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RePorpoise

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A member registered Feb 01, 2024 · View creator page →

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Not a writer, but i was just curious so I gave it a quick test and it gave me a banger.

  • Protagonist - Brouillard (Fog)
  • Antagonist - Océan (Ocean)
  • Tension - Porte (Door/Carry)
  • Climax - Spirale (Spiral)
  • Resolution - Pièce (Piece/Room)

Really appreciate that you made it in so many languages.

I ship it.

Really cool concept, makes me want to toy with similar ideas...

I am not currently quick enough to reach the end, but geeze is it an effective way of ramping tension. I think I'll teach myself to type faster through this game, nothing better to motivate you than fear!

Very cool game.

I adored this experience. Might want to try making something similar one day.

so striking, emotionally and visually. I feel for places lost. You've amazed me.

got that warioware sneaky gamer vibe. The static of an empty room is truly effective in creating an oppressive feeling, even when there's nothing to fear... yet.

Really appreciated it. It's well written, the awkwardness, the spite, they really do put you into the character's shoes. It really played with my assumptions and I'm all the more pleased for it.

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So, I haven't played Celeste yet, but I will correct that sooner or later.

So naturally the start had me kinda stumped for 10 minutes. Unsurprising, considering this is meant to be played after Celeste, not before. Guess it's been too long since I last played a 3d mario game. I personally found this hilarious, but not everyone takes delight in repeated failure. I appreciate how silly the secret signs are.

These two cassette strawberries are the only ones I can't get. Skill issue, really.

(I had an image but it was too big. The cassettes I refer to are the one under the credits and the one on the block attached to one end of the floating road. Walljumps ain't my best skill.)

Also, Madeline struggles to jump straight (because she isn't eyyyy) when walljumping off the meeting point of two separate blocks. This was most noticeable in the walljump strip of the central tower.  The meeting point often led to me careening of to the side into oblivion.

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