X Tutup
Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yuzu Adagio

38
Posts
1
Topics
3
Followers
43
Following
A member registered Aug 13, 2019 · View creator page →

Recent community posts

Got Ending 3, Dayshift Girl my beloved.  Thank you for the skip difficulty, I have never had a good head for Triple Triad.

Neat concept!  I noticed that it doesn't give you the NPC it says, when you take that option.

I wouldn't have minded a game with no images!  Oh well.

I filled out the feedback form last night, but I played a bit more today (won a round!), and additional thoughts:
-It might be nice to have a way to sort cards by type, on screens that show your deck.  Especially for shop actions.

-I put $10 as my price point, but that was assuming a longer game and maybe some meta-progression.  I'm not sure it actually needs that though, maybe it's like a $7 game that's just this with a couple more cards, or something.

-For cards with triggers like "two or more actions have been played" or "three or fewer cards in hand" maybe specify that it's counted BEFORE that card is played.  Had to guess wrong and learn the hard way on those.


Very well done!  I love seeing a deckbuilder that doesn't feel like one I've played before, and you did that with the ore/score duality!

Have enjoyed the game so far, but I have no idea how expeditions work.  The tutorial was placeholder text, and I don't know how the controls work, what the objective is, or how to keep my parrot from dying if an enemy exists on screen.

Feel free to hit me up, I like working with old-school synths!  Here's my portfolio so far!  I can be reached by discord at yuzuadagio.

Hello, piano/ambient is right up my alley, and I do enjoy a good mystery VN!  Here's my Portfolio and my discord is yuzuadagio!

I'm a composer, I'm interested, and I've sent a friend request!

I'm on Firefox!

I'm very interested in the concept but couldn't get the hang of the tutorial.  I got stuck with a full hand and couldn't brain a way to get unstuck.  I tried again, but the tutorial got stuck at the Card Stacking purchase because I already had it.

It was too big for the tab, so I turned the resolution down and it is now a black screen.

Really cute and fun!  I'm just playing your whole back catalog today apparently.  I stumbled a few times on the back half, but we got there eventually!  ....I wanna go on these adventures, dang.

It feels a bit Luck Be a Landlord with all the interactions, and a bit Nubby's Number Factory with the peg roguelike nonsense.

that's dot!!!!!!!!!!!!

I liked this a lot and would love to see it expanded out in the future.  I think I beat it in three rounds while taking two hits, so it left me wanting a bigger and longer challenge.

Cute!!!  Bit hard to see sometimes though.

Seems cool!  I softlocked on the Hunger day, though- I tried to click an option that didn't exist, and then when I went back, all the options were greyed out and going back just reloaded the Hunger page.

Really neat concepts!  The between level deck management seems pretty buggy, sometimes I can't actually proceed without cancelling and doing something different.

I lost my blue shapes with one blue upgrade left to buy ;_;

heck!!!!!

What if Celeste, but depressing?  Well done, but I think I need to lie down and stare at the ceiling for a bit.

Honestly it felt like a thematic choice to me.  Things get worse and you have fewer mental resources, but you just buckle down and power through.  I kinda expected a segment of ALL 2 step 0 phys at the end, just for flavor.  Either that or the 2 step 0 phys to get like extra corrupted.

I usually avoid M/M but 1) capybara!!!! and 2) it was super cute!!

It's real cute!  It left me wanting more.  The battles were kinda tricky!

This was really fun! I softlocked by trapping a big yellow guy train in the corner, lol.  I'd like a way to see where the lighthouses are pointing/going to point, an explanation for the purple spaces, and another for why sometimes I just get free spots.

pyo~!

Man I wish I'd seen that post in time!

Queue size = deck size is also breaking, in case anybody besides me wanted to try being cheeky.

A good start, but some issues- the resolution is weird for me, Utter Despair doesn't seem to be playable, the game didn't actually end after 20 rounds, and it was a bit too easy once I trashed a few cards and picked up some draw.

5/5 would bail at the warning screen again

The most wholesome game ever to feature serial killer clowns, explosions, and occasional use of the word "whore!"  I like it a lot.

CUTE

I kinda wanted to stay on my island with my singularity of cats and my overflow of cash!

Instructions unclear, plummeted into endless offwhite void

Pretty cool, albeit pretty buggy.  Card-playing animation takes a while, it's hard to fit on my screen, and "give me another!" makes everything unplayably huge.

This was really cool, and I hope it continues to go well!  Couple things: the large groups of enemies were pretty dang hard, but maybe that's just my not being used to games where I can't just indiscriminately slaughter everything in the first dungeon.  Also Floralize seems a bit glitchy- one time it got stuck until I alt-tabbed in and out of the window, and sometimes the animation just didn't quite go off right.  Good work though!

I have been stuck on the "transform into play" goal (which I don't understand) for a very long time and I am not even mad because the game is fun.

Super cute!

X Tutup