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Welcome To Baldi's Fun New School Ultimate!

BFNS Ultimate is the ultimate edition of Baldi's Fun New School and is currently under development. Compared to previous editions, BFNSU is planned to include a lot more content and features, like an upgradable minimap and inventory, a shop, missions that can be completed to earn rewards, story elements, cutscenes, and more! As of the final Alpha update (V0.2.5b), some of those planned additions (such as the upgradable inventory) have already been implemented.

Have Some Fun!

In the 1.0 release, a lot of different gamemodes are planned to be included. Some of those gamemodes are:

  • STORY MODE: Go On An Adventure To Recover All Of Jimmy's Lost Notebooks!
  • FREE PLAY MODE: Replay Floors You've Completed In Story Mode As Any Player You've Unlocked!
  • ULTIMATE MODE: Can You Get All 18 Notebooks In A Giant School And Win?
  • RANDOM MODE: A Random School Is Selected Each Time You Play!
  • MINIGAME MODE: Replay Minigames You've Unlocked In Story Mode.
  • MULTIPLAYER: Play With Other Students Online!

But not all of them will be available to play from the start! Instead, you'll need to reach certain points in Story Mode to unlock them, which is the main gamemode in BFNSU.

Show Your Creativity!

The Floor Builder is a part of the Floor Customizer gamemode, and it's where you can create custom floors which you can then play in the Floor Player. Also included since V0.2.5b is the Floor Browser, which lets you download and browse floors created by other players. There's also a way to share floors, although this will be getting revamped in the upcoming Beta 1 update.

Credits

  • Micah McGonigal/Basically Games - Created the Baldi's Basics series, which is the main inspiration for this project.
  • MichaelDoesGaming - Voiced the Matt character.
  • LeSabriGames200 - Created some textures for the Floor Customizer gamemode in older versions.
  • Haroon Plays, Nicec00lkidd, saintza4, DontTouchMyTea, Hunbun999, Lepony, Over D. Rive, the Joise - Composed some of the soundtracks for the OST.
  • Porky Powers - Did some of the Baldi voicelines in older versions.
  • GrandGames - AS OF 8/10/2024, THE CO-DEVELOPER - Helped work on and contribute to the project. Also gave some suggestions and ideas, and provided the idea and design for the Artiste Le Mal character, and paintings.
  • SeenWonderAlex - Helped worked on and contribute to the project, and created a pulsing wall shader, which might be used in future updates.
  • And many others who have contributed or helped out with this project!

Links

Links to content relating to Baldi's Fun New School Ultimate can be visited below:

The Classic Edition had a lot of new content compared to the original Baldi's Fun New School, and BFNSU will have even more. Thanks to everyone who has and continues to support this project!

Developed from 2022-2026 by JohnsterSpaceGames, and with help since 2024 from GrandGames and SeenWonderAlex.

Download

Download
(PATCHED) BFNSPUE Alpha 6 Part 2b_Windows 122 MB
Download
(PATCHED) BFNSPUE Alpha 6 Part 2b_macOS 135 MB
Download
BFNSPUE Alpha 6 Part 2b_Linux 140 MB
Download
(PATCHED) BFNSPUE Alpha 6 Part 2b_Android 109 MB

Install instructions

Download the zip file for your respective platform. If you don't have a zip file extraction program, download 7-Zip or WinRAR. Then extract the contents of the zip file into a folder. Enjoy playing!

As for Android users, your device must be running Android 4.4 or higher. Download the apk file on your device. If it says you need to enable install from unknown sources, enable it and then install the apk. Afterwards, when it's finished, tap on the app's icon to start playing!

Note: If you have an existing version installed on your mobile device and you get an error when trying to install a newer version, uninstall the existing version and then try again. You might also get an error if you don't have enough space on your device to install BFNSU.

Development log

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Comments

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Viewing most recent comments 1 to 40 of 3,037 · Next page · Last page

I'm finally alive after almost a year without comments. I'm surprise this mod wasn't updated yet.

And progress update #19 didn't yet

(4 edits) (+1)

Yeah! The reason why Beta 1 haven't released yet is because it’s been going through few development changes and the foundations of the game is still being worked on I assume.

The only main thing they’re doing is testing some features in the test floor, getting the map voting polls done and hopefully they can work on getting the floors implemented to the game! Of course they would have to redesign most of the textures, since it’s mostly placeholder assets.

You should also look forward to Progress Update #19 when it’s out, because it could be very important.

