When I first saw the theme, I was really hoping someone would make something just like this! I love the visuals of old retro technology that’s been overgrown and become part of a wholesome nature scene. You did this so well, great work!
Inferno Studios
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I don’t know if you’re a fan of Brandon James Greer (also goes by BJGpixel) but this very much reminds of his work! Which is a big compliment, he’s probably my favorite pixel artist! I REALLY like how many ways you used the same 4 colors for different kinds of linework, lighting, and shading. Especially doing a Pokémon piece, this one really reminds me of the way the old Pokémon sprites got shaded, except yours also has all of the polish and refinement of a full art piece. Your linework is great, all the shapes are so clear, clean, and recognizable. While scrolling the submissions page I caught your thumbnail out of the corner of my eye and instantly recognized Nosepass. You’re very talented and I love your artistic style!
Mine wasn’t Star Trek, but “The Final Frontier” was a working title I had in my head for my own artwork most of the time I was working on it, lol!
Been staring at this one looping over and over again, I am very interested to know how you did this! I assume you have a program you can 3D animate in, and then export a low resolution version of? I’m perplexed by the lack of anti-aliasing, and the fact that I can see dithering in the shaded areas. Did you have to clean this up frame by frame? It looks very clean and polished! Super cool, I haven’t seen pixel art like this before
THIS! Easily one of my favorites for this jam! I really like game-art style pixel art, and this does a perfect job of making me feel like I could jump in and play this aesthetic little isometric game. I wish I could pick up a controller and stark walking around this world right now. Such a pleasing use of color and your overall art style is excellent, really good work here!
I love the swapping between a different color for each frame, dramatic contrast of the saturated colors against the sharp black background, and the text conveying the emotion of the scene. Clean letters when the voice is dreary and unsure, and large almost blurry letters for high emotion/intensity in the voice. The way this paints a whole scene and a journey is wonderful, love this so much
I think we already rated each other, but if anyone hasn’t rated Until Then yet, go give it 5 stars right now!!!
Here’s mine too if anyons else has time, very short game! https://itch.io/jam/jamsepticeye/rate/3935933
Hi, I actually tried to stream your game on Monday but my stream crashed so I had to play off stream!
My game is a short 5-10 minute playthrough if you have the time! https://itch.io/jam/jamsepticeye/rate/3935933
This is INSANE!! I don’t know how you managed to put this together in only 5 days, it looks so good and the controls and camera are very smooth. Also this hits on all my favorite horror themes! I love underwater horror (which you don’t see a ton of!) and abandoned facility horror. I also generally really like old sea diver suits, lol! Such an impressive project and absolutely a game I’ll be playing for fun after the jam is over. So impressed by this!!
A space game, NICE!! I love the simple low poly model for the spaceship, it really reminds of of games like Starfox 64, or the Star Wars Battlefront 2 space missions, and other classic spaceship games from that era. This honestly brought back a little nostalgia for me, remembering playing those older games!
This REALLY reminds me of a game I played last year called “Novena”! Both have a very uniquely simple style of conveying a very real, compelling, and at times depressing story. I’ve never seen another game like it until this was, so it was really cool to see that style again! Have to made games in this style before, or is this your first?
This is almost like Paper Please but as the grim reaper and with souls! Super fun and original idea! I had a lot of fun playing and I would really like to see development for this game continue after the game. I think the idea you have has potential and I would definitely keep working on it and hopefully get some more playtesters!
I’ve seen a few games this jam where you die and your body becomes a box to run or jump on, but this is the first one I’ve seen as a climbing game! I also like that as the levels progress, you need to be very intentional about the order you use your skeletons. Like the big skeleton that crumbles the smaller ones needs to be used at the right time, or you’ll need to restart the level. Clever game design, very well done!





