Given this is a demo I don't have too much to comment on in relation to the creepiness. I got a handful of events, mostly creepy with one giving me a good gut laugh! I also appreciate not using overly loud sfx whenever something spooky happens!
One thing I would like to see is perhaps a couple more angles for CCTV, simply for the fact that details such as damage to the front is brought up but never seen visually. I'm only theorising atm that the later nights may cut off 1 or 2 of the systems so it would be good to have the other angles as a backup for such descriptions if that's the case.
I also think a handful more daily tasks could help offer chances to make the player comfortable before throwing something at them. Think of how voices of the void waits for you to be in the routine before creepy stuff happens. Only 1-2 more tasks just to add a bit of variety outside of restocking. Perhaps just emptying the bin or unlocking / locking the window with a key, stuff that opens more opportunities for things to hide in the corner of your eye.
Overall its a fantastic demo and I can't wait to see what the final game has in store!
I absolutely loved this demo and can't wait for the full game to be released. I genuinely got goosebumps when i saw the guy in the dark looking straight at me from around the door :/
The dev did an absolute bang up job creating the atmosphere in this :D
This was great! I liked the investigating each customer then picking carefully. Some very spooky moments & I look forward to streaming the full game! I chose to stream the demo, for my upcoming horror stream. Your game is at 2:59:37
A great evolution of the 'job simulator' indie trope - whilst serving coffee and doughnuts you also have to profile the customers coming through and try and catch the criminal for the day - impressive demo.
Intrigued as to how this will escalate in the final build - with an element of creepiness thrown into the mix, this is definitely one to watch. My only critique is that a couple of the 'scares' seemed a little goofy (not a bad thing) and perhaps the difficulty level of trying to catch the criminal for the day could be notched up.
Oh my god what a solid masterpiece this demo was! I quite enjoyed the whole thing throughout, trying to find out who the criminal was, checking every single customer. And on top of that the atmosphere makes it way more tense with the random footstep noises and everything else. Overall, splendid demo, cannot wait too see what the full game has in store! Made a video on it
Thank you so much! I’m thrilled you enjoyed the atmosphere and the investigation mechanics. I can’t wait to check out your video, thanks for sharing the game!
The sheer amount of quality in this demo is indescribable - the best demo of 2026 so far!
I'll be honest, I thought the game was fully released on accident, because after 30 minutes the game just kept on going. I was wrong, of course. This was a surprisingly long and meaty demo. Not to mention, I loved every single second of it, high tension, really impressive mechanics and the combination of investigating and serving food - ingenious.
With all that said, I do think with the full release, the game could use some ambience, subtle noises, jump scares, but nothing too loud or obnoxious, rather serving the tone of the game. You might put some knockings on the door or maybe someone trying to reach from the counter in the game and let the customers be more hostile.
Overall - I can't wait for this! Already have on my wishlist 🤞🏻! Best of luck with the full release!
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I love a good sim game with that horror type of vibe. I can't wait to play the full game. Great work!
Keera bro, very quickly becoming my favorite indie dev. Certified BANGER.
TLDR: 8/10 would make coffee in again!
Given this is a demo I don't have too much to comment on in relation to the creepiness. I got a handful of events, mostly creepy with one giving me a good gut laugh! I also appreciate not using overly loud sfx whenever something spooky happens!
One thing I would like to see is perhaps a couple more angles for CCTV, simply for the fact that details such as damage to the front is brought up but never seen visually. I'm only theorising atm that the later nights may cut off 1 or 2 of the systems so it would be good to have the other angles as a backup for such descriptions if that's the case.
I also think a handful more daily tasks could help offer chances to make the player comfortable before throwing something at them. Think of how voices of the void waits for you to be in the routine before creepy stuff happens. Only 1-2 more tasks just to add a bit of variety outside of restocking. Perhaps just emptying the bin or unlocking / locking the window with a key, stuff that opens more opportunities for things to hide in the corner of your eye.
Overall its a fantastic demo and I can't wait to see what the final game has in store!
I absolutely loved this demo and can't wait for the full game to be released. I genuinely got goosebumps when i saw the guy in the dark looking straight at me from around the door :/
The dev did an absolute bang up job creating the atmosphere in this :D
This was great! I liked the investigating each customer then picking carefully. Some very spooky moments & I look forward to streaming the full game! I chose to stream the demo, for my upcoming horror stream.
Your game is at 2:59:37
Intrigued as to how this will escalate in the final build - with an element of creepiness thrown into the mix, this is definitely one to watch. My only critique is that a couple of the 'scares' seemed a little goofy (not a bad thing) and perhaps the difficulty level of trying to catch the criminal for the day could be notched up.
Thank you! I'm happy you liked the concept. I'll be working on the challenge level and the escalation for the full game. Thanks for the wishlist!
Oh my god what a solid masterpiece this demo was! I quite enjoyed the whole thing throughout, trying to find out who the criminal was, checking every single customer. And on top of that the atmosphere makes it way more tense with the random footstep noises and everything else. Overall, splendid demo, cannot wait too see what the full game has in store! Made a video on it
Thank you so much! I’m thrilled you enjoyed the atmosphere and the investigation mechanics. I can’t wait to check out your video, thanks for sharing the game!
buen juego!!!
The sheer amount of quality in this demo is indescribable - the best demo of 2026 so far!
I'll be honest, I thought the game was fully released on accident, because after 30 minutes the game just kept on going. I was wrong, of course. This was a surprisingly long and meaty demo. Not to mention, I loved every single second of it, high tension, really impressive mechanics and the combination of investigating and serving food - ingenious.
With all that said, I do think with the full release, the game could use some ambience, subtle noises, jump scares, but nothing too loud or obnoxious, rather serving the tone of the game. You might put some knockings on the door or maybe someone trying to reach from the counter in the game and let the customers be more hostile.
Overall - I can't wait for this! Already have on my wishlist 🤞🏻! Best of luck with the full release!
Thanks for the kind words! I’m so happy you enjoyed the gameplay loop. I really appreciate the support and the wishlist!