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Rasp A Trashbear

392
Posts
2
Topics
10
Followers
219
Following
A member registered Jan 14, 2020

Recent community posts

I'm pretty sure Montack isn't going to answer and since they made it an even four, I can tell you this isn't new for them.  They tend to do this off topic promo bit all over itch. Don't take my word for it, clicking their name will give you their recent post history. 

This one got that slow build, but I really enjoy the trip. Its a nice change from how most finishes go. I'll be keeping an eye out. Good work.

So some of you may be wondering is this an honest mistake or a goof. Its not, Montack does this thing often enough its pretty clearly on purpose... but you don't need to take my word for it, clicking on thier name on this post will take you on over to their recent posts.

In case any one out there wondering. Montack does this pretty often. You know you can view their post history by clicking there name, and play whack a mole from there too.

Np. You know how it goes, litter turns into every ones problem.

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So 

So I did want to slide this out as part of Horror Sampler 70, but was running a little long. Luckily it stands all on it own well enough. I love the slow peel back.  That fair chunk is left to ponder. And the chance at a happy ending. Excellent work Wastyr I'll have to crave out a little time and scope out Side Hustle.

Yep nope Montack does this all the time. Itch pro tip, you can check some ones recent post history by clicking their name on any post, or just search up their profile.

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Hey folks did you know reporting an off topic post takes about 3 seconds. And clicking the posters name on any post shows recent post history if you care about things like if it's an honest mistake or an on going repeated behavior?

Fourth and final in the line up. The feeling of decay in the environment really stands out. A slow peel back, and I really bought into the "puzzle". Excellent work Vuk.

Third in the line up. There are some rough spots but but the slow peel back is good. I just want little more head scratching with the puzzle. But its a good trip. Solid work.

Second in the line up. And a little too related at points. Yep I had a boss skip a weeks pay before... Oph. But that said, I like the slow build, and that last twitst. Good work Vinil.

First in the line up. Glad to see a supernatural follow up to Kiosk. The train setting  unique,  its got just enough detail to be interesting with out overwhelming. And I am damn curious to see the full version. Good work

So while you in this side of Itch.. Hey what with that CoD Play through your promoing on itch?

Well not everyone learns thumbnailing. Or that say Gimp and Kirita are free...

ophta...

Wrong game

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About that. Literally anyone here can can view your recent posts on itch by clicking your name on any of your posts.  And report them from that summary. By the way whats with promoing a Call of Duty long play on itch.io?

This is a weird thought provoking trip. One of those slow end of the worlds. And worth the trip I might add.

Eh. Blemishes are blemishes, a few goofs add character. If I said it once I've said it a hundred times, better a game that exists a wee bit imperfect, then the one in you head never finish and some how perfect.

Last in the line up. I have to admit, I was pleasantly surprised. Its got that slow build feel, that off feeling roll into the strange.  And I am fan of the ending. Good work.

Fourth in the line up. Its got a few belmishes, but all around solid. I was mostly surprized some one had enough of a brain itch to build a game around it. Good work.

Third in the line up. This one an odd duck, but the pace is about right, and that twist. Good work.

Second in the line up. The pace good, the systems simple, I'm really curious to see what the build out will look like. Its got a good feel though.  Good work.

First in the line up. A truly strange trip. This one will be stuck in my head for a while. Also it was nice to see cmd line worked in.

Smack desk. This is a fun one, I didn't know I wanted something with diablo and earthbound smashed together and yet here we are. And there are just so many little details to dig into here and there.

Forth and final in the line up. This one got that slow tension build, it goes a bit more meta then I'm used to seeing Niven go, but I'm intrigued to see how it turns out in full.  Good work.

Third in the line up. This one surprised me. It sort of snuck up and tied all that surreal imagery together. Good work. 

Second in the line up, and save me from digging up the seasonal entry this month. It's solid, good environmental detail and the summon mechanic, ooo that some good tension. Keep em comming.

First up. Curious to see how this turns out, its a really odd mix, the lore interesting and I already want to dig in there. Good work.

4th and final in the line up. Short. Weird. But distinct. Good work.

3rd in the line up. Okay I was late to party on this one.  That slow steady build of weird. I really appreciate the check point system. And that slow build of dread. Good work.

2nd in the line up. The Haunted Room segments break up the game just enough to help keep my attention. And the weirds hitting just right. Really enjoyed the trip. Good work.

First in the line up. I'm curious to see where this tale winds  up. Its got a nice slow descent into the weird. And that ending kiss off does stick out. Good wook.

Happy to, I'll have to meander through again.

Fourth and final in the line up. A weird little jauntin... a robot garden? Solid weird and short. Good work.

A short climb... and problems. Just frustrating enough to keep me engaged. Good work.

Second in the line up. A nice solid short one. I am ever so slightly reminded of NES Godzilla... for reasons. Solid work you earned a follow.

First in the line up, a interesting set of judgement calls. I have to admit I'm curious how things turn out for our protagonist.

So I've seen bodycams, and drone centric builds. I have not seen them put together this way. Theres a certain extra tension not being in control of the squad, having no idea whats around any given corner. The pace really make it all work. Giving you plenty of time to consider the heck is going on. I'm so damn curious to see how the full title turns out. Good work.
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