Hi, I would love to work on your project!
I have a variety of experience in dealing with audio for video games, I have been doing it on the side for about 10 years now, with my musical experience reaching 15 years. Below are a few examples of the kind of work I do, and I can absolutely go out of my comfort zone and create something awesome for a lot of different scenarios.
Past and Current Games
In active development:
Any of the information and chosen material displayed here is subject to change – these games are still in very active development and these sorts of things can happen on a whim, especially early on.
Dormiveglia (2019-Present)
Dormiveglia is a Metroidvania-styled game featuring Quinn in their quest to stop Somnia from collecting the ethereal runes. I’ve made the Spring Plaza theme, Urgent Awakening, the Clocktower theme Timeless Uprise, as well as the Dawning Islands theme, Unbound Horizons.
I brought in a mix of that dreamy 90s atmosphere with bouncy fast-paced rhythms that gets the adrenaline going when it needs to, but lets the player take in the atmosphere as well when the action isn’t in front of your face.
Lazarus Hearts (2018-Present)
Lazarus Hearts is a metroidvania platformer that features the protagonist, Ren, in a strange new world, searching far and wide for his friends. Much like with Dormiveglia, I brought in a floaty 90s atmosphere, with bouncy rhythms that’ll keep your toes tapping. I was particularly aiming for a PS1 CD Audio era kind of sound here.
I have also experimented with some dynamic music shenanigans – the tone and instruments will change depending on the area you’re exploring – the example here is for the cave area!
Released titles:
GAR-TYPE (2024)
A gorefield fangame shmup! This was a collaboration with LumpyTouch – I wrote the stage themes, boss theme, title theme and ending theme in particular for this project.
I’m greatly pleased with all of the songs I did, and also the reception overall has been incredible.

Flacer & Pupitra in: Clockwork Lunacy (2024)
This is a game jam I had the opportunity to write the soundtrack to – stylistically resembling an early (1983-1984) NES game (stuff like Baseball, Donkey Kong, Mario Bros.)
Supermarket Spree DX (2023)
Supermarket Spree DX is a GameBoy Colour demake of the hit 90’s show, featuring remixed music originally composed by Christopher Rhyne! This runs on an actual GBC system and the music sounds amazing considering the limitations – 3 voices and a percussive noise track, that’s it!
All tracks here have been made with GB Studio in mind, which is a simple & popular GameBoy framework many developers are working with!
Mega Man Y+1: Operation X.M.A.S. (2023)
Mega Man Y+1: Operation X.M.A.S. is an unofficial fangame based on the Mega Man IP (currently owned by Capcom) – it features several tracks, a few in collaboration with other composers, such as RRThiel.
A majority of the works on display here are mine – for a game that was developed in a mere three months, the tracks I’ve made I think are really good!
Super Impostor Bros. (2020-2021)
Super Impostor Bros. is a GameBoy platformer from LumpyTouch, based on the characters and universe of Among Us by InnerSloth. The music is entirely original – no relation to the Among Us IP.
Creating music for such a limited system is very challenging, but the end result is a mix of high-energy soundtrack inspired by David Wise’s NES works and Mega Man, plus some more subdued themes for cutscenes!
Shapin’ Up (2019)
Shapin’ Up was a game created in 72 hours for the Gutter Jam 3 with some of the folks working on Lazarus Hearts.
I scored a pretty minimalistic and funky soundtrack to compliment its retro 90s ‘tude-filled sketchbook charm. I think it turned out pretty well – for being a jam title!

Snackrifice (2018)
Snackrifice was going to be a game for Ludum Dare 43, however due to complications, the game never actually got finished – but the soundtrack did!
It features a mixture of high energy tunes for what was supposed to be an arcade-style game – funky riffs, catchy melodies, boppin’ rhythms, the works!
Other Projects
Garfield Gameboy’d – Credits Theme (2018, 2019)
I wrote two variations of the same song for both the original Garfield Gameboy’d, and Garfield Gameboy’d Complete – The latter (which is what is featured here) has lyrics by Phoebe Tsen and mastering work by Karl Reef.
ARE YOU A [BIG SHOT], SON? (2021)
I took Spamton’s theme from Deltarune for a spin and added lyrics on top of this insanely funny concept of a crossover between Spamton and the “Are ya winning, son?” meme that was circulating at the time. It is one of the very few times I use my voice for anything musical, so I think this is worth listing here!
Featured Albums
The Story of MIDIPort (2025)
I was asked if I would like to make a track for this project, and gave it my best shot with my trusty Alesis S4+, which has a lot of really nice sounds! Fully MIDI-based without any other external effects or instruments, and I do think it turned out quite neat.
POWER! SampleMancers (2024)
For this one, we had to supply our own original samples and then use them to make songs. It was very interesting, I recorded about 30 or so samples and I decided to get WEIRD with it. For my track, it’s a shorter one but uses a lot of the provided samples to shape the song into its final form.
I recommend checking out the full album, it’s available on YouTube!
POWER! GS (2023-2024)
I ended up not only contributing two tracks to this, but also contributing the album art, liner notes, and overall direction for the album – ending with a total of 17 tracks.
It’s quite a feat! I recommend checking out the full album, it’s available on YouTube!
POWER! SuperDIGI (2023)
I did a track and designed the liner notes for this! It was a particularly rushed project, as I just put my studio back together at the time, however I really like the end result – I intentionally made it sound like something that’d fit in a 90s PC-Engine CD game.
If the embed doesn’t work for whatever reason, skip to Track 7, or to 21:06 in the video.
Compose Man 3 (2022)
This was a HUGE collaborative project to bring a ton of classical music from Mozart, Beethoven, Bach, Vivaldi, and a TON more to the aging old Nintendo Entertainment System, in a very cheeky Mega Man style!
This was a lot of fun to write for, especially recontextualizing a tune like Fur Elise for such a limited system, and to imagine it working in an actual Mega Man stage. I had the pleasure of contributing this track alongside other giants like RushJet1 and Manami Matsumae, the latter of which scored the soundtrack to the very first Mega Man title!
POWER! XG (2019)
This is a ten track compilation album, the idea was to write songs for the Yamaha XG platform.
The track I wrote for it, Heavy Dew, is the 9th track on it.
Contact
If you’d like to contact me regarding a project you are developing, or are helping develop, please head over to my contact page! I’ll try to respond as soon as I can.






