UI elements (Update)
Tiny Swords » Devlog
New update!
New set of UI elements. Include banners, ribbons, buttons, live bars, icons and more.
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Have fun :)
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Tiny Swords
The most brutal and colorful battle!
| Status | In development |
| Category | Assets |
| Author | Pixel Frog |
| Tags | 2D, Animation, Cartoon, Fantasy, Medieval, Pixel Art, Real time strategy, Sprites, Tileset, Top-Down |
More posts
- Unity version available54 days ago
- Particle FX (Update)82 days ago
- Pawn and Resources (Update)85 days ago
- Tilemap Guide89 days ago
Comments
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could you put them into separate png files one for each frame that would make it much easier although if it’s harder on your end then don’t worry about it
Great! I only miss the "Restart" button, "Vibrations" (phone) and the 2nd version of the sound button - muted sound 😁
My dude you gotta let up with all this amazing content. Anymore and you'll inspire me to quit my day job and pursue full time indie game development.
Thank you so much for providing these assets!
Very naive question I guess, but how can I use the health bar as the png has three parts? Should I use this as a base and create my own complete bar image manually using some software like aseprite? OR is there a programatic way of assembling the health bar using the image provided?
You need to create a "base" manually or using something like 9-slice to auto-scale the image, then, in the program, you draw the red fill partially, to fit how much the bar is empty.
With Gamemaker, use draw_sprite_part().
Thank you so much for answering my question! Very helpful!
Amazing
I've already taken and inverted the colors to create alternative bars for mana, poison timers, and experience.
I used the sword to make an experience bar!
Awesome! Now, I need good font for use it.
Do you have any plans to create new fonts?
Awesome
WOW, so fast!
Thank you so much!
Great stuff! What font are you using in this UI?