Thanks man!
PixelPlop
Creator of
Recent community posts
Really nice gfx and presentation even if some is AI generated. Couldn't get it to work on a 1MB A500 so tried on A1200 instead. A cat wouldn't be defenseless against snakes etc. so avoiding them and not getting snagged on scenery took some getting used to. Collected all the items and got the girl following but couldn't figure out what to do after that. Game would sometimes exit when I tried to play a second game.
A lot of work gone into this one. Cool to see all the layers of parallax and even animated parallax running so smooth. My only criticism is it's way too hard if this is the first level. I would slow down the enemy and projectile movement a bit and give more time to navigate the punching fists. I could never keep onto the 3 way powerup. Also if you are going to restart the level immediately keep the player invulnerable for longer so you don't immediately take a bullet to the face.
I've finally got version 0.10 out!
I fixed the crash and restructured a lot of things to try and make the game more system friendly.
The game should also now run at the correct speed during the loading screen and the frontend if you have an accelerator.
I also fixed some nasty copper glitches when the map preview scrolls on and off.
That's some good trouble shooting! There is indeed an issue when the text turns green which I found the other day.
It is writing into a memory address that has not been set properly. I don't know how I got away with it but somehow did.
I think this is also behind the crash on exit.
I have been working on a version 0.10 for the last few days to fix this issue and make the game more system friendly.
I've noticed the game running too fast on some systems and also glitching when the map comes on.
Unfortunately it is taking me some time to get this version done as the process of making the game more system friendly is throwing up it's own issues.
I was so hoping someone would make a video like this!!! It was very entertaining for me to watch!
Thankyou. I was worried making a multiplayer game maybe it would get overlooked. :-)
And thanks for your suggestions. I've said if people enjoy the game then I will continue working on it.
I always planned to let people customise the game how they want to play.
I did have plans to add Team Deathmatch and Capture the Flag but had to leave a lot of things out because of time.
Version 0.7 uploaded just in time!
Recent bugfixes:
v0.7
- AI will attempt to dodge incoming bullets.
- Improvements to the AI path finding.
- Players should no longer be able to get walled in when level generates.
v0.6
- Enabling the Extra Joysticks should not crash the game when temporarily re-enabling the system.
- Radar dots are now the correct colours for all players in horizontal split view.
- Option to turn on/off permanent blood splats.
- Option to turn on/off spectating other players until after all human players are out.





