Is there a way to add homebrew cards that aren't part of the game?
I have been searching ghost rider concept cards and wanted to try and add them to the game, is that even possible? If yes, what would i have to do?
Hi @Parzival1315,
Yes, there is a demo version for adding custom scripts available here:
https://irefrixs.itch.io/marvel-lcg-scripts
Password: marvel-lcg-scripts
Please note that this feature is not fully supported and may contain bugs, as we are not actively working on it. It’s intended just for fun!
If you have any further questions or need assistance, feel free to ask!
Hey, just wanted to get a bit of feedback on my custom cards until now, just finished the .json file for Ghost Rider (still have no idea what to do with the nemesis). After getting everything in order I will proceed with the coding, although I have almost zero coding experience, and it was only in javaScript. Anyways, heres what I have until now
{
"card_id": "00001a",
"type": "Hero",
"name": "* Ghost Rider",
"subtitle": "",
"desc": {
"HP": "14",
"ATK": "2",
"THW": "1",
"DEF": "2",
"HS": "5"
},
"traits": [
"SPIRIT OF VENGENCE",
"MIDNIGHT SON"
],
"set_name": "Ghost Rider",
"text": "Burn <b>Forced Response</b>: When the player phase ends, each Hellfire token deals 1 damage to attached enemies"
},
{
"card_id": "00001b",
"type": "AlterEgo",
"name": "* Jhony Blaze",
"subtitle": "",
"desc": {
"HP": "14",
"REC": "4",
"HS": "6"
},
"traits": [
"Civilian",
],
"set_name": "Ghost Rider",
"text": "Stunt driver <b>Alter-Ego Action</b>: Spend 1 resource of any type \u2192 search your deck and discard pile for Hell Cycle. Add it to your hand (put it into play instead if you paid for this ability using a [wild] resource)."
}
{
"": [
{
"card_id": "00002",
"type": "Upgrade",
"name": "* Hell Cycle",
"subtitle": "",
"desc": {
"Cost": "2",
"RES": "G",
"Restricted": "1",
"Class": "Hero"
},
"traits": [
"VEHICLE"
],
"set_name": "Ghost Rider",
"text": "<b>Hero Action</b>: Exhaust Hell Cycle and take 1 damage, ready Ghost rider.\n<b>Hero Resource</b>: Exhaust Hell Cycle and take 1 damage, \u2192 generate a [wild] resource.\n<b>Action</b>: Exhaust Hell Cycle and take 1 damage, ready an Identity specific card in play."
}
]
},
{
"card_id": "00003",
"type": "Ally",
"name": "* T-Rider Rex",
"subtitle": "Big Boy",
"desc": {
"Cost": "4",
"HP": "5",
"ATK": "3**",
"THW": "0",
"RES": "G",
"Stalwart": "1",
"Toughness": "1",
"Class": "Hero"
},
"traits": [
"SPIRIT OF VENGENCE"
],
"set_name": "Ghost Rider",
"text": "<b>Response</b>: After T-Rider Rex attacks, choose a player, attach a Hellfire token to to the villain and every enemy engaged with that player (limit twice per phase)"
},
{
"card_id": "00004",
"type": "Upgrade",
"name": "Hellfire Chains",
"subtitle": "",
"desc": {
"Cost": "2",
"RES": "G",
"Restricted": "1",
"Class": "Hero"
},
"traits": [
"WEAPON"
],
"set_name": "Ghost Rider",
"text": "<b>Response</b>: When you make a basic attack against an enemy attach a Hellfire token to that enemy"
},
{
"card_id": "00005",
"type": "Upgrade",
"name": "Soul Keeper",
"subtitle": "",
"desc": {
"Cost": "2",
"RES": "G",
"Class": "Hero"
},
"traits": [
"SUPERPOWER"
],
"set_name": "Ghost Rider",
"text": "<b>Response</b>: when you defeat a minion exhaust Soul keeper, attach that minion to soul keeper (max. 5).\n<b>Action</b>: Discard this card and every card attached to it, choose to either draw cards or attach hellfire tokens equal to the number of minions discarded this way"
},
{
"card_id": "00006",
"type": "Resource",
"name": "Hell Fire",
"subtitle": "",
"desc": {
"RES": "G",
"Class": "Hero"
},
"traits": [],
"set_name": "Ghost Rider",
"text": "<b>Hero Resource</b>: If you used this card to pay for an event with a printed resource of:\n[physical]: Attach an Hellfire token to an enemy.\n[Mental]: Confuse an enemy.\n[Energy]: Stun an enemy.\n[Wild]: Choose one of the above. "
},
{
"card_id": "00007",
"type": "Support",
"name": "*Carter Slade",
"subtitle": "",
"desc": {
"Cost": "2",
"RES": "G",
"Class": "Hero"
},
"traits": [
"PERSONA"
],
"set_name": "Ghost Rider",
"text": "<b>Alter-ego Action</b>: Exhaust Carter Slade search your deck for an identity specific event and add it to your hand.\n<b>Hero Action</b>: Exhaust Carter Slade and choose an enemy, remove every hellfire tokens from that enemy and draw cards equal to the number of hellfire tokens removed."
},
{
"card_id": "00008",
"type": "Event",
"name": "Penence stare",
"subtitle": "",
"desc": {
"Cost": "3",
"RES": "B",
"Class": "Hero"
},
"traits": [
"THWART"
],
"set_name": "Ghost Rider",
"text": "<b>Hero Action</b> <i>(thwart)</i>: Remove 3 threat from a scheme, discard as many hellfire tokens as you want from play, for each token discarded this way remove one additional threat. If this removes the last threat from that scheme, choose to either stun or confuse an enemy."
},
{
"card_id": "00009",
"type": "Event",
"name": "Get over here",
"subtitle": "",
"desc": {
"Cost": "1",
"RES": "Y",
"Class": "Hero"
},
"traits": [
"SUPERPOWER"
],
"set_name": "Ghost Rider",
"text": "Max 1 per round.\n<b>Hero Action</b>: Until the end of the round, each time Ghost Rider defeats an enemy with a hellfire token attached to it, ready ghost rider and choose a card in your discard pile \u2192 add that card to your hand."
},
{
"card_id": "00010",
"type": "Event",
"name": "Rev it up",
"subtitle": "",
"desc": {
"Cost": "1",
"RES": "G",
"Class": "Hero"
},
"traits": [
"SUPERPOWER"
],
"set_name": "Ghost Rider",
"text": "<b>Hero Action</b>: ready Hell cycle, if you didn't use a [wild] resource to pay for this card, choose to either take 1 damage or remove a hellfire token from play."
},
{
"card_id": "00011",
"type": "Event",
"name": "Chain Whip",
"subtitle": "",
"desc": {
"Cost": "3",
"RES": "R",
"Class": "Hero"
},
"traits": [
"ATTACK"
],
"set_name": "Ghost Rider",
"text": "<b>Hero Action</b> <i>(thwart)</i>: Deal 3 damage to every enemy with a hellfire token attached to it, remove 1 hellfire token from each enemy damaged by this card. If you paid for this card using a [wild] resource, draw 1 card"
},