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pazur3d

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A member registered Jun 12, 2025 · View creator page →

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Our priority is to complete the full version of the game first. We probably won't spend much time on PC or web build until the full game is almost there. We sadly have a very limited time so we have to be careful not to try doing too much... I'll be sure to let you know once we do have something for the web build though.

Haha, yes. Unfortunate writing... What I meant here is that it's more of an automated system, doesn't require human input or operation. People don't have to think where the resources are coming from, how to process them, etc. I'll think of a better way to write it, thanks for pointing that out :).

Thanks for kind words! We haven't planned for Linux version but we are working on an executable download wrapped around Atari800 emulator for Windows and Mac so perhaps Linux could be included (although we don't have any Linux machines to test).

Happy to hear that!

Thank you for kind words and the invitation to your platform! We do not have a web build now but it's possible we will have at some point as we do have PC prototype in Unity. It requires more work to get it finished though.

It won't be soon sadly. We will be lucky if we can make it this year but I have a feeling it'll take longer. It's an evening/weekend project for the entire team. We're making progress every week though!

Any reason why you use this particular version? We tested with Altirra and Atari 800 v5.2.0 and they both work. Can you try downloading CosmicHero2PrologueWin.zip and following instructions in CosmicHero2PrologueWinInstall.pdf to try a preconfigured Altirra?

It is a puzzle game but we do want it to feel like an adventure a bit. Full version of the game will most likely have a bit more emphasize on an arcade-like flow. We are still exploring what will give the most fun gameplay with the mechanics that we have. Thanks for comment!

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