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whyboar

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A member registered Dec 25, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much for playing! I’m planning to get back to this project as soon as I can, and finishing it sometime in spring. Hope to see you play the full version!

Thanks for playing! There is a spoiler post with all of the endings below in case you were wondering about the last ending.

I didn’t realize that I can play dead on my first playthrough, so I accidentally completed it on hard mode :D It’s a really fun and creative interpretation of the theme. Loved the music choice! Is it also a creative commons asset, or did you compose it yourself?

The jam rules prohibit the use of AI art. It’s a shame, you could have easily found free assets to use instead.

Cute theme and art style with some really interesting mechanics! I admire the visual polish, like that light/shadow effect midway through.

I solved all the levels, and only wish there was more of them. The mechanics are easy to understand, but interact in a variety of interesting and unexpected ways. I found a few solutions that I don’t think were intended, but felt very satisfying regardless :D the art style is really cute too!

Hey, great work on this! I struggled a little with the 3D controls, because my browser didn’t allow the game to capture the mouse. I encountered this issue myself before (I also use Godot) and what helped me was enabling the “Fullscreen button” on the edit project page on itch.io. This helps, because maximized games usually have no issue capturing the mouse - plus playing on full screen usually improves the experience imo :)

I loved the art and the color choice! It’s a really cute game about a… deranged stalker I guess? xd

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I’ve worked as a software developer for some years, and (unfortunately) decided to try out AI to “help me with coding” for a period of time in 2024. That brief experience only made me dumber and more stressed, and in no way more productive. Imo relying on chatbots only stops you from learning new things, and distracts you from getting into the rhythm of what you already know. Believe me, writing bad code and good code can both be done much better and faster without the help of LLMs. There are a ton of great resources out there for learning, and they only got better since I was new to it. This matches with the experiences of other developers I talked to.

I also have some other reasons why I’m trying to avoid this technology: It’s pushed by dubious corporations into anything and everything, even if it’s not wanted or needed. It’s largely build on stolen work. It is beginning to be used in mass surveillance and warfare. It’s a highly centralized technology in the hands of a few organizations, and neither of them seems trustworthy at all. It also produces a ton of pollution, guzzling up electricity and drinking water like crazy.

I’m not condemning people who ask a few questions from a chatbot now and then, especially since all the search engines are garbage lately, but I also don’t think vibecoding is just “using a new tool”. The best metaphor I can think for it is standing in line for a chance to get stolen jewelry for free. Even if someone gets something that looks valuable, that doesn’t make them a master jeweler, or even a master thief. They’re only getting better at filling up queues and waiting for things to happen.

Nicely done :D thank you for playing!

Thank you! 💚

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Yeah, I feel like story games are generally a hard sell in game jams, especially since there’s just not enough time to spend on the writing, but I can’t stop myself from trying to make it happen xd

Glad you still liked it!

Thank you for playing!

Thanks for the let’s play!

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These are spoilers for the three endings, and instructions on how to achieve them. Please only read them if you’re not interested in finding them for yourself! 🙏

Click to reveal spoiler

bad ending: Walk over to the monster after it appears.

good ending: Take the remote from the room next door. Take the battery from the toy car that you accidentally step on after waking up. Combine them, and use it on the corridor to lure the monster to the room. You'll have to hide in the hamper by the laundry room as it passes by. After that, you can run past it to your parents' room.

??? ending: Go back to bed after encountering the monster.

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Thank you! I spent way too much time on making sprites and editing sounds, so I'm glad it payed off :D

As for the third ending, I can't seem to post a spoiler tag here, so I'm not sure how to write it safely. I'll try posting it in the comments on the game's main page, if anyone's interested.

edit: Spoilers are available HERE

Thanks for playing!

Haha I'm not sure if I'm quite ready for that step, but thank you! :D

The sprites are barely animated, and the big burning skeleton dude is just a single png.

Really nice entry, very thematic! Somehow I got a pachinko ball stuck on the first pin, but that kept funneling the rest of the balls in the x10 multiplier, so I'm not complaining xd

The sounds are really satisfying!

Haha don't worry, the main character doesn't speak for me! (I assume that's what you're referring to)
I've been in bad places, so I had the inspiration to write him, but that's all in the distant past 😁

Thank you for your concern, and the feedback!

LOL, well, I had everyone on marketing for the rest of the days, so they made a ton of money, and I could hire about 20 loyal devs who pushed the art and the  programming over 100% in a single day xd I also got lucky with donos

Thank you for making the game, it's my favorite so far!

I ended up not relying on unpaid interns at all - I just put every new hiree on marketing for most of the time, and finished the game in just 2 days. Which is a totally realistic, industry standard procedure - it's seemingly how all major publishers try to do business lately xd

I love the artstyle and the gameplay! It was very satisfying to be able to scoop all of the workers up, but that sometimes made it hard to reassign an exact amount of them to a different task. That was only a minor inconvenience though.

I lift my dev chalice to you!

Really fun and satisifying experience, and it's very much on point with the theme - I won my first game in ten seconds, and I still don't understand what random thing helped me!

The only real issue I found is that the last level of Gravity Pull cost 5186G. Not sure if that's random too, but this meant I couldn't buy it, since the game ends at 5000G.

I managed to figure out that you can keep jumping in air while you have jump meter left - that's an important detail, may be worth tutorializing.

I found the experience overall confusing, but I admire your dedication to the theme!

It's not true that you didn't stick to the theme at all - the Item Deliveries seem to be random, so there you go 😁

I wasted all my money on Item Deliveries in the beginning, but then I realized that I can just sell the raw materials, so I set up a booming business selling raw dough, bread and mustard.

It was a fun concept, and I loved the lineart in the instructions menu!

I don't know what this genre is called (rouge-lite? horde survival?) but it's a great fit for the theme!

I also liked the TEXT flag, and LOLd when the game didn't end after winning, so I died, and the "YOU WIN" and "YOU LOST" texts overlapped.

I hope you continue working on it after the jam. With some weapon pickups / skill unlocks it could be a really nice game!

Thanks for the feedback, I'll look into it!

Thanks for the feedback! Can you tell me about where it crashed? I'll try fixing the bugs after the jam.

Thank you, I'm commited to finishing it in the coming weeks!

Thanks for the feedback! Yeah, the interviewee part was a bit broken with the triggers and the lack of hinting, I'll try to smooth it out in the final version.

So the rules say " No AI-made art or music : only your work."

Which I do like (the no AI part), but I'm confused about the "only your work" part - does this mean that I must not use assets made by another artist, only me or someone in my team?

Glad you liked the adventure game part! I had a lot more ideas for that part that I didn't have the timer for, so I definitely want to do more with this genre in the future.

I didn't make the assets, just edited some of them. The pixel art mostly came from the itch store (LimeZu is an amazing artist, love their work)

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I struggled with the controls a bit, but it was a very interesting experience!

Very cute pixel art!

I used to play so many block breakers, so this was really nostalgic! I managed to get the ball stuck bouncing between two sidewalls once, but it resolved itself after a while. I only wish there was a speed setting, to make the ball a bit faster

I did not expect those level transitions, awesome game!

Great game! Loved the snarky narrator

Thank you for playing! Yeah, others had issues with the particles too, especially in the browser version. I will tweak it after the rating ends.

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