
Rose of Starcross Kickstarter Demo
A downloadable game for Windows
Rose of Starcross is a turn-based, story-driven RPG created by a solo developer inspired by Zelda, the Mario RPG series, the MOTHER series, modern indies, and even games like Punch-Out!
The Kickstarter ended on March 6th 2020!
You can still check it out here though!
Story
300 years ago, a cataclysmic event nearly destroyed Starcross. This event resulted in the death of almost all of the humans, the rise of the Undead, the creation of the Anims, and the birth of the Demons... but things might not be so awful now. Or they might be! Depends on who you ask! Explore and learn about the state of Starcross and its characters. Maybe you're adventuring to save the Heavenly Queen, the woman who had to seal herself in the door behind the rose after saving Starcross from the cataclysm. Maybe you're just an explorer who wants to see all of the unique settings of Starcross. Maybe you just want to meet some new friends! And maybe you don't know what you want to do.
Exploration
Explore using different abilities in a simulated 3D environment that allows for platforming and other options for traversal!


Combat
Fight enemies with timed attacks and mini-games based on the magic you're using and protect yourself from enemy attacks with multi-direction blocking, jumping, and dodging!



Rose of Starcross
Rose of Starcross is being developed by only myself, which takes a lot of time! You can support me by following my social medias and all that stuff! This demo is of the first area of the game and only a small portion of what's planned for the final release.
Kickstarter: https://www.kickstarter.com/projects/roseofstarcross/rose-of-starcross
My twitter: https://twitter.com/peydinburnham
Discord: https://discord.gg/tFd6RVF
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.9 out of 5 stars (85 total ratings) |
| Author | Peyton Burnham |
| Genre | Adventure, Role Playing |
| Made with | GameMaker |
| Tags | GameMaker, Kickstarter, Pixel Art, Retro, Story Rich, Top-Down, Turn-based, Turn-Based Combat |
| Average session | A few minutes |
| Inputs | Keyboard, Xbox controller |
Download
Install instructions
- Download the ZIP file below
- Extract the ZIP file
- Run 'Rose of Starcross Demo'
- *IMPORTANT* There was a known issue when launching the game from the itch.io desktop app that would cause the final scene to soft lock. This is hard to test but it seems I have fixed it, I have not been able to recreate it! Launching from the itch.io desktop app should be completely fine, but if you have the choice you might want to just download it from the page on the itch.io site and follow the 3 steps above to download it!
Development log
- Kickstarter Final 24 Hours!Mar 05, 2020
- Version 1.0.2Feb 19, 2020
- Kickstarter Funded!! Character Reveal and Stretch Goals!Feb 17, 2020
- Minor game update and Kickstarter progress!Feb 11, 2020
- New version!Feb 07, 2020
- Kickstarter is LIVE!Feb 04, 2020
- Version 10 BIG updateJan 24, 2020
- Version 9Nov 22, 2019
















Comments
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Hey. I've been a huge fan of you for a while, as your tutorials have been my guiding grace in pursuing my own passion project. They have helped me so much in areas where I would've otherwise struggled, and your videos helped me understand how to code efficiently and logically. So I feel like I'm already VERY indebted to you!
However, I do want to leave some constructive criticisms regarding the game. Now, mind you, I've only played for a handful of minutes, and I chose the 'full version' so I haven't really gotten to the meat'n'potatoes of the actual gameplay. But as someone who's making a very story-driven game, I wanted to leave my thoughts on the first few minutes of the game anyway, specifically on its tone, the characters, and the world.
In short, I think the dialogue and NPCs are not so great. My main criticism is that, I think these characters seem to lack a real flair, a sauce, a spice, life, a real wackiness to them.. they don't feel real, they don't feel genuine, these 'jokes', or 'humorous little stories' they find themselves in aren't very funny.. and because of that, the world itself does not feel real. It feels plastic and fake, like nothing is actually happening in it.
Mind you, I LOVE undertale. I think the npcs are great and the game is very funny. There's also a lot of funny meta jokes, like "warning: dog marriage!" "yes, you read that correctly"
But I'm not even telling you to be funny, my main criticism is that the characters themselves feel like they're lacking any soul. They feel fake.
Some of the jokes don't even sound like you yourself believe in them as you tell them. It's boring!
I see Tonic, this little floating pumpkin guy, and I wonder.. why the heck should I care? What is Tonic even *about*? What is his *idea* of a character, anyway? He's this little guy who's got a tone of voice that's only slightly offset from the author's own that's carried by every single other NPC. Compare him to say, Sans from Undertale. When you think of Sans, you get a VERY clear idea of what he is from the first moment you meet him. He appears menacing, threatening at first.. makes you shake his hand, only to reveal he's just played a big prank. And in the first few lines of dialogue he ever has, and as we hear his character theme for the first time, we can just immediately tell who this guy is and what he's all about. The idea of sans is that he's a very laid back jokester who's too chill to use upper case letters.
