Occybyte is a systems-design lab built around game design, nonlinear thinking, and simulation architecture. I help teams turn unclear ideas into playable systems with measurable behavior and clear design intent.
I design core loops, progression models, and interaction structures that hold up under production constraints. This includes strategic tension, information asymmetry, and player decision-cost mapping.
Typical engagements:
From materials processing loops to market behavior, I build and test economies that can be tuned and stress-tested. The goal is design control as variables shift, not just one static "balanced" state.
Typical deliverables:
I rapidly prototype in Unity and paper formats to validate mechanics before full production investment. This is useful for tactical loops, sim-heavy systems, and experimental mechanics with high uncertainty.
Formats include:
I design AI-enabled gameplay systems with focus on emergent behavior, controlled randomness, and explainable outputs. This work sits at the bridge of game design, HCI, and practical ML experimentation.
Focus areas:
I also provide targeted support for design docs, mechanic communication, and systems writing when teams need technical clarity without losing creative direction.
For strategy, tactical, sim, or experimental systems, project inquiries can be sent to datorien@occybyte.com with scope, timeline, and constraints.