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Tiny Swords

​The most brutal and colorful battle! · By Pixel Frog

Roadmap or future plans

A topic by GPrundev created 19 days ago Views: 411 Replies: 10
Viewing posts 1 to 6
(1 edit)

Hello,

I was wondering what are the future plans for this pack. Will it be updated with new stuff? Would be nice to get some new stuff even if it's paid like the enemies pack.

New units: King, Wizard or mage, maybe ballista or some siege stuff. But king and wizard would really be nice.

New enemies: would be nice to get like different goblins, different skeletons or undead and some other common fantasy enemies.

Some different boat or ship types would be nice too.

Just giving some ideas, like I said if you add new stuff I would be happy to pay for the packs, same as with the current enemy pack.

I think the art is very good!

I'm also interested in the project's roadmap. I feel like hex-based terrain is missing, as well as characters like a king, prince, or hero, or even other races (orcs, undead, etc.). I find your work outstanding and truly love this art style—it’s very professional. If PixelFrog were to set a price on Patreon for creating each expansion, other developers and I would be happy to chip in and cover the costs.

I heard he plans to expand eventually but is prioritizing commissions for now. I still feel that adding another premium enemy would be a smart move to help them earn more.

Damn. Wasted 15 bucks. Thought there be monthly stuff.

Developer

Hey, yes, more assets comming. I had to focus on commissions for a wile. I'll add new pack with additional prices, that way I can finance the new expansions. 

  • New enemies for the Enemy Pack
  • Up and Down directions for main characters (Warrior, Archer, Lancer, Monk)
  • Resource Pack (exansion on resources)
  • Units Pack (expansion on Human troops and Buildings)
  • Terrain Pack (expansion on the terrain tiles with new enviroments)
  • more...

Thanks for the reply!

Looking forward to new additions.

A new boss would also be nice, something fantasy related.

Warriors have shield defense. Maybe you could consider additional animations, like an archer's ducking or prone animation for a second, and a lancer's pike swing to defend against ranged attacks? It would be great if every character had a dodge/defense animation :)

I'm glad you haven't forgotten about this project and are ready to develop it further. We can't wait to see what you have in store for your fans! :)

(1 edit)

Wow can't wait to see it, thank for your work 

ty brother

Can't wait to see what comes next, absolutely love the art style of the Tiny Swords set!
I'd love to see elements to support base defending, such as constructing wooden & stone walls / spikes / traps that sort of thing :)
Stone resource animation for the pawns (i.e. like gathering gold) would also be fab

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