Both the title screen and the gameplay screen had such a cute and lovely vibe, and it was really fun!
The ball physics had a nice sense of gravity to them and reminded me of the movement in NES pinball games, meow! (=^・ω・^=)
tsuneko (catlover_mimi)
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All three stages had completely different vibes, which made them really interesting!
The first stage felt like an eye test? The atmosphere even gave off a bit of horror, so I instinctively braced myself for a moment.
In the final stage, the dark environment with distant celestial bodies shining far away looked beautiful — it became my favorite, meow! (=^・ω・^=)
The underwater atmosphere, along with the sound effects and music, made this a really soothing and lovely game, meow!
I also like Sokoban-style puzzle games, but when I run into stages that are beyond my brainpower, the frustration sometimes wins and I end up trying to brute-force every possible pattern. But in this game, instead of a simple undo function, you can move the things you placed back yourself, so you don’t have to reset everything depending on the order you placed them. That made it much easier and more comfortable to play.
The power of the crab’s special ability, meow! ✨ (=^・ω・^=)
The large first field had such a wonderful atmosphere, and the quiet city sounds were very soothing and beautiful. At first, when I reached the ending, I pressed the Escape key and accidentally closed the game, but I cleared it again and was able to watch the final scene. It was a truly lovely piece of work!
It feels like a dream to be able to play the Sonya and the Blackbird series again, meow!
The art style seems more polished than before, but it also feels warmer and more hand-crafted, and just looking at all the different flowers in the greenhouse puzzle was so soothing.
But I have a feeling that many emotionally painful things might happen in Sonya’s world…
I’m incredibly happy about the news that it’s becoming a full game!
If all this excitement ever starts to feel like pressure, I hope it doesn’t stress you out.
I just really love your work and I’m cheering for you so much, meow! (=^・ω・^=)
Balancing energy and attack upgrades was really fun, meow!
If I mismanaged my energy, I sometimes couldn’t attack at all and just had to die, though—meow.
The shotgun-like weapon that fires lots of bullets had amazing synergy with damage boosts and felt super strong.
I probably played version 0.9.4.0, but the game crashed while I was playing, meow! (ΦωΦ)
Both the characters and the playable character are incredibly unique!
The movement system using two octopus like tentacles controlled by the gamepad felt very strange, yet intuitive at the same time.
I played before the update, but when I saw that they later added a feature where you get gently patted after failing, I felt how deeply loved this character is.
Instead of lowering the difficulty to deal with the challenging controls, choosing an approach that helps players overcome it by making them feel affection for the character is something I absolutely love!!!!
In short, it was extremely fun, meow! (ฅ^•ﻌ•^ฅ)
Each stage was incredibly fun because the sprites, the music, and even the direction of the gimmicks were all different every time.
You wrote that this was your first serious platformer, but this is definitely one of my favorite games.
Especially in the later stages, I could feel that you’d grown more accustomed to building levels while I was playing.
One thing I noticed was that using C + down to pick up items felt a bit confusing, and the waiting time for the moving platforms that go up and down was a little long.
My favorite stages were the Pyramid and Heaven, meow! (=^・ω・^=)
I also recorded some gameplay footage, but it was captured from an older version.
The atmosphere was calm, but the gameplay was intense and incredibly fun!
The sound design felt really satisfying too.
In the early stages, when there were fewer ingredients, I had time to pour the sauce while adding toppings, but later on my brain got totally overwhelmed. It was hectic, but so much fun, meow! (ฅ^•ﻌ•^ฅ)
It’s such a mysterious setup bump action in outer space with cars—but the sparkly lights, the player’s face in the top left, and this world all matched together really well.
Ah, and it turns out the version I played was an older one.
Even though it was supposed to be unfinished in that version, I could feel so much passion and had a really great time.
Now there are lots of lines and enemy cars too, so I’ll try playing it again, meow! (=ↀωↀ=)
Meow meow meow meow! Controlling it with your voice was so fun.
At first, it was hard to connect my voice with jumping, but later on it felt like my brain finally linked voice = jump, and I could jump much more naturally, which was really enjoyable.
I also loved how the stages inside the notebook showed a cat’s big adventure, going from forests to caves to sailing, meow! (ฅ^•ﻌ•^ฅ)
The cats is so cute!
There were lots of different stages, and the pop-style worldbuilding was really nice.
I especially loved the space station stage.
Sometimes the ball went behind objects and was hard to see, though (haha).
The Jaspar stage was especially difficult, but I managed to clear everything, meow! (=ↀωↀ=)
What a cool game with such a stoic and majestic atmosphere!!!
I feel like games with this kind of tone have become rarer lately, but once you play one, the sheer coolness really makes you shiver.
Especially the final boss fight.
The sense of scale combined with the epic music was incredibly fun!!!!!!
I think symphonic metal like Emerald Sword would fit it perfectly too, meow! (ฅ^•ﻌ•^ฅ)