You can tell from the get-go what he is, not because Toby was being deliberate, but because he had a clear soul and vision in mind for the character, and so that vision and soul pours through every line he says.
Even random NPC's are like this. A bit after you meet Sans, there's a shop-keep bunny lady in Snowdin. Her lines, too, carry a bit of soul with them, and she almost feels like a real person.
But even eccentric, wacky characters like Papyrus feel real in a sense too. He has motivations and insecurities that drive him.
If you make characters that are eccentric without being 'fake', if you genuinely BELIEVE in them as you dream of them, then you'll likely easily stumble into the humor as you do so, like, the funny things that character might do.
Lastly, the Underground itself in Undertale was clearly imagined by Toby as a kind of real place with a lot of people actually living in it. There are many details that explain this.
So my solution would be: if you haven't already, start imagining your world as if it were a real, living, breathing place, and write the NPC's as people who are a part of it, rather than letting all of them just have one tone of voice.
But putting my personal opinion aside, even if I did enjoy the characters, my other complaint is that the game just drops you into this world and lets you interact with these NPC's without giving you any reason to care about this world or the story, which made me dislike the dialogue even more.
Although I can tell that the story kicks up pretty soon after. But that's just what my reaction was.
Also, I don't like the character portrait of the bar-lady. She scares me...
I do think if the NPC's were actually filled with life, then maybe the intrigue of the world itself would be all that's necessary.
With all that being said, thank you for reading all this! I hate to be a negative nancy, but the only reason why I don't talk about any positives in this review is because I haven't seriously given the game a chance yet. But I will say, the world itself is very pretty and some of the character designs are really cool. My favorite so far is the triangle vaporwave-thing that sits next to the movie theatre that says it only likes watching movies for the music.
Eventually, I'm going to boot it up again in demo mode, and still check out the gameplay which I'm still excited for, considering what I've seen looks really good, and considering what other reviewers have said.
it seems some sort of menu relied on switching to the next frame of an animation and there was no 85th frame for the game to call on. Maybe don't do that?
please in the love of god, finish this game, i don't want to die without playing the full version of this game please, give us updates anything please i am following you on every platform just please inform us of what's new
amazing
The window size is either too big or too small :(
Hey, I just looked in the demo and I really enjoyed it so far. The looks, the gameplay, the humor and the sound. Everything's fitting so good together. Would love to play it on my switch some day.
Is this project still ongoing? Because as I understand, you mainly focus on Starcade at the moment?
PS: Thank you for your YT tutorials. They've been very helpful.
Nice to see someone else besides me had the idea of incorporating Punch-Out!! mechanics into an RPG, and you make it work great!
Really great game but it lags like crazy when the window size is anything larger than pixel-to-pixel resolution (1x window size). Please fix this!
I also want to play it but my PC is protecting it as if it were some sort of virus
your game hurts my PC. please make it not an application
this happens with most exes you will download, just click "more info" followed by "run anyway". the game doesn't hurt you pc, windows is just dumb
thanks
sorry I couldn't respond quicker
can you make it for mac also your rad
I love this demo!! <33
I follow you on youtube since a few days already and watch your tutorials
: ) that's how i found this game, but sadly i can't play it because it's only for windows and not mac : (
This game lags very much on my pc..
Can someone help me?
I wanna play this game because it looks so good!
I just finished your first tutorial on youtube and very pleased with it. Allthough you did a tiny timeskip there at the end code and that confused me a bit xD BUT very happy with your tutorials and I have 6 more to go! I did try to join the discord but maybe that doesnt exist anymore?
This game is cool! Your tutorials on GMS2 inspired me to check this out! I'm actually working on a video on this game.
Oh that's so cool, thanks!
Gostaria de saber se o jogo esta em portugues Brasil
Sadly I am unable to play this (I'm on a mac), but I've watched many playthroughs, and enjoyed each and every run of it. The music is amazing, the pixel art and sprites are awesome, and the story is interesting, I can't wait to see this game finished, and wish you the best in completing it.
Thank you so much!!
I got stuck at the second level of the waterfall, but I'm enjoying it so far. The pixel art is very pleasant (and I say that as someone who's not too fond of pastel), the animation is nice and smooth and I love the fighting mechanics! Yup, that's looking real good.
Thank you very much!
I really loved it, the graphics and colors and battles are amazing, i cant wait for the full version!
Thank you so much!
Important question: is this related to the classic Infocom text adventure game Starcross? If it is I would be very happy.
Unrelated! I'd actually never heard about it until about a month ago!
It's a cool and atmospheric game, but it's very hard-sciencey, very different in mood from what I see here. (Your game looks great, mind you. Just different. Infocom Starcross is kind of obscure these days anyway.)
