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I could see really liking it, but it starts to drag for me around the time you get Gloorp. The progression feels like it gets to the mid-end game grind of Tower Wizard or Gnorp near that point and it just doesn't click with me. I also noticed that it doesn't seem to run in the background on web (Firefox). The music still plays though, which is odd. 


Overall I think you've got a great game in the works, it probably just needs a bit of tweaking!

Thanks! Yep working on better balancing and will look into the background running as well. Would appreciate if you could also leave a review / rating if you liked it enough!

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Oh i hate how quickly enemy drop quantum chips despawn. Seeing it happen for the fifth time made me want to quit the game. This is not cool at all...

The prestiege accumulation is strange. Can't make sense how its gathered. Frustrating.

What do you mean databot boost maxes out on 10???

Click and hold mechanic to boost a building. Okay. But the numbers make no sense. For example cerebral matrix gives +163, +203, +272..... and when i hold, it gives +514, +643, +857... Does it have, like, a weird dps counter inside that spits out random nonsense?

Holding the button for a boost makes sense if its a perceivable boost, but even with a boost you still are stuck for 2 minutes, you achieve nothing by boosting between waves and you're stuck holding the button. Just make it a click once and this building is a priority.

Gloorp. What a disaster. 50%... its fine... 75? Meltdown. 25% does not lower the bar. Fine... just hold it on 50? Theres no point to boost all buildings... fine lets try 100%... oh guess what, ENEMIES AUTOPAN ME AWAY FROM THE BOMB! its fixed with rage inversion, making it a nonissue, but it does not make it less frustrating.

The zoom out is just uncomfortable enough to be an issue after gloorp. Bigger zoomout would be better. And autopanning on enemies makes no sense since you attack them from memento mori. I cant see enemy health while in memento mori menu. The random target is fine. Its bad but its fine.


Its weird that this is a good game. But the frustrstion with the design choices is real.

Over all... not a fan... but can't argue that this is a good game. You keep doing what you're doing.

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Thank you VERY much for the detailed feedback! It really helps. And I'm happy that you still thought it was a good game so I appreciate that!!
Re: despawn: yes, will update that so it's a lot longer and less frustrating!
Re: click boost priority: great idea, will look into make the last clicked one a priority. Possibly as a future prestige
Re: Gloorp: definitely got a lot of mixed reviews on this, some like it and some don't haha. Will look into ways to improve this and also stop the recurring pan to enemies after the first few times!
Re: panning, can give a larger zoom so that more of the elements are visible in one frame.

Highly appreciate you taking the time to write all this!
Edit:
1\ The Quantum Chip drop despawn has been made WAY higher.
2\ I removed the camera pan to enemies after the first 3 waves.
3\ Added a non-panning notification so the player knows that enemy is attacking.

Will continue to work on the other improvements.

I played a bit, very interesting game, I like it!

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Hello, came from reddit to give some feedback. I absolutely love the art and music, very chill.

About the game itself, I feel the progress curve is a bit too slow to my taste. In a clicker I expect that I can stop "clicling" around ~5-10 min of gameplay. Or that my click really make a difference, I didn't feel that and felt I constantly had to click.

I know it might not sound like a fair feedback fora "clicker" but I really felt like the upgrades were a bit slow to arrive.

Second point is about the "killer bots", in the description it says that the can be "used to attack enemies" but it seems like I can only attack enemies by firing the rockets. I would've liked some automation of the defense by those bots. The fact that I have to fire myself is fine but:

- The description led me to believe the bots would do it

- The fire buttons being in the same UI as the buying the rocket feels a bit off and unsatisfying to me.

Also as seen on the screenshot below, the UI getting over the main clicking area is not good imo, the UI should be on the left of the head. If I want to click on the main character, i have to sway my mouse too far.


I enjoyed playing your game and might come back to it later to see the upgrades :)

I'd love if you could also try my game and give some feedback: 

https://levicious.itch.io/honkytonk-playtest-2

Thanks so much for the detailed feedback! 

Your game looks great but any chance you have a MacOS or Web build? 

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