Update 0.7.0
Eat God (early access) » Devlog
Our first major post-Kickstarter update to Eat God focuses on replacing placeholder elements of previous drafts with full-featured – or, at least, greatly expanded – content, as well as giving the Forms, Arts, and included playset material a much-needed layout and technical editing pass to reduce the oft-remarked-upon "wall of text" effect.
The major changes are as follows:
- A number of Forms have been simplified and clarified, and several Form abilities which previously lacked any clear game-mechanical effects now have them.
- The placeholder d6 table for your God-eater's Creed in the Character Creation chapter has been replaced with a full discussion of the topic, including eighteen worked examples and a full page of advice on how to devise your own, both courtesy of C.T. Kelly.
- Most Rebellious Arts have seen at least minor revisions, including a full rewrite of the Art of Ascension.
- The "Dramatic Scenes" subsystem has been greatly expanded.
- The placeholder "Western Fantasy" random inventory milieu has been reworked to bring its entries more in line with its own premise, and augmented with tables for seven additional milieux, ranging from gothic horror to drawing-room mystery.
- The single-page prototype character sheet has been replaced with an expanded three-page version, designed by Wendy Ribston Pippin.
A complete list of changes follows. All page numbers refer to the PDF version.
- Introduction: Revised and condensed the game's preamble. (p. 7)
- Introduction/Inspirational Media: Added several new entries and revised existing writeups. (pp. 10–12)
- Introduction/Glossary: Corrected some alphabetisation errors, and added glossary entries for "advancement", "Creed", "disaster", "Personal Idiom", "playset", "Secret Technique" and "time-consuming action". (pp. 13–24)
- Character Creation/Traits: Various wording clarifications throughout. (pp. 28–48)
- Character Creation/Traits: The jet propulsion ability of Aquatic Aspect now has a mechanical effect. (p. 32)
- Character Creation/Traits: Clarified what the Threat-ignoring effect of Defensive Dermis actually does. (p. 34)
- Character Creation/Traits: The effortful effect of Dizzying Display now only exhausts the Form if the associated test succeeds. (p. 35)
- Character Creation/Traits: The description of Fluttering Flight now explicitly defines "short range". (p. 36)
- Character Creation/Traits: The effortful effect of Hearty Humours now only exhausts the Form if the associated test succeeds. (p. 37)
- Character Creation/Traits: Clarified the effortful effect of Masterful Mimic. (p. 38)
- Character Creation/Traits: Removed the alternative burst-fire effect of Menacing Missiles. (p. 39)
- Character Creation/Traits: Clarified the startup time of the effortful effect of Peculiar Poise. (p. 40)
- Character Creation/Size & Appearance: Explicitly stated that your lifting capacity defaults to your weight. (Various rules assumed this, but the text didn't actually say it anywhere – whoops!) (p. 49)
- Character Creation/Facets & Philosophy: Replace the placeholder d6 table for deciding your God-eater's Creed with a full discussion of the topic, including eighteen worked examples and advice on devising your own. (pp. 53–58)
- Character Creation/The Rebellious Arts: Various wording clarifications throughout. (pp. 59–68)
- Character Creation/The Rebellious Arts: Clarified that you can activate the secondary effect of the Art of Abundance multiple times. (p. 60)
- Character Creation/The Rebellious Arts: Full rewrite of the Art of Ascension; the new version should suffer from much less overlap with mobility-granting Forms. (p. 61)
- Character Creation/The Rebellious Arts: Removed the caveat about "impossible" acts of consumption eventually correcting themselves from the Art of Indulgence. (p. 63)
- Character Creation/Finishing Touches: Added a note about tonally appropriate God-eater names, with a reference to the new section discussing this (see below). (p. 69)
- Character Creation/Miscellany: Added a note directing players to the optional Random Quirks table in Appendix B: Additional Tables; this table was always present but had previously gone unmentioned. (p. 70)
- Playing the Game/Making Tests: Various wording clarifications throughout. (pp. 74–83)
- Playing the Game/Making Tests: Added a sidebar to "Describing the Outcome" discussing deferring to the GM when a successful test's outcome would introduce new information. (p. 80)
- Playing the Game/Making Tests: Expanded "Taking Six" to clarify when doing so is permitted and discuss a couple of common edge cases. (p. 81)
- Playing the Game/Effortful Actions: Added a sidebar discussing how the special timing rules for combined effortful actions apply to cooperative tests. (p. 88)
