NEW EMAIL FROM OXYMORON@DOSSOWMAIL.COM
-------------------------------------------------------------------------------------------------
well this was a really disturbing & extremely well made surprise!
(SPOILERS)
i love it when rpg maker games take the engine's capabilities and twist & bend them until they're unrecognizable, and DAMN i absolutely adore how this game presents everything!! the desktop interface is so cool, and it's super intuitive and easy to use (love how the icons you have to press are extremely clear). it's also really cool how consistent everything looks, even when different parts use different artstyles. the "squashed" look of the pixelart, the high contrast filters over all the irl pictures, the visual distortions whenever something spooky happens, the way chatboxes fill the entire screen... this game has an absolutely MASTERFUL use of presentation and not a single pixel looked out of place within the visual variety. and the sounds! the clicks, the music you can play on the desktop, the haunted garbled screams when horrific stuff happens... the audio landscape of this game is also impeccable on every level.
computer interface-based games are like catnip to me haha, and the way this game went about it was extremely well done! it really feels like going through a person's computer; random pics and emails, games, posts from your friends, options to customize the ui... all of it isn't necessary to finish the game, but it being there does wonders for immersion, and it's just fun to look through everything! especially the games, i was blown away with how expansive and cool they were! it's an astounding amount of effort for a side thing, and i respect the hell out of it :> but even with all this cool stuff to navigate through, i like how it's still easy to tell what you have to do to progress the story, so i didn't have to tiptop around all the apps to try to find all the secondary stuff and not accidentally move the plot forward haha.
speaking of the plot, i found it interesting! i like how diegetic it is; the way you learn the story through poking around, reading blog posts, and slowly putting the pieces together was super cool, and a really nice way to learn everything about the plot without feeling like i was being spoonfed information. the story itself definitely feels relevant to the jam's theme, and a stranger danger message is (unfortunately) always relevant.
my biggest issue with the game is that sometimes it feels like it kinda drags on. i appreciated how easy it is to tell what's necessary to do to advance the plot, but it also felt a bit repetitive to message all of lucy's friends and the conversations always going in the same direction. and i felt it especially with the last sequence; it drags out how evil this guy is for a bit too long, and not only did he felt exaggeratedly evil (i understand a story about the ghosts of victims haunting their killer wouldn't have realism as its main focus, but i think that aspect would've been even more impactful if the killer felt somewhat more believable), but it also felt like it went on for a tad too long, and didn't have a payoff satisfying enough to justify it (the hammer lodged in the guy's rectum was admitedly satisfying to read lol). i also found a glitch in the tomato game where, in the level with the blue walls, you walk up a wall that doesn't have its bottom portion, you can go inside it and get stuck out of bounds. but these issues didn't ruin my experience at all.
overall this is a fantastically made game that intrigued me from start to finish! it really shows your knack for horror presentation, subtle story reveals and unique gameplay sections, and i hope this game was as enjoyable to make as it was to play! :>
-------------------------------------------------------------------------------------------------
REPLY | FORWARD | DELETE









