Still having fun with this great game. Now I'm working through the ancient relics you forge. The dungeon where you get the relic fragments is fun, but a few aspects of it make it more difficult than probably intended??
- It wasn't obvious that the bottom upgrades in the dungeon (fast start, faster mining, elite bonus) persist between runs.
- Unclear if the elite bonus does anything? I thought a Level X upgrade would mean +X medals for beating an elite, but I haven't seen a boost.
- It seems like the clock is not accurate, and maybe speeds over time? It seems like waves often start 5-10 sec before
- Most units on your team cannot go past the enemy portal, but enemy archers spawn past the portal out of reach.
- Conjurers and bombarders will walk past the portal. Clerics do not leave the starting place.
- The elite lava monster's fireball is unusually powerful and basically kills archer/sorcorer heroes in one shot, so you have to use the knight hero to survive
- Using a key to open the dungeon portal almost always opens the portal near the beginning flags. So if you are on wave ~30, you have to scroll all the way to the start before the timer runs out (annoying). Maybe it should open on your current flag or there could be a "go to" icon that you click to take you to active portals.
- If a second wave appears before you defeat the first wave, you don't get any medals for beating the first wave. Once you start losing the medals you deserve it becomes impossible to upgrade and beat the increasingly strong waves that come next.
- I can normally get ~15 fragments in a run before the overlapping waves mean there is no hope of gaining more medals
- Dungeon difficulty could be increased if you decide to remove/fix any of these issues
Long comment! Hope this helps.



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