Hello, I’m Nadja, and I consider myself an Environment Artist, Technical Artist, and Procedural Artist. I focus primarily on creating procedural assets using Houdini, exploring how to build rich worlds through smart, flexible workflows.
Check out my latest work: Procedural Corruption Devlog
If you’d like to learn more about how I got started, feel free to check out my blog post about my first 3D modeling course. :)
Blogpost: Cinema4D Course