- Playing the Game/Obstinacy & the Rebellious Arts: Added a new section discussing how to invoke NPC, location, and unique item Traits when performing Limit Breaks, as well as limitations of Limit Breaks when faced with imperfect player information. (pp. 103–104)
- Running the Game/Tone & Expectations: This new section discusses some basic assumptions about managing the game's tone. (pp. 115–116)
- Running the Game/Position & Effect: Added a sidebar clarifying that players may make effortful use of a Form purely to offset an impact penalty without invoking the associated special effect, if they wish. (p. 126)
- Running the Game/NPCs & Locations: Added a section discussing how NPCs with Stress Limits interact with effects which would cause them to be involuntarily removed from play. (p. 136)
- Running the Game/NPCs & Locations: Added a section discussing groups of characters as NPCs. (p. 137)
- Running the Game/NPCs & Locations: Relocated the discussion of the visibility of NPC qualities for better text flow. (p. 140)
- Running the Game/The Calamity Clock: Renamed the event which occurs when the Calamity Clock runs out from "catastrophe" to "disaster"; playtesting indicated that the terms "calamity" and "catastrophe" were too easily confused. (p. 147)
- Running the Game/The Calamity Clock: Clarified that the clock resets to zero after the present disaster is resolved. (p. 147)
- Running the Game/The Calamity Clock: Clarified that the Calamity Clock may not be marked while a disaster is ongoing. (p. 149)
- Running the Game/Dramatic Scenes: Greatly expanded this section, including more detailed discussion of action timing, interfering with NPC actions during the GM spotlight, and how to handle complications and certain potentially troublesome Form effects at various scales. (pp. 150–155)
- Running the Game/Advancement: Added discussion of several potentially useful "generic" effects when devising one's own Secret Techniques. (p. 159)
- Appendix A: Playsets/The Clockwork City: Various wording clarifications throughout. (pp. 166–186)
- Appendix A: Playsets/The Clockwork City: Clarified how the forced-roll effect of gizmos interacts with effects which allow starting inventory selections to be made during play. (p. 168)
- Appendix A: Playsets/The Clockwork City: Simplified location quality "We Have the Technology" on DeLeon's Automatonics. (p. 173)
- Appendix A: Playsets/The Clockwork City: Simplified NPC quality "The Dirt" on The Drunken Attendant. (p. 180)
- Appendix A: Playsets/The Clockwork City: Expanded writeups of disasters Chain Gang, Sic Semper Tyrannis, and Picket Line to include full writeups for associated NPCs. (pp. 184–186)
- Appendix A: Playsets/The Clockwork City: Rearranged disasters in alphabetical order. (pp. 184–186)
- Appendix B: Additional Tables/Random Inventory: Reworked Random Inventory I: Western Fantasy. (p. 191)
- Appendix B: Additional Tables/Random Inventory: Added seven more random inventory milieux. (pp. 192–198)
- Appendix B: Additional Tables/Random Quirks: Expanded Random Quirks table from 36 to 72 entries. (pp. 199–203)
- Various typographic fixes.
- Replaced placeholder single-page character sheet with expanded three-page version.
- Updated online character generator beta to allow choosing how many mastered Rebellious Arts each generated God-eater should have, selecting a Random Inventory milieu, and optionally including a random Quirk.
Files
eat-god-0.7.0.pdf 1.3 MB
16 hours ago
eat-god-0.7.0.epub 1 MB
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eat-god-0.7.0.zip 2.9 MB
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eat-god-0.7.0-character-sheet-printable.pdf 277 kB
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eat-god-0.7.0-character-sheet-form-fillable.pdf 1.2 MB
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eat-god-0.7.0-form-cards-print-and-play.pdf 114 kB
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eat-god-0.7.0-art-cards-print-and-play.pdf 74 kB
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eat-god-0.7.0-playset-cards-print-and-play.pdf 133 kB
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eat-god-0.7.0-vtt-resources.zip 15 MB
16 hours ago
Online Character Generator (beta)
External
Aug 14, 2024
Get Eat God (early access)
Eat God (early access)
A game for 3 to 7 players
| Status | In development |
| Category | Physical game |
| Authors | Penguin King Games, David J Prokopetz |
| Tags | Tabletop role-playing game |
| Languages | English |
More posts
- "Eat God" Kickstarter successfully fundedNov 01, 2025
- Physical playset collection now availableOct 22, 2025
- Final stretch goal revealed: "The Ninefold City" by Jeeyon ShimOct 15, 2025
- Fully funded on KickstarterOct 02, 2025
- Eat God is live on Kickstarter!Oct 01, 2025
- Character sheet prototypeSep 24, 2025
- Update 0.6.2Sep 22, 2025
- Update 0.6.1Sep 07, 2025
- Update 0.6.0Sep 03, 2025

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