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sicave

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A member registered Aug 11, 2020 · View creator page →

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Web? This was the download, 60Hz.

The thing is, usually the games lag while using all resources, but SMP doesn't seem to use anything higher than 30-40% of the CPU, and the GPU is barely used.

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Somebody has actually managed to not only salvage the terminal game format into something that doesn't feel like typing a word document, but has actually used it to make one of the most engaging indie (space) game plotlines I've read yet? without loading it with bells and whistles that water down the text-based core of the approach?

 The sheer amount of world building, extra content that you would probably only get by dicking around or getting things wrong, that doesn't feel bland or undercooked filler to waste time?

The ability to engage you in character dynamics that are still minor and acritical to the gameplay?

NUKES IN THE OUTSYSTEM being a potentially cool band name?

Alien socialists being objectively correct, even while holding a planet-gamma-nuke, because our president decides to crash a civilian airliner for the lolz?

It's not flawless, sometimes the UI is over points you need to click on.
I appreciate the hint system as much as it is concrete on a pothole; it closes the gap on logical jumps that don't seem that obvious even after knowing their solutions:

mod note: CW SPOILERS BELOW

finding the corpo relay, ESIGS from titan, codenames for the archive, alien nameplates being 5 letters while most plate clues are 3, trajectory first feeling like trial and error, ciphers being first mentioned when they're first needed, and the ||| code still being a mystery to me.
The weird usage of heck even though we're multiple hundreds of thousands of people deep into the worst battle humanity(ies) ever seen.
Intelligence being a kind of lame name for this cool ass game, no offense.

mod note: END CW

But it is very much a well-written, skillfully compact, intuitive to play, deeply interesting and surprisingly deep game that has been graciously gifted from this developer, presumably as a container for the resonant message that they hope to press deep into your conscious.

Yes We People, APAP.

Immediately enveloping, visually and thematically unique game with greatly engaging character dynamics, even within a 20 minute demo.

uh, doesn't...boot?

I think I'll check back on this game after an update or two, you're free to reply to me whenever you think it's in a better state.

The intro sequence is confusing, the UI is a bit overwhelming (and units usually overlay their health over building health), and without a tutorial, you end up with a player confused on why clicking on gray buildings reverts the last move, killing an enemy with two units at the same time hardlocks the game and the AI has a decent chance of just never doing anything, the results screen is almost esoteric without any explanation.

"I thought I was Terra, why can i report to jovian? what does change weapon mean? what does energy do?", you can't really have a TTS with more than 10 stats that are just never explained.

I like it, I just wish it had a better FPS, I'll stick around for a patch later and see if I can get it running any better.

Despite setting utilization to high, the CPU is barely used, though I believe it's cpu functions that are holding the performance back.

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I don't know, the value of each upgrade is hard to appraise when you first unlock it, and you end up with a bunch of things you needed to upgrade early on being very high level and things you didn't realize were critical being left over, this is only good if you already know what to do.

It's unique theming, but the gameplay is too chaotic to understand and the color palette is hard to read

Why Does The Tree Look Like That

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Pretty good, the car tends to get stuck a lot, the gear shift feels like moving through viscous liquid, there is no engine damage that discourages shifting too high or too low, and the car tends to drift (which would be fine if the PC controls had more finetuning, though that's entering procedural steer territory), the road ends abruptly.

Also, is that turkish? it's a bit too quiet.

ykw id say 15 is pretty good

That kinda sucks, maybe the sats could give research #ksp

The game is definitely intended to run with a better FPS than what it manages (probably shadows, somehow), the difficulties are shoehorned when the game is very clearly designed for challenging or crazy, the track design is fine but unengaging, excepting the narrow section with the building which is just kind of bummy, the AI are suicidal but are fun to compete against barring the whole Win Game By Pressing E button thing.

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Interesting tycoon, but it had that usual slump that is hard to avoid with incrementals, I was unsure about how to unassign bots and I kept having to uproot my plants because water extraction was too slow (even with most of the bot armada on it), nor how to get research .

Also, satellites are ineffectual.

The music was fine actually, I didn't get to hear a lot of dually because it's a tad quiet and because I couldn't play too much, though the whispering in the main theme is weirdly...uh...whimsical.

Incredibly well-oiled and masterfully manufactured industrial-themed physics puzzle game, I genuinely loved this and could not recommend it enough!

Incredibly fun and well tuned movement! I love it!

neat and sticky, but needs more content.

Well polished...in all the wrong places, game turns to holding down a button and maintaining an orbit for a couple seconds (Also you slow down IN SPACE), the healthbars arent even right, whos the intern? give em a promotion /s

Impressive and solid visual design and style, but the movement does not play that well to the level design, apparent from the first level.

Check your download, unless you made one of the smallest games of all time.

Incredible presentation with amazing genre switching, but rocky gameplay that feels a bit irritating.

Well made and impressive Doom clone, could not get out the river in 1-3, jump was disabled?

Q is A and Z is W because this was made by the fr*nch, I hope there'll be a control patch.

Grapple needs to either apply continuous, slower velocity or just a slower instant velocity, you have no time to look around.

Sliding needs to be slower, and combat is so ineffective and does not dislodge the enemy enough that AIs often get into deathless equilibriums with each other, also I haven't been able to kill one at all.

I think you're onto something like a stage fighter but in 3D here, this sounds great, also I hope the hobo thing was an exaggeration.

perfectly ok

Neato! I hope to see more.

doesn't progress past second level (there doesn't seem to be a third one), but neat, i like it, good educational tool

get rid of this fuckass artist killing baby eating earth burning sloppy slick AI though, you clearly don't need it, the art style of the game is already interesting (and arguably, UI elements could look the same, grab photos of a shopping cart for eg)

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pinko themed vampire survivors

Note for other players: the game is about trying to make enough energy to make more drills, and more drills to make more energy, and more energy to explore/clean more of the planet, if you get to a sufficient amount of energy production, you can just click on all the teal tiles :p

If you find your generators not generating energy, you need to connect them to a port.

Pretty decent, but not very balanced between both materials, after some 30 generators you can turn it into a point and click, the usage of hubs for power connection isn't well explained.

Again, the style of this game is really great, and the labyrinthine idea is not even a necessarily bad one, it's an iron triangle between the confusing stylization, the strange geometry, and the maze complexity.

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There is, aside from the one text on the floor, no indication of decreasing altitude, and the right way up, the geometry is both unstandard and labyrinthine, mixed with constant tricks and dead ends, it is nearly unnavigable without a lasting migraine.

I really liked this, even if I felt the events were a bit too offensive, and even if I'm a little peeved there's no savedata.

Monotonous and slow gameplay, with not a lot of fun to be had in the chores the game gives you.

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While an intensely beautiful and enamoring experience, it is literally unplayable, gameplay only be best described as having had two entire bags worth of blood withdrawn, as a first time donator.

Neat concept, but I hate how defenseless you are when travelling, and how you have no indication of nearby terrain, the movement is satisfying.

Eye-straining but catchy visual style, I like the AI of the pedestrians but I hate the idiocy of the taxi drivers, award collectables get visually erased by fares, no savedata.

To be clear, I love this.

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