Color Studio 10 · Troubleshooting & FAQ
Yes. All Kronnect assets are fully compatible with Unity 6. The minimum supported version is Unity 2022.3 LTS, and this includes Unity 6 and any newer releases.
Color Studio requires Unity 2022.3 LTS or newer. It works with all render pipelines (Built-in, URP, HDRP) since the palette and painting tools are pipeline-independent.
Yes, Pixel Painter requires the Unity 2D Sprite package. If it is not installed, Pixel Painter will show a warning. Install it from Window > Package Manager > Unity Registry > 2D Sprite.
No. Recolor creates internal copies of materials and textures before applying changes. Removing or disabling the Recolor component restores the originals. The only exception is the Bake function, which permanently writes changes to disk.
It depends on your use case:
Enable Interpolate for smoother luminance transitions when using any mode.
Yes. Color Studio supports importing ASE (Adobe Swatch Exchange) palette files through the Palette Import/Export tab. You can also manually add colors by RGB value in the Color Wheel tab.
Add using ColorStudio; to your script. Load or reference a CSPalette ScriptableObject, then use the Recolor component to apply it:
using ColorStudio;
Recolor recolor = GetComponent<Recolor>();
recolor.palette = myPalette; // CSPalette reference
recolor.Refresh();
See the Scripting Support (C#) page for the full API reference.
Yes. In the Palette Import/Export tab, click Export LUT. This creates a 1024x32 LUT texture containing only the palette colors. You can also call palette.ExportLUT() from script.
When Enable Optimization is checked, Color Studio generates an internal LUT that stores all color transformations. This pre-computed LUT is then used to recolor textures much faster at runtime, instead of computing color matching per-pixel each time. If you change the palette or color operations, click Update Optimization to regenerate the LUT.
There are two ways:
To remove a custom color, double-click its dot on the color wheel.
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