Thank you so much for playing! I’m planning to get back to this project as soon as I can, and finishing it sometime in spring. Hope to see you play the full version!
whyboar
Creator of
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Hey, great work on this! I struggled a little with the 3D controls, because my browser didn’t allow the game to capture the mouse. I encountered this issue myself before (I also use Godot) and what helped me was enabling the “Fullscreen button” on the edit project page on itch.io. This helps, because maximized games usually have no issue capturing the mouse - plus playing on full screen usually improves the experience imo :)
I’ve worked as a software developer for some years, and (unfortunately) decided to try out AI to “help me with coding” for a period of time in 2024. That brief experience only made me dumber and more stressed, and in no way more productive. Imo relying on chatbots only stops you from learning new things, and distracts you from getting into the rhythm of what you already know. Believe me, writing bad code and good code can both be done much better and faster without the help of LLMs. There are a ton of great resources out there for learning, and they only got better since I was new to it. This matches with the experiences of other developers I talked to.
I also have some other reasons why I’m trying to avoid this technology: It’s pushed by dubious corporations into anything and everything, even if it’s not wanted or needed. It’s largely build on stolen work. It is beginning to be used in mass surveillance and warfare. It’s a highly centralized technology in the hands of a few organizations, and neither of them seems trustworthy at all. It also produces a ton of pollution, guzzling up electricity and drinking water like crazy.
I’m not condemning people who ask a few questions from a chatbot now and then, especially since all the search engines are garbage lately, but I also don’t think vibecoding is just “using a new tool”. The best metaphor I can think for it is standing in line for a chance to get stolen jewelry for free. Even if someone gets something that looks valuable, that doesn’t make them a master jeweler, or even a master thief. They’re only getting better at filling up queues and waiting for things to happen.
These are spoilers for the three endings, and instructions on how to achieve them. Please only read them if you’re not interested in finding them for yourself! 🙏
Click to reveal spoiler
bad ending: Walk over to the monster after it appears.
good ending: Take the remote from the room next door. Take the battery from the toy car that you accidentally step on after waking up. Combine them, and use it on the corridor to lure the monster to the room. You'll have to hide in the hamper by the laundry room as it passes by. After that, you can run past it to your parents' room.
??? ending: Go back to bed after encountering the monster.
Thank you! I spent way too much time on making sprites and editing sounds, so I'm glad it payed off :D
As for the third ending, I can't seem to post a spoiler tag here, so I'm not sure how to write it safely. I'll try posting it in the comments on the game's main page, if anyone's interested.
edit: Spoilers are available HERE
I ended up not relying on unpaid interns at all - I just put every new hiree on marketing for most of the time, and finished the game in just 2 days. Which is a totally realistic, industry standard procedure - it's seemingly how all major publishers try to do business lately xd
I love the artstyle and the gameplay! It was very satisfying to be able to scoop all of the workers up, but that sometimes made it hard to reassign an exact amount of them to a different task. That was only a minor inconvenience though.
I lift my dev chalice to you!
Really fun and satisifying experience, and it's very much on point with the theme - I won my first game in ten seconds, and I still don't understand what random thing helped me!
The only real issue I found is that the last level of Gravity Pull cost 5186G. Not sure if that's random too, but this meant I couldn't buy it, since the game ends at 5000G.
It's not true that you didn't stick to the theme at all - the Item Deliveries seem to be random, so there you go 😁
I wasted all my money on Item Deliveries in the beginning, but then I realized that I can just sell the raw materials, so I set up a booming business selling raw dough, bread and mustard.
It was a fun concept, and I loved the lineart in the instructions menu!
I don't know what this genre is called (rouge-lite? horde survival?) but it's a great fit for the theme!
I also liked the TEXT flag, and LOLd when the game didn't end after winning, so I died, and the "YOU WIN" and "YOU LOST" texts overlapped.
I hope you continue working on it after the jam. With some weapon pickups / skill unlocks it could be a really nice game!
Glad you liked the adventure game part! I had a lot more ideas for that part that I didn't have the timer for, so I definitely want to do more with this genre in the future.
I didn't make the assets, just edited some of them. The pixel art mostly came from the itch store (LimeZu is an amazing artist, love their work)