Another reason why it’s taking a while is because, Beta 1 will mostly have several improvements like the boss fights for example.

Beta 1 will be the most anticipated update for this game and it’s where the game is shaping things up a lot more than ever!

(5 edits)

Yes, especially in regards to the development changes you mentioned.

One of the reasons the development time has been so long (though meaningful) is due to certain things that have been worked on during the BFNS Ultimate Beta 1 development period being either totally redone or changed multiple times during the development of the update to make them even better.

One example is a scrapped around 4 chapter long Adventure Mode concept before the current 10 floor Adventure Mode campaign plan was finalized, another is the lighting system, which has gone through multiple changes as well before reaching it's current development iteration, and the last (and probably one of the biggest ones) is the Floor Maker.

Originally, it was going to include all of these advanced features like custom texture, music, item, and character support, but during it's development in 2024-25, although those features got pretty far into work in the what was then being called the Floor Builder, it ended up being way too complicated/convoluted (especially for a mostly solo dev like myself who also has a 38 hour/week working job, has to help around the house sometimes, and usually only works on BFNSU when he feels motivated as it's a passion project, and not something I force myself to develop, so that limits most of the development time mainly to the weekends currently) in the editor, so that Floor Maker iteration was scrapped entirely and rebuilt from the ground up into the streamlined first person Floor Maker that has been shown in the more recent progress updates, which is planned to focus on customization in custom floors via selectable floor themes rather than external mod support, which should work better overall than the old concept.

Also, Beta 1 is still currently planned to be released sometime in 2026, with a Beta 1 Preview version for BFNS Development Testers planned to be released a month before that and include most of the content planned to be included in the final, public version of the Beta 1 update.

The upcoming map layout polls will be a big step towards that, cause once those are decided on, the layouts can finally be built and implemented in game as work on Beta 1 continues!

Could someone possibly help me? I downloaded this game on my Computer but when I open the game or restart my Computer it's gone, and then when I try to re-download it, it tells me Insufficient Download *I think*, So if someone knows why this is happening please help me with it.

Low storage possibly?

(1 edit)

Try have 300mb or more free on your sdd/hdd or usb

(+2)

My Game got a New Update, and it changes EVERYTHING 

https://fabianbubozaur3.itch.io/httpsscratchmiteduprojects1073217156/devlog/1443...

(2 edits) (+2)

So, now that the BFNS Ultimate item pickup poll that had been running for a week via Google Forms from February 27th to March 6th has ended, here are the results of it!


There was a total of 215 votes cast during that period, with 195 (90.7% of the total votes) for the fly option, and 20 (9.3% of the total votes) for the fade out option.

As you can see, the fly option won by a vast majority, so that is planned to be the option that is enabled by default in the settings when picking up items in Baldi's Fun New School Ultimate in the upcoming Beta 1 update.

And for those wondering, the other option (fade out) is planned to be included as well, for a total of at least 3 selectable item pickup animation types (fly towards, fade out, and the classic "instant disappear") planned so far.

Thanks to everyone who participated in the poll, and another one is planned in the near future to determine the map layouts for the main menu and first 3 floors of Adventure Mode (and their associated chill zones and secret floors) in BFNSU ahead of their implementation in Beta 1.

You can also find the poll results via a post on my new Reddit account as well, which includes an additional GIF that is not in this post due to itch's image filesize limits.

To be honest, john, i much prefer a option to enable or disable it from the settings, but atleast the best option won

when is there gonna be a beta 1??

Dude, be patient, Just keep believing The Update Is close.

wither skeleton.....

Ok...

Mid or late 2026

(+1)

Yeah, I doubt that.

Allright

(1 edit) (+2)

While development is kinda slow, enjoy this 15 seconds snippet of one of the song that will be in the game!

(+3)

Sounds great! I wonder where it will be used? :)

Cant complete the computer part

(+1)

Try pressing the skip button

Okay thanks 

Allright

best best

baldi watching the exams of his students

(+5)

So, for what is hopefully the last time, the item pickup poll that has tied 2 previous times on Twitter/X has now opened on Google Forms, and will close a week later on March 6th, 2026 at 6 PM EST, with the results planned to be posted in a comment here soon after the poll ends, which I think is less likely to be a tie this time.

