Thanks for the kind words, Oreo!
1. I agree. This is something I still want to add. Ideally with different icons for the different trigger conditions. I think it might help players understand things better. If I could go back in time I would turn all of these things into stickers so enemies with triggers would just have a sticker on them. However the way the game is built that would be too much of a change. But I'll find a way
2. The goal is that the character's portrait tells you that. I used to have icons for that but that just felt like it cluttered the screen
3. There is no movement range. You can not avoid enemies through staying away from them.
4. That's fair. I like them but I understand that they are a strange stylistic choice. They're mostly out of necessity because I don't have the budget for different facial expressions for the characters. In an ideal world these would be little chibi versions of the characters, but that might also be silly. I'm not sure.

























