X Tutup
Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PixelPlop

60
Posts
150
Followers
70
Following
A member registered May 29, 2022 · View creator page →

Creator of

Recent community posts

Thanks man!

Thanks! Geometry Wars was an inspiration but I've always been terrible at that game.

Thanks!

Thankyou! Glad you like it :-D

Thanks! I hope you do try it :-)

A few people have had that problem with the mines. I made the outline thicker because of that. But then I can still see what's going on in 'acid mode' I'm so used to playing it :-D

Glad you think the graphics look modern :-D

Longplay video of V0.10 as the game has quite a few additions since the V0.7 video.

Longplay video of V0.10 as the game has quite a few additions since the V0.7 video.

This video shows the arcade "Attract Mode" I made for Echodrome if you leave the game on the title screen:

Longplay video Echodrome v0.7 ALPHA:

Longplay video Echodrome v0.7 ALPHA:

Really slick and plays well. This is not Battle Squadron, (which is one of my top 5 Amiga games), but it's really good in it's own right. Nearly looped it 2 times but ran out of lives.

Really great music and gfx. Took a while to get used to the movement. Definitely plays best with a joystick rather than a D-Pad. Would have liked the option for some sfx.

Looks great. I ran out of memory on an Amiga with 1MB Chipmem so I played on an A1200 instead. Plays a lot better with a D-Pad but my reactions were too sluggish finish it. My friend had this back in the day on the Megadrive and I was rubbish then.

I really love this one. Lightning fast and plays well. After crashing into other cars so many times I really wanted to knock the other cars off the track if I was ahead of them and they crashed into the back of me.

The eyeballs were very annoying but I persevered and finished the level and ended up liking it quite a bit. Nice work.

Really nice gfx and presentation even if some is AI generated. Couldn't get it to work on a 1MB A500 so tried on A1200 instead. A cat wouldn't be defenseless against snakes etc. so avoiding them and not getting snagged on scenery took some getting used to. Collected all the items and got the girl following but couldn't figure out what to do after that. Game would sometimes exit when I tried to play a second game.

I don't know if the levels are original but interesting puzzle game. Fairly polished too. I can see myself playing this one again.

It's Tetris. Plays well. Nice fonts. Only Amiga!

Really nice graphics and presentation. Cool UX/UI. Legendary mouse pointer. I suck at this game. My cannons were getting wiped out by horses.

I guess I must be the only person that doesn't know how to play Minesweeper. Would be good if there were some instructions or a tutorial or something as I was confused whenever I lost. Other than that really slick.

Not my kind of game but I really like the music and the HAM graphics and overall presentation. Plus points for doing something different.

A lot of work gone into this one. Cool to see all the layers of parallax and even animated parallax running so smooth. My only criticism is it's way too hard if this is the first level. I would slow down the enemy and projectile movement a bit and give more time to navigate the punching fists. I could never keep onto the 3 way powerup. Also if you are going to restart the level immediately keep the player invulnerable for longer so you don't immediately take a bullet to the face.

Good game. Nice music. Cool attack patterns. Needs some meaty sound effects. Runs slow on an A500 so played on A1200. Interesting parallax background effect.

Version 0.10 is out and should make the game run with less hitches on different systems.

I've finally got version 0.10 out!

I fixed the crash and restructured a lot of things to try and make the game more system friendly.

The game should also now run at the correct speed during the loading screen and the frontend if you have an accelerator.

I also fixed some nasty copper glitches when the map preview scrolls on and off.

That's some good trouble shooting! There is indeed an issue when the text turns green which I found the other day.

It is writing into a memory address that has not been set properly. I don't know how I got away with it but somehow did.

I think this is also behind the crash on exit.

I have been working on a version 0.10 for the last few days to fix this issue and make the game more system friendly.

I've noticed the game running too fast on some systems and also glitching when the map comes on.

Unfortunately it is taking me some time to get this version done as the process of making the game more system friendly is throwing up it's own issues.

Thanks for the video.

Game was very nearly called "Ultimate Violence". Maybe I will save that name for a future version.

I had actually considered a "No Blood" mode that tamed down the violence but it got pushed to the bottom of my Todo list.

I was so hoping someone would make a video like this!!! It was very entertaining for me to watch!

Thankyou. I was worried making a multiplayer game maybe it would get overlooked. :-)

And thanks for your suggestions. I've said if people enjoy the game then I will continue working on it.

I always planned to let people customise the game how they want to play.

I did have plans to add Team Deathmatch and Capture the Flag but had to leave a lot of things out because of time.

Hey thanks for the high praise! :-)
And thanks for adding it to AmigaLive. I had that in mind when I decided to add the 4 player split screen mode.

Extreme Violence 2 v0.9 Longplay video:

Extreme Violence 2 v0.9 Longplay video:

Version 0.9

- If a player gets several kills in quick succession an announcer will say "EXTREME"!

- AI Bots should be able to correct themselves if they get stuck going around in circles for a while.

I've uploaded an LHA archive. It seems to run in Workbench for me on an A1200 but that is using WinUAE.

Version 0.8 emergency fix!
A crash was reported to me when starting a 2 player game with no AI players.

It was a 1 line fix that took about 3 mins to diagnose and fix after it had been reported.

Sorry for the inconvenience!

Version 0.7 uploaded just in time!

Recent bugfixes:

v0.7

- AI will attempt to dodge incoming bullets.

- Improvements to the AI path finding.

- Players should no longer be able to get walled in when level generates.

v0.6

- Enabling the Extra Joysticks should not crash the game when temporarily re-enabling the system.

- Radar dots are now the correct colours for all players in horizontal split view.

- Option to turn on/off permanent blood splats.

- Option to turn on/off spectating other players until after all human players are out.

Thanks for the video Saberman!

Music and presentation are ace!

X Tutup