You can find the poll and submit your vote here, and also, as a small update, the USB issue's data recovery attempt (which was first mentioned here) is still ongoing, with the most recent update I got from the lab stating it was more severe than they first suspected and due to that it meant it going to take longer to try and recover the data beyond the 1-2 week estimate I had originally thought, so due to that, since I still don't know when I might get my USB back if the recovery does end up being successful, the start date for the map layout voting polls has been delayed to March 27th, 2026, with the voting planned to end a week later on April 3rd, and the results published in a devlog on April 6th.

These new dates take into account the prolonged USB data recovery time, and if I end up getting the recovered data and map layout files sooner, those map layout poll voting dates might even be pushed up by a week or two, but for now, this is where things unfortunately stand regarding the USB issue progress.

(1 edit)

The (items fly towars you!) already winned, and with a BIG difference

(+2)

Ok

Hey who wants to be my friend

me

Thanks!

i got error 999

That's not a real error, i could say it's an easter egg

Bro what

(+2)

Hello everyone! I have an exciting news to show you all! So recently, I am working on uploading my music into bandcamp as shown below.

I still haven't finished it yet, but when it's done, I'll publish it when 1.0 release of Baldi's Fun New School Ultimate launches!

As for why I am uploading them to bandcamp? The reason for it is because you'll get to listen to it without losing quality, and it's also in .WAV file!

Also, it'll be free to download, so ignore that price shown from the image. It's a Baldi fan project, so do not worry about the cost of the album!

That's cool!

I really think BFNS Ultimate will end up having one of the largest OSTs for a Baldi fan project, maybe the biggest so far, with 80+ tracks that have already been composed in total across multiple composers (with Haroon composing a majority of them), so it will be great people will be listen able to your soundtracks from BFNSU on Bandcamp as well!

And don't forget, BFNS series fans, that BFNSU's OST will be available to listen to on the BFNS Soundtrack YT channel and maybe also BFNS Series Central after 1.0 has been released!

Including unused tracks or older versions of them as well!

That's great!

I found a way to edit my save file how do I find dis guiser?

I think that's to check if you've found the DisGuiser, but I believe it was removed in 0.2.5 since it was an event from 0.2.1 or 0.2.2.

(1 edit)

My Game has Status Update 2!

https://fabianbubozaur3.itch.io/httpsscratchmiteduprojects1073217156/devlog/1389...

(+2)

Ok, so the item pickup poll on Twitter/X I was doing ended in a tie, so I'm doing it over again, though for only 5 days long this time. You can find the new poll here.

(1 edit) (+1)

It got tied again. :(

Hey JSP, everytime I play the Customer Levels on Android like the Null ones, it keeps lagging insanely, can you fix that? Thank you. 

Try turning off the (lightning preview) button And lower the render distance in the options

(+2)

Alright thanks

No problem

Hello

Russian baldi

(1 edit) (+2)

So, while I'm waiting for the USB issue to hopefully be resolved, I've decided to do a different voting poll relating to BFNS Ultimate in the meantime prior to the upcoming map layout voting ones for Beta 1.

It's about whether collected items should fly towards the player or fade out when clicked on rather than instantly disappearing, and you can find the poll on X/Twitter here.

It runs for a week, and once the voting is done, the winning option will be implemented into the test floor to make sure it will work properly in actual gameplay floors, and it's all about improving the experience and making it more polished compared to what the Alpha versions were like, with more animations/etc to make floors feel more alive/interesting, and music might play in certain rooms like classrooms as well.

Also, as a side note, I might find some way to implement these "balloon arts" I recently drew when I was bored into BFNSU at some point, maybe in some party themed secret/floor/minigame, with the "Baldloon" baldi balloon being a reference to the "SpoopBalloons" from Baldi's Basics Birthday Bash.



(+1)

So far it looks great! I’d vote for the items flying toward the player, because in real life, you’d basically grab it close to yourself!

Also, very cool balloons!

(1 edit) (+1)

Thanks! Even though I mostly do digital art like creating graphics for thumbnails/games/etc and whatnot, I do some drawing in real life too like the balloons show.

Also, I personally like the idea of items flying towards the player when they're collected as well, though the voting poll is currently tied, so I'll have to end up seeing which option players would prefer once it's finished in about a week.

The winning option would become the one active in customization settings by default, though the other fade out or maybe the old instant disappear could be included as options to select from as well, so players could choose which one they want active.

(+1)

Thanks for letting me know! Also, your vote ended with 50/50, so how is it going to work?

Well, since it ended in a tie surprisingly, I decided to do the poll again, but for 5 days this time instead of 7. You can find the new poll here.