I definitely want to try it out, I love really heavy sci-fi stuff. Also, if that's more your thing, the full Rose of Starcross game might be a little bit more to your tastes than the demo!
I am excited for the full game! Backed the Kickstarter, so now the hard part is waiting. :P
Keep up the great work! <3
Thank you! I will!
Hello!
Your game was amazing! I really enjoyed it. It kinda reminded me of undertale.
I havent finished the game yet and i only have the demo, because i cant afford the real game (I will definetly buy when i have enough money!)
The story is awesome so far. And im really looking forward to ports to other consoles (If you can do that)
I cant wait to see how the full game turns out.
Also its very great artwork too, good job on that!
I heavenly recommend people that like story games, or undertale check out this game!
Thank you!! The full game isn't out yet but it'll be coming out on Switch and PS4 too when it does!
I enjoy playing your game and it's super cool, but I have a problem. I can't use magic in the overworld, I tried pressing W and E on the dark spot and I just can't. Am I doing something wrong?
Hi there! Did you equip the magic in the pause menu?
Thanks for answering! I feel like a fool asking this, but how do I use the pause menu if I'm using the keyboard controls? I tried using W and E and it didn't appear. (sorry for my bad english)
No problem! It's the Enter key! There's a schematic when you load up the game, give it a good look over!
It worked! Thank you for answering again, I appreciate your help. I'll look at the schematic more carefully from now on ;)
I enjoyed my time with this game. I had mixed feelings at first but after some thought I am looking forward to the full release!
Wooooow!! This game is really incredible.
I haven't played video games in awhile, so I sat and played this game for hours. The colors are so pretty, the artstyle is so beautiful and the story is super cute (but sad :((( ). But I really couldn't get used to the controls, I always kept pressing the wrong buttons. I also tried using my controller for the game (it's some generic control), but it didn't work with the game at all (I tried all the buttons lol).
I haven't finished the game (I'm on the final boss, I suck at games like these so it's kinda hard even though I'm on easy, haha), but overall I really love it. Such a wonderful game!!
Edit: just finished the game. I really love this!! I'm looking forward to the full game. This is so good.
I'm only 35 minutes in and i'm in-love with this game! I think the pumpkin is an easy way to win me over! The first part of my let's play of this game is here! Keep up the good work this loos and feels amazing!
https://www.youtube.com/watch?v=56_Z5V_LAX0&feature=youtu.be
Hey pretty good one reminds me a little bit of undertale but honestly a little better than undertale good job! Unfortunately my youtube video isn't uploaded yet but I have my facebook one uploaded now.
https://www.facebook.com/ImagineSwagginz/videos/1113781565627545/
Really liked the game! Managed to back it 4h before the kickstarter ended, phew!
My experience was pretty smooth in general, however there’s a thing which confused me a lot: the fainting is way too abrupt. The first time it happened, I wasn’t even sure what was going on, and though the game broke! I only realised I had lost the battle when I woke up in the main room. Guess I was not paying much attention to my HP :P
Anyway, I assume you already plan to add a proper fainting animation for the final release.
Keep up the good work!
not surprised the kickstarter made almost double its goal. great game. love the color palette and the depth to the platforming and combat. good luck with the full release!
Thank you so much! This was pretty chill to watch!
Streamed the short demo yesterday because I tried a regular video and realized I just spent the first half hour talking to literally every NPC.
Oh I loved this! Thank you for playing!
Absolutely loved it. I really liked being able to use my xbox controller to play it. Also, the design is really cute. Below is the first part of my playthrough. Also, Playlist of my full Let's Play
Aw thank you so much! I've already watched the first episode and I can't wait to watch the others!
Oh well...
Hello! I really liked the game, i haven't finish it yet but i really liked it.
But, i don't know if you can help me (also sorry for my english) i have a problem in one part
I can't actiate a spell and then i'm stuck there because the wood that was the bridge fall, because it was supposed to fall.
I'm playing it on pc but i don't know if there is a connection of the why i can't pass, i don't know if it's because i'm stupid and i forgot how to do it, i really don't know.
Well, that's all.
Thank you for your hard work on the game!
Thank you! And try using your magic on the dark purple spot on the ground!
Okay then, i will try.
I was wondering If you could make this game available for mac users because I would really like to play it
Hi! Sorry but I won't be able to do that, it would take a ton of work to a mac version and I unfortunately don't have the time or resources
I played through the demo and it took me about 3 hours. I generally think of myself as someone who explored all the dialog options and different approaches to puzzles. I genuinely loved the quality and effort put into this. I see a lot of the references in this that you mentioned. I feel like this project has the same potential as something like Undertale.
Очень все классно сделано, жду релиза и надеюсь на русский язык :3
If i want to play this game in my iPhone, is it possible to play in iPhone if yes. So how can i get this game or download in my iPhone.
Sorry! Windows PC only!
The game would be very hard to play with only touch controlls XD