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picklejarpotatoes

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A member registered Jul 11, 2021 · View creator page →

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Glad you enjoyed! I would've loved to add more worlds to explore or ways to interact with the objects, but I was running out of time so I kept it short.

Thanks for the comment! I really liked this theme since you could interpret "strange places" in so many different ways.

That's an interesting idea! I never really considered that you could just hang out behind the console haha.

The guy who made Carbon Steel is definitely one of my inspirations! Thanks for playing.

Thanks for playing! I don't speak Portuguese so I had to have subtitles on for your video, but I really enjoyed your gameplay!

Appreciate the kind words!

That's an interesting bug—I'll have to look into that!

Yes, you finished the game correctly! I really like Fears to Fathom so I had to include the jumpscare sound lol.

Thanks for the feedback!

Yes I do! My discord is picklejarpotatoes

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Hey I checked out your game and really liked the music in it! I was thinking of making a title screen for this game when the jam voting period is over, so if you wanna make some title screen OST, I'd be happy to include it and credit you!

I really like the atmosphere of this game! It almost felt like I was in a dream, and the background music complemented the visuals quite nicely. I am a sucker for retro graphics in games lol.

Oh and congrats on your first game jam! The first one is always the hardest, but I think you did a great job designing the atmosphere of the game. Sure, the gameplay is a little limited, but I find that the visuals, atmosphere, and sound design make up for it. This almost feels like interactive art. 

The biggest feedback would be to make it more clear what the player is supposed to do. I know you put a detailed explanation in the game description, but in my experience people don't read those. It's better to put concise instructions right in the middle of the game. Like if in the beginning you put an epigraph like "HEMOPHONY —The sound of blood" it'd really set the mood. Then the instrument select screen should have a longer timer, maybe 15 seconds, because instead of reading the quotes that were on screen I was frantically trying to choose what instrument I wanted.

All in all, this is a great first game jam entry (much better than my first jam, that's for sure!). Great vibes, and great music. 

Thanks for playing!

Thank you so much! Atmosphere and sound design is super important for horror, so I put a lot of thought into it.

That's exciting! I was also planning on making my jam entry an actual game too. Good luck with yours!!

Why yes, I did in fact make a zoo filled entirely with humans and kept them alive by only feeding them pizza. I am pro interdimensional zoo keeper.

I really liked this game! The graphics and sound effects were super cute, and the gameplay loop was quite cozy.  I did notice some bugs as I populated my zoo entirely with humans, however. For some reason, all my humans would be renamed to the latest human I kidnapped befriended and all their wellness scores would become exactly the same. This wouldn't apply to the rare humans in my zoo though. 

There was also a little "bump" in the ground as I started to walk right in the zoo. Speaking of which, having the option to warp back to the left of the screen is a very nice touch.

I remember playing your previous  jam game with the bird, and can definitely see how much you improved! You've got a talent for these cute games. Good job!!! 

The game did state upfront the previous guy who had the job was brutally murdered so I don't blame you.

Thanks for playing!

An Apple a Day is a cute, wholesome game with absolutely no horror, so of course this would be a tad more intense >:)

Thanks for playing! If the first part of this game scared ya, then the ending might make your soul leave your body.

As a horror dev, there's nothing better than hearing people were scared lol. 

Thanks for the comment—I put a lot of effort into atmosphere!

Thanks! Can't be an indie horror game without notes haha. The assets I used were SUPER helpful and I'm glad you noticed!

Thanks! I just wanted to make a cozy, educational game about apples :)

Glad you enjoyed! As a horror dev, these are the best kind of comments lol

Thank you!!

I appreciate the comment!

Thanks for the feedback! Yeah the "other earth" image seems a little unique lol. If I had more time in the game jam, I'd probably polish it a bit.

Thanks for the feedback! Yes, I would definitely like to expand on this if I have the chance. Maybe add more worlds or making the observation + notetaking mechanic more interactive.

Thanks! I put a lot of effort into the sound and visual design to make the atmosphere.

Thanks for playing! Yeah, I wanted the observation and recording observation parts to be more interactive, but I didn't have time to implement that during the jam.  I think drawing inspiration from Phasmophobia is an awesome idea for a future update/release!

I found this to be quite challenging, and was unable to completely finish :(

I think if you were able to control the jump height depending on how long you hold the jump button, it would be good. There were times when i felt like I was jumping too high in order to fit through a narrow passage, so having an option to jump a little shorter would be awesome. Also, adding some coyote time would be helpful too!

As a side note, I've noticed this is the first game uploaded on your profile—if it's your first game jam, congrats!!! Completing a game jam is an awesome achievement that not many people can accomplish :)

Ah yes, just another regular museum from Ohio with nothing strange about it at all :)

I liked the music and the pixel art! However, for some reason the egg wasn't really doing anything when I played. I held down E at the beginning of my run but after that, I never had to interact with the egg ever again? Also, I was a little confused at first on where to go to interact with the cash register and customers, so I just walked around everywhere until the prompt to interact popped up. I wanted to look at the instructions again, but couldn't figure out how, so I had to reboot the game.

Just needs a bit of polishing! But beyond that, I love how unique working at a museum with an eldritch egg is. Very cool idea.

Managed to get 390 points! I really love the audio and artstyle of this game. Flying around and collecting the food scraps was pretty fun.

This idea can totally be expanded upon! Maybe different foods could cause different effects when you eat them, like changing how fast you fly. Or maybe there could be different levels, like a restaurant or dining room.

Very cool concept! At first I was a little confused on how to use the echolocation mechanic; I tried pressing a bunch of buttons but nothing worked. But then I accidentally made some noise IRL and realized the game was using my microphone lol. I love this idea and feel like it can definitely be expanded upon! Maybe more levels or things to collect within the maze.

Being spooky is what horror is all about! Thanks for the kind words  :)

Thanks for playing! The nice thing about horror is that technically any theme can be used to make a horror game—I've been exclusively making horror games for my last few game jams haha.

That's an awesome idea! I would've loved to add more worlds but there's only so much time in the game jam :(

if I ever make this into a full release, I'll definitely include more places! There wasn't enough time in the jam to include more :(

And thanks for the feedback! How would you suggest improving the jumpscare?

Wish I could take credits for the visuals, but I relied pretty heavily on premade assets lol. Thanks for playing!

I LOVE THE ARTSTYLE!! This game is super cute and cozy.  I'm not the best at puzzle games so I didn't manage to complete it, but I still had lots of fun :)

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This is an awesome idea! Looking forward to seeing everyone's games :)

Discord: picklejarpotatoes

Link: https://picklejarpotatoes.itch.io/portal-operator

Oh yeah, the resolution is MUCH better now. I can also see the fullscreen button on the bottom right too, which is great.

Congrats on your first game jam! IMO the first one is always the hardest one, but it gets a lot easier as you do more. 

I checked out your game and I like the concept. Collecting stuff while being chased is a tried and true formula haha. My only feedback is that there should be more charges of the navigator, because I felt like I was aimlessly wandering around when I ran out of navigator charges. Maybe add drops to give back navigator charges, or make the navigator unlimited, but with a cooldown on use?

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