I much prefer objects that fly directly towards the player, as more animations look better; if the object disappears like in the Alpha, it feels empty and lifeless.

(+5)

How Is Everyone?

(+3)

I'm doing good

(+1)

Apparently fine

(+1)

Im good

(2 edits)
Brother, the mobile version is this screen. Clicking on the main menu will always get stuck for a while, so please fix this Bug in the Beta version!

👀

anyone to plau multiplayer

(+5)

(+1)

Where did the image come from? It looks cropped

(+1)

I just found it

(+1)

Pretty sure it comes from the Kickstarter Baldi in this video

https://file.garden/aPqBdOiXOW2r36-g/Thank_You!_(Video).mp4

Ok

(+3)

Beta 1.6 Progress Update is here. sorry for Advertisinghttps://fabianbubozaur3.itch.io/httpsscratchmiteduprojects1073217156/devlog/1343...

Okak

(+4)

Hello again, Baldi's Fun New School series players! So, I have a quick update regarding the upcoming map layout voting polls mentioned in the 2025 recap.

Due to a unfortunate hardware issue that recently occurred where the USB I was storing the map layout image files I was working on for that suddenly died a few days ago without warning, leading to me having to send the USB to a data recovery lab in an attempt to save the files from being permanently lost, with that process currently being underway and a good chance they will be successfully recovered and I will be able to get them back in maybe a week or two, that's why the map voting polls will now not start until the end of February with the voting ending in early March to give me time to finish the rest of the layout images for the poll once I get the data from the USB back, although if the map layout image files don't end up being recovered successfully, those dates would be pushed back as I would have to make them all over again, but like I said there's a good chance that shouldn't end up being the case.

On better news, the test floor continues to make progress, with test collectibles (like notebooks) having been added to the test floor, and more decorations like posters as well, which all have been running pretty smoothly in terms of performance. Here's some development images of that recent work below, and hopefully there won't be anymore hardware issues this year, but you never know...




(2 edits) (+2)

Darn, that sucks. Why do these hardware issue keeps happening to you? 

So far, the screenshot looks good! Fingers crossed that the USB will successfully be recovered!

Also, is some of the textures like the swinging door are getting the redesign too later on, because it doesn’t match with the classroom doors?

(+3)

Yeah, the swinging doors are planned to get redesigned as well at some point like the classroom doors are to have rounded edges and the other visual improvements, though for now, the swinging door design from BFNS Remastered is used in the test floor and it might stay that way since the test floor uses some placeholder assets to make sure the mechanics work like opening/closing the redone doors, but in regular floors and the main menu the redesigned versions of swinging doors are planned to be used, along with other redesigned doors like for the faculty and principal's office doors.

Alright, thanks for letting me know!

(1 edit)

Hey JSP, I am wondering If i can make a Trailer for this Game, i Really love This project, And i want to support IT by Making a cool trailer for It.

(2 edits)

I don’t know if Johnster accept someone like you to make the trailer. Not trying to be mean or anything. It’s up to him whether he accepts it or not.

Okay, well, even if JSP will make a Spoiler for the game himself, i also want to try to make a trailer

Finally 3d notebooks

It sucks every thing bad happens, but at least we have screenshot of the update :D

Alright

(+1)

Nice

Hey, JohnsterSpaceProgram do you make Baldi’s Fun New School Plus Ultimate Edition Alpha 6 Part 2 (V0.2.5b) Open Source project please because that requires all the versions of Unity (Game Engine) for windows from the version 1.0 to the latest version?

Huh

?

(6 edits) (+2)

I found an elevator in floor 2 that lets me view beta progress behind an access code

2489
hope no one else sees IT
(2 edits)

Why is the baldi bucks counter Blocked? 

Why did you edit your message to say that the BaldiBucks counter is blocked?

Because he edited the comment

But why you didn't add a new reply?

Because I was the first to reply, I saw the opportunity and I edited the comment.

(1 edit)

Why do you have 9 Million FabiBucks lol.💀

9 Million 💀💀

(+2)

&(HIUKJDNEXNWXDSALO{FDE{JITTTTTTTTTTH&G$UYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYWHYALROASTINGMEJUSTFORBALDIBUCKSUJKYHGT*$FJJJJJJJJJJKDSUSUSUSUSUSUSUS📮

(+1)

Hello

(+2)

Incredible

(+2)

Hi

(1 edit) (+1)

Guys i got the original bladder bootleg game! I found this on Baldi Basic classic remastered files! 


