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Quick Demo update!




Just a quick update to the demo to fix a graphical glitch and tweak a quest.

  • Fixed a graphical bug that caused the screen to draw incorrectly when using ESC to quit in a room that had masked windows in the background. (The windows now turn off during the quit sequence.)
  • Moved one of the Guardians to the front of Deam Island and shifted a cat worker to the Guardian's position.
  • Fixed some geometry that was preventing the player from getting onto a box that visually looks like you can get on top of.


These changes shouldn't affect your save in a way that breaks anything. Let me know if you run into any bugs.

Note: It might be possible to have an extra unactivated Guardian at the front of the factory if you've already finished or are in the middle of the "activating the Guardians" quest, but this shouldn't break your ability to progress or finish the quest.

Files

SlumberNappedDemo2.zip 255 MB
15 days ago

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