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Naishitai: The parts I'm missing. may contain content you must be 18+ to view.

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A downloadable game for Windows and macOS

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A ~20 minute experience where you accompany Nai in her normal Sunday routine of watching TV and eating ramen.

StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.9 out of 5 stars
(10 total ratings)
AuthorMayuuri
GenreVisual Novel
Made withUnity, Audacity, Clip Studio Paint
TagsDark, Experimental, Female Protagonist, Gore, Indie, Mental Health, Narrative, No AI, Story Rich, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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Click download now to get access to the following files:

Naishitai.zip 76 MB
Naishitai_Mac.app.zip 85 MB

Development log

Comments

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i love it

Thank you!

Naishitai is easily one of the most unique VNs that I've played, and it's clear that a lot of care went into this.

This was definitely a change of pace from most other VNs I've played due to how interactive it was - the noodle minigame of course being the standout part of this. It did get a little frustrating towards the end with how difficult it becomes, but of course that's also kind of the point. I have to wonder what it would have been like to give the player the option to continue after failing those minigames enough times to make it slightly less frustrating to play, but still get enough of the point across. Maybe with different dialogue etc depending on whether or not you succeed or fail.

Noodles aside, I loved how dynamic the scenes were. Most VNs are pretty static so having the camera/scene change every few lines made it much more interesting. Seeing Nai slowly carve out parts of herself as time goes on was pretty striking visually. Again, it's clear this was a very personal project and that you put a lot of time, effort, and thought into putting all of this together. The sound design was also extremely well done, especially for the interactive bits. I am curious though, is there any reason why you specifically chose Unity to make this as opposed to using Ren'Py or similar - was interactivity always a big part of the idea from the start?

In any case, I really hope that you continue to make more things in the future, I'm definitely interested as to what you'll come up with next.


And of course, I also hope that one day Nai is able to replace all of the parts that she's missing.

(+1)

Thank you for your comment.


Some years ago I tried making a visual novel with Ren'Py. I never finished it, as it was quite a lot more than what I could handle, but I did find myself frustrated with some of the limitation the engine seemed to have (not so much limitations, but more my lack of knowledge on programming and how the engine seemed to be made to favor a very standard type of visual novels).

I like videogames of all kinds, and visual novels are just one of them. I started using unity last year, so when I saw that I finally had the knowledge to make something decent, I decided to go again for a visual novel, this time something much smaller but also including the kind of elements that I wasn't able to in Ren'Py (although dismissing one that do was very present on my other project, being decisions). "What Remains of Edith finch" and "Katamari Damacy" were actually some of the biggest inspirations for this game. I wanted to bring players closer to Nai's feelings with these interactive elements.


Thank you again for your comment. I do will make many more games hopefully. I do want to come back to that visual novel I was making in Ren'Py and port it to Unity, although currently I'm working on a Bullet-Hell (It will still be a very narrative focused game though!)

Thanks for replying! That's pretty fair about Ren'Py, I suppose. I like it personally but it would be tough to make something like this in it. All depends on what your goal with the project is I guess.

Huh, I definitely would not have picked up on those being inspirations if you didn't mention them, although that does make sense now. Certainly not ones I would've guessed but again they've made this a much more interesting experience in that case.

I'm fan of both VNs and shmups/bullet hells so I can't complain about that - I hope that all goes well and I'll be looking forward to it!

AWESOME 20 minute experience.

The storytelling, the aesthetic, the ambience, this is 100% my kind of stuff.Always love when short stories like this go one step ahead in interactivity to make a point.

Really liked the plot, it feels very personal, kinda hit a nerve for me on the way, definitely one of the best things I've played on this platform.


Also, the whole story kinda reminded me to this quote:

"

The fact that there was no answer to the question, he screamed,

"Why do I suffer?"

The man, the bravest animal and most prone to suffer, does not deny suffering as such:

He wills it, he even seeks it out, provided he is shown at least a meaning for it, a purpose of suffering.

The meaningless of suffering, yet not the suffering, was the curse that lay over mankind so far."

dexter spining on chair
pretty good
(+1)

I got a bit carried away with this comment, sorry for that

first of all, to get this out of the way, the artistic style is great, so is the music, and the audio design is exelent

I really can't express well what I experienced, its incredible the amount of emotion that can be packed in 20 minutes of gameplay, I cried like a little bitch and even started sweating a little bit at the end, its a tipe of horror I've never experienced before

When I consume media I don't like to say a depiction of depression is ¨better¨ than other one, as everyone experiences it in a different way, but it always bothers me how a lot of the time it only depicts the parts that are more ¨fashionable¨, to the point that it can feel hollow and incompleat at times, this game really touches into that part of depression it isnt normally talked about and for that reason it truthly speaked to me in a way most if the other stuff can't

I couldn't stop staring at the screen even tho it hurt seeing the main character do the stuff she did, but at the same time you can see how someone in that state of mind would do such things, and when she does it really hurts,it truthly makes you care for her even though you just met her

If I must say one thing I didn't liked is the noodle minigame, I'm pretty shoure it's meant to be frustrating, but it gets progresivley more difficult and at the end I took so much time to beat it it kinda disrupted the flow of gamplay (or maybe I'm just bad at games idk), so I think it could've been handeled a bit better (tho one curious thing that happened to me that I doubt was intentional is that while spamming spacebar my hand tendons started to hurt, wich is streangly themetic)

That is really the only flaw I see in this game, apart from that its a perfect game, it really acomplishes what it wants to do and makes you feel what it wants to make you feel

I dont do this often but I think I'll recoment it to some of my friends, its that good

This is usually what I expect from games, to connect with them and feel something.

Having a single, repetitive mechanic might be a risky decision, but in this case it works perfectly. The first time, it felt so easy to eat the noodles, nevertheless, it became progressively more complicated and actually quite frustrating. It truly evoked the feeling you get when you’re so depressed that everything feels difficult, even such a simple activity.

The art and music are both very good and effectively convey the overall feeling and aesthetic of the game.

It was an interesting emotional experience, really personal, but also (at least for me) very easy to empathize with.

In short, it was good, and I hope to see you making more great stuff in the future!

Me costo tanto comer como cuando me da depresión buaaa

Mg muxo la kinestesia del juego, el estilo visual y diseño sonoro como la música van muy de la mano que se siente super agradable uwu

Not bad at all. The general premise is interesting, and the sound design is certainly pleasing.

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