Onigashima Idle Quests!
🎯Happy to say today, Quests have been added!
📜 Contract-Based Progression
Each discipline begins with a contract — a commitment to your craft.
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Mining Contracts
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Fishing Contracts
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Woodcutting Contracts
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Brewing Contracts
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Mercenary Contracts
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Festival Donations
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Divine Blessings
Complete your first contract to unlock deeper tiers of progression. Continue fulfilling them to establish your reputation across the island.
⚒️ From Gathering to Mastery
Quests scale alongside your journey:
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First Mining Contract → Prove your worth in the caverns
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First Woodcutting Contract → Supply the island’s builders
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First Fishing Contract → Feed the growing settlement
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First Brewing Contract → Strengthen the community
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First Mercenary Contract → Protect Onigashima
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First Divine Blessing → Earn favor from higher powers
And this is only the beginning.
🌸 Why Quests Matter
Onigashima Idle has always been about slow growth and steady progress. Quests give that growth meaning.
They:
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Provide structured goals
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Encourage engagement across all systems
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Reward players who diversify their efforts
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Lay the foundation for future narrative expansions
This is the second major step toward transforming Onigashima from a resource simulator into a living world with direction and identity.
OnigashimaIdle
OnigashimaIdle is a lightweight idle RPG built to fit around real life.
| Status | In development |
| Author | ottotsuma |
| Genre | Role Playing |
| Tags | 2D, Casual, Fantasy, Idle, Incremental, Indie, Loot, mythology, Singleplayer |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
- Arcana in Motion – How Spell Cards Transform Combat in Onigashima Idle10 days ago
- Meaningful Rarity23 days ago
- Onigashima Idle — Development Roadmap27 days ago
- Loot Design Philosophy27 days ago
- Reward Boxes32 days ago
- Introducing shrine skill34 days ago
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