(+2)

Is apk

(+2)

Is obvious 

(+2)

I try to mean It IS was exclusive for Android, AND that an baldina rip-off with granny re-skin so i renamed It to bladder simples education School scary grandma game, so that all made UP by myself, (the baldina rip-off was Not made by me, idk who made It)

(+1)

AND I beat It...

(+2)

Good for u bro

(+1)

This was the game i was talking about

(+2)

Ok

(+2)

Obviously.

(+2)

What is this?

Deleted 40 days ago
(+2)

probably bladder fake this before BMAS 2 even Port it

That is fake

Deleted 40 days ago
(+2)

Is fake

BFNSU or GTA 6 first make bets

(+1)

If it was Beta 1, then maybe. As for the rest of the other update or 1.0, probably not, unless GTA 6 gets delayed yet again. 

(+1)

...

(+2)

???

I was bored

(+1)

Beta 1 has been in development for two years now and this probably means that it’ll be the best update yet

I agree

(1 edit) (+1)

Beta 1 has been in development since August or October 2023, and they’re mostly concepts. I am excited to see what Beta 1 looks like when it’s done not because it’s here, but my tracks is going to be heard a lot more than the previous updates.

I might upload few tracks when the update is out, so that I don’t spoil too much. Baldi’s Song is the last track I uploaded on YouTube, before Beta 1 releases.

Okak harron, I just put the release date of the last Alpha update.

(1 edit) (+1)

Yeah, I can confirm. Since I became a small contributor to the mod, I have seen a lot of things being developed which look good the last time I checked.

However, Johnster has not synced his project to the cloud in a while, so I no longer have access of what's currently available. But I will say the game is looking good and I hope y'all appreciate the wait.

(1 edit) (+2)

That’s cool to know! It kinda sucks that you don’t have the up to date Beta 1 project anymore. Hopefully Johnster will come back to sync the project to cloud soon.

I also remember he showed me the early intro cutscene from June 2024, so I am excited to see what it looks like now!

(+3)

Well, I have good news regarding that. I was finally able to sync the project back to the cloud again so you and GrandGames can continue helping me out with development of the BFNS Ultimate project, and it's now up-to-date to the latest Beta 1 development I was working on, which is currently the test floor I've recently mentioned.

As part of the Unity VCS changes though, it's now in a totally new repository for developers named "BFNS Ultimate/BFNSU" which you should be able to find and download through Unity Hub. And the old cloud repository was renamed to have OLD at the start of it's name to avoid confusion with the new, latest one. Here's some screenshots so you can see where to find it as well.

I tested it as well with adding it to my laptop that doesn't have the latest BFNSU project version since I develop it on a desktop now, and it worked totally fine with adding the project to my laptop without any issues, so you shouldn't have any when you do that as well. And the lighting system and most of the decorations have been added to the test floor as well, as you can see below.


Peak

(+1)

Yeah

(1 edit) (+3)

So, I just came up with an idea of a refined version of Gotta Sweep's mechanics that may or may not end up being implemented in BFNS Ultimate, and here's how he could potentially work.

Rather than sweeping up all characters he encounters, which could lead to bugs sometimes in older versions where characters would get stuck on Gotta Sweep after he finished sweeping, instead when Gotta Sweep goes out of his closet to sweep, perhaps he would only pick up to 3 characters (and maybe excluding the player) at a time, and after holding a character for a random amount of seconds (maybe between 5-10 seconds), he would release them from his sweeping hold and not be able to pick them up again until the next time he goes out to sweep.

Adding upon this concept, perhaps there could be a challenge floor (or in a secret floor) where there are multiple Gotta Sweeps, and rather than picking up characters, these specific ones would teleport any characters (including the player) that they encounter while sweeping as part of the challenge.

Overall, I think these changes would help make Gotta Sweep more balanced/unpredictable and unique/different from how he usually works in other Baldi projects, and I've thought of refined 1st Prize mechanics as well, though I'm going to wait to share ideas for those until after Beta 1 is released, as 1st Prize is not planned to be added until a post-Beta 1 update for BFNSU.

I Want to see that

(+1)

 Ok

(+1)

Ok

(+1)

This is a cool concept, i would want to rather see it as an Example floor for Level Editor, like this NULLROOMS floor 1 level.

(+1)

My Fav Game!

(+1)

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