flying in arch.The bomb explodes on the ground and creates a wall of fire. One of the strongest weapon as its impact force is amplified by an extra ignition. You cannot throw additional fireballs while the ground fire fizzles out.
Dagger Arthur throws a knife with a faster rate of attack. The faster rate is combined with smaller damage capability.
Axe Chunky and clunky, the axe is essentially the extinguished counterpart of the flame. Obviously, it lacks the "instant campfire" aspect of its fiery cousin, though it must be noted the axe will continue through any enemy it makes contact with. Slightly weaker weapon than the torch, but effective enough against heavy enemies.
Shield The shield has limited range, but it can destroy enemy projectiles. It is the only weapon you can use to truly beat the final boss. It's also a good rapid-fire weapon. The Shield is found in the final area of the castle, guarded by Red Arremer.

Item Name Description
Armor Protects Arthur being hit deadly. Enemy contact knocks the armor off from his body. Touching enemies without armor is lethal. Picking up this item will restore Arthus's armor. When he is already wearing one, it gives him a few seconds invulnerability.
Bonus pot Carried by enemies, they will contain an item or a weapon, see below.
Drachma 200 points
Money bag 200 points
Door key Dropped by the monsters guarding the massive doors, necessary to exit to the next level.
Bust 200 points, or extra life on 4th level

Item Drops:
Bonus pots appear after killing a specific number of enemies. Being armorless increases the spawn rate of pot-carriers, and they will only drop armor. Avoid hitting pot-carrier enemies when their falling pot might spash into water or land on any non-reachable location. In this case the pot will not crack and you won't get the item. Every fourth dropped item is a weapon. (Except when you need an armor. Being armorless forces the game to drop only armors in pots.)

Difficulty differences:
Easy: Fixed enemies do not respawn after death. Extra life after every stage. Enemies have low HP and eager to fire/jump in a lower rate.
Normal: Only nearby enemies respawn. Extra life after every stage.
Hard: All enemies on the map respawn upon death. Extra life only after every second stage. Enemies have higher HP and they move aggressively.

Combat Mechanics:
Dropped items vanish after 10 seconds. Successful hits on bosses/tough enemies are indicated by a specific sound effect.

Gameplay Tips:
On level two, at the end of the Ice Towers, there's a falling platform. Be sure to jump from it while on the top section. Once the screen toggles to the lower section, Arthur is already falling, he will have no chance to find purchase to make the jump.


Image Gallery
Ghosts'N Goblins Arcade Version Screenshot #1
HCS+PPCS is back!
Ghosts'N Goblins Arcade Version Screenshot #2
Intro
Ghosts'N Goblins Arcade Version Screenshot #3
Trainers
Ghosts'N Goblins Arcade Version Screenshot #4
Title screen
Ghosts'N Goblins Arcade Version Screenshot #5
The map
Ghosts'N Goblins Arcade Version Screenshot #6
Graveyards (Level 1)
Ghosts'N Goblins Arcade Version Screenshot #7
Forest (Level 1)
Ghosts'N Goblins Arcade Version Screenshot #8
Ice Towers (Level 2)
Ghosts'N Goblins Arcade Version Screenshot #9
Ghost Town (Level 2)
Ghosts'N Goblins Arcade Version Screenshot #10
Underground Labyrinth (Level 3)
Ghosts'N Goblins Arcade Version Screenshot #11
Cave and ocean of clouds (Level 4)
Ghosts'N Goblins Arcade Version Screenshot #12
Fire Bridge (Level 4)
Ghosts'N Goblins Arcade Version Screenshot #13
The Castle of Lucifer (Level 5)
Ghosts'N Goblins Arcade Version Screenshot #14
The Castle of Lucifer (Level 6)
Ghosts'N Goblins Arcade Version Screenshot #15
Throne Room (Level 7)
Ghosts'N Goblins Arcade Version Screenshot #16
New high score!


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