thank you for explaining your fix. this helped so much!
plmujm
Recent community posts
what a wild ride.
i will say that i really enjoy mistress pretot what an icon! honestly the best part before the plot twist was her! and speaking of plot twists...
all my homies hate pierre!!! RIP to his dad n all but the boy gotta go. permanently. like how are you gonna throw your friend under the bus like that after all he did to help you ):
hate that we had to prop up his rat bastard of an uncle, but no way would i throw penelope under the bus. the poor girl deserves better as is (not that losing her dad is better but uh.) anyway great job with this route!! can't wait for charlotte
Game began lagging mid-dialogue with kitsune in Demon King's realm, then crashed altogether. Just a mild inconvenience but figured I'd report anyhow.
Platform information
Game version: 0.3.55.2 Patron-Only
Java version: 17.0.8
JVM runtime total RAM: 1024 MB
JVM runtime free RAM: 0 MB
JVM runtime max RAM: 1024 MB
System information
OS name: Windows 11
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 16085 MB
OperatingSystemMXBean free memory size: 8677 MB
OperatingSystemMXBean committed virtual memory size: 3950 MB
OperatingSystemMXBean total swap space size: 47701 MB
OperatingSystemMXBean free swap space size: 33991 MB
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:173)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:125)
Caused by: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.utils.StringBuilder.<init>(StringBuilder.java:99)
at com.badlogic.gdx.utils.JsonWriter$OutputType.quoteName(JsonWriter.java:202)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1102)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1130)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1084)
at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1079)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1246)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1242)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1234)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:318)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:219)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:125)
at com.majalis.scenes.AbstractTextScene.activate(AbstractTextScene.java:134)
at com.majalis.scenes.TextScene.activate(TextScene.java:212)
at com.majalis.scenes.Scene.setActive(Scene.java:144)
at com.majalis.scenes.TextScene.nextScene(TextScene.java:385)
at com.majalis.scenes.AbstractTextScene$4.act(AbstractTextScene.java:116)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:50)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:50)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:211)
at com.majalis.screens.EncounterScreen.act(EncounterScreen.java:133)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:343)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:365)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
Wow. I finally read through everything and I can definitely say that this was a very enjoyable update. And so substantial too! I really enjoyed the two new love interests... It was very sweet getting to know Mathys, and speaking of..
Loveless route, Mathys(?) branch endgame spoilers
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One of the best parts was seeing Mama Parisi finally getting all choked up with pride over her daughter's achievement: staging a successful military coup! That was downright hilarious.
Pretty good so far. I think there's a bit of abruptness in some of the scene and dialogue transitions that throws me off a little. Because of that the interactions in the game feel...well, not exactly 'rushed'... but maybe in need of a little more expansion. I would agree with the reviewer before me that the meaningfulness of our choices feels lackluster at this point in time. All in all, though, I do think that for a WIP it's got promise. Definitely stands out from the rest of the 'college experience' VNs with a likeable empathetic protagonist. Best of luck!