Small nitpick: each page should have independent memory of scrolling: for example, on the resources page, if I've scrolled down to the bottom generators, and I go back to the units tab, those are scrolled too. And if I scroll up for archer, then tab over to resources, those are once again scrolled up.
xbud2
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Honestly, it all comes down to not being able to override the Hero's automatic movements. If the way the commands worked was Player issueed commands overrode automation, it would fix itself. That way I can either choose to let it happen or manually make adjustments.
This would also address witchaywoman's concerns.
Possible fix: If Hero is moving in direction A, pressing key for diretcion B stops Hero Movement. If Hero is at a standstill, pressing key for a direction starts Hero moving in that direction.
Flag 34 needs a longer distance on the battlefield, otherwise it requires player to play from the flag behind that - and to remember to turn off auto-forward prior to before it gets set - else otherwise the only way to move the hero back a flag is if the boss comes near the portal - which doesn't trigger on the enemies.
Same for the broodmother boss fight.
Hmm, well, it would help in active gameplay. I assume that's the intention - Since, right now if i switch tabs the game doesn't just keep going, it seems to me that the game rewards being active with it. Therefore it would be a QOL upgrade.
Unless your concerns are for bosses? if So, can make that a feature of boss flags or an automation upgrade, or something?
For idle purposes, If I planned to step away but wanted to leave the game running, I could just move the hero left and have him stand at the flag.

