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0.2.2b Hotfix is Live


v0.2.2b hotfix is now LIVE!

This should address all of the biggest issues in this build; please let me know if you run into any new issues!


Fixes:

- Fixed a bug preventing Steph's quest from progressing

- Fixed a bug preventing stats from accumulating and therefore blocking Gabriel's route

- Added a Return button to the game's navigation menu

- Fixed a bug that could result in an uncaught exception when encountering Doppelgangers

- Fixed a bug with Reflect that could result in an uncaught error when attacked with no damage

- Removed unused shaders, which used to show issues in the log.txt file that could create some confusion when troubleshooting

- Fixed an error when peeking on Megumin 

- Temporarily preventing Doppelgangers from using Drain Touch due to associated bugs

- Shaky Camera setting will now also affect the camera in adventures. Setting it to Disabled will make the camera static

- Fixed a bug that would reset overrestored mana points if used with any mana restoration effects (Ring of Spirit, Soul Syphon, level up, etc)

- Fixed an issue with the announcements in the main menu not showing

- Self-voicing will now ignore the version overlay

- Minor spelling fixes

Files

Android Build (v0.2.2b) (.apk) 1.4 GB
41 days ago
Windows / Linux Build (v0.2.2b) 2 GB
Version 0.2.2b 41 days ago
Android Build (v0.2.2b) (.zip) 1.4 GB
Version 0.2.2b 41 days ago
Mac Build (v0.2.2b) 2 GB
Version 0.2.2b 41 days ago

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Comments

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Update, mostly hotfix, but update.

Heyhey I encountered an issue in the labyrinth where the error baner popped up. This happened as soon as a monster died due to drain touches "continous draining" (?). My log-file is rather long but I guess the most important parts are:

Reflecting damage to target: fireskull

>> Applying heal effects: [<store.AbilityEffectManaHealthRestore object at 0x00000000155c9910>] to Kazuma with caster Kazuma

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()


(the parts with line 2485 and 2482 get repeated a total of 150 lines)


  File "game/scripts/adventuring/buffs.rpy", line 2228, in apply

    msg.position = (x, y-175 + -(i*FLOATING_MESSAGES_SPACING))

TypeError: unsupported operand type(s) for *: 'Ability' and 'int'

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)


(the previous parts of line 2485 and 2482 get repeated for 7.000 lines I think it only stoped because I loaded a previous save inbetween comes the type error and sometimes seemingly other seemingl random problems).


Sorry i didn't want to post the whole file and tried to reduce it to the most important parts considering the log file is around 10k lines long and sometimes information on my directories get written in it.

Please let me know if you want / need other information. I made a backup of the log file.

Regards Adrian

(+1)

Awesome thank you for posting the log! It helps a lot, will get it fixed in the